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Chaoscraft - 2D Sidescrolling Skilling ORPG


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> Looking much better than it did before keep improving!

Thanks man! Always improving :) 

> I still think we should change the UI so none of it interferes with game screen, i think this is essential with a sidescroller especially

Of course, but this is better than what was there before. Eventually I want a button next to menu that hides all the UI, everything except the chatbox is hideable at the moment.
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Just wanted to know what people think of the new UI layout.

![](http://imageshack.com/a/img841/435/g0po.png)

![](http://imageshack.com/a/img513/8193/ds93.png)
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> Just wanted to know what people think of the new UI layout.
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> ![](http://imageshack.com/a/img841/435/g0po.png)
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> ![](http://imageshack.com/a/img513/8193/ds93.png)

Seems like extra work to have to click menu then a menu button. Why not just reserve space below the screen for the entire gui and leave it off screen? That way it doesnt obstruct anything on screen but is still easily accesible.
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I took that into consideration, you were right. It seemed cluttered.

![](http://imageshack.com/a/img854/6831/tbqs.png)

Much better in my opinion :D
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Just a small little update about the beginning weapons. I'll update with the graphic for the paperdolls in the respected boxes at the bottom once they are completed. Just wanted to show off some paperdoll when we have it :) 

![](http://imageshack.com/a/img849/1811/4o66.png)
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Thanks :) Credit to..well, Zopto for explaining to me how simple doing that actually was lmao, I'm obviously going to be touching up the GUI as the border looks very stretched on most images, they are just placeholders until I get around to finally finishing it.
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> I like the Final Fantasy Adventure-style interface at the bottom of the screen. I hope the engine isn't giving you too much trouble!

Thanks, its alot better, I feel like the screens too cluttered with all the menus on it, but you eliminate alot by putting most of the interface on the bottom. It looks nice too, and once I touch it up, it'll be mint. The only problem with the engine is that its VB6, but given that it is VB6, its done really nice. I'm mastering all the side scrolling features that Project Vertigo has to offer such as making the sprite jump and fall, its fun. For VB6 its a great engine. I have it edited alot, and it does everything it supposed to real nice.
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> wtf has happened to the sprites head in that screenshot :P

I have no clue lmao sometimes they like loose their eyebrows or something, lmfao. I'll figure it out probably something to do with them blinking or something.
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> Lots of empty space in that ui you should condense it further.

Yeah, I'll be adding stuff, potentially making things bigger, adding borders etc. Its far from complete, but it gives you an idea of atleast keeping things off the screen.

> This is what I like
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> -snip-

I like it too, but theres too much on the screen, the less clutter on the screen the better, especially when developing a side scroller.

Anyways, Fabzy has mocked up the tiles, we wanna know what you guys think, it gives our developers alot of creativity when mapping, I actually like them alot. Tell us what you think.

![](http://imageshack.com/a/img401/8687/hane.png)

![](http://imageshack.com/a/img594/5343/pj60.png)
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> I like them good work fabzy

I agree :) 

> It looks like you've got an auto-tile system setup there. Is this true?

I didn't like it at first, but it kind of grew on me, its actually pretty sick. I was at work thinking bout how I could place little mining viens in corners and stuff like that lmao

> certainly is :P makes it so you can create more .. creative looking maps

Yeah, I like it alot<3
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