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AI for SE


Homicidal Monkey
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@TT:

> Won't notice unless they can CHASE you!

Eclipse's current system:
*NPC follows*
*You run behind a bunch of block attributes*
*NPC can't get through and waits instead*

A*:
*NPC follows*
*You run behind a bunch of block attributes*
*NPC can't get through and a new path gets calculated*
*NPC walks around the bunch of blocks*
*You are like wtf?*

Regards,
  Godlord.
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@Godlord:

> Eclipse's current system:
> *NPC follows*
> *You run behind a bunch of block attributes*
> *NPC can't get through and waits instead*
>
> A*:
> *NPC follows*
> *You run behind a bunch of block attributes*
> *NPC can't get through and a new path gets calculated*
> *NPC walks around the bunch of blocks*
> *You are like wtf?*
>
> Regards,
>   Godlord.

You forgot that there's always a 25% chance that the NPC won't do _anything at all._

This is one of the systems I'm really surprised no-one has ever worked on xD It's the exact same as it was in 2001.
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@Robin:

> You forgot that there's always a 25% chance that the NPC won't do _anything at all._
>
> This is one of the systems I'm really surprised no-one has ever worked on xD It's the exact same as it was in 2001.

There is? I never noticed that in Eclipse LOL.

Regards,
  Godlord.
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