Guest Posted September 8, 2009 Share Posted September 8, 2009 How can I make it to where if you insert a microphone into your comp, how can you speak on a Eclipse game? I think it might be a source edit. :P Link to comment Share on other sites More sharing options...
Sigait Posted September 8, 2009 Share Posted September 8, 2009 You think rightSigait. Link to comment Share on other sites More sharing options...
Guest Posted September 8, 2009 Share Posted September 8, 2009 Of course I do…. I AM VALKRIE OF THE [SB] CLAN …... :icon_alabanza: Link to comment Share on other sites More sharing options...
Godlord Posted September 8, 2009 Share Posted September 8, 2009 @[SB:> ¤Valkrie¤ link=topic=51567.msg541814#msg541814 date=1252413066]> How can I make it to where if you insert a microphone into your comp, how can you speak on a Eclipse game? I think it might be a source edit. :PJust get TeamView, Ventrillo or perhaps even Skype. The use of a microphone in a game isn't really useful as you aren't focusing on the development of the actual game, instead you're focusing on a feature, which might be totally useless.Regards, Godlord. Link to comment Share on other sites More sharing options...
kanechart Posted November 30, 2009 Share Posted November 30, 2009 I think this can be done easy or can be at least started in dx8 not sure how well dx7 is for it Link to comment Share on other sites More sharing options...
Tyr Posted November 30, 2009 Share Posted November 30, 2009 dx has nothing to do with it.Use ventrillo, teamspeak, mumble or skype. i recommend vent though. Link to comment Share on other sites More sharing options...
kanechart Posted November 30, 2009 Share Posted November 30, 2009 @Tyr:> dx has nothing to do with it.> Use ventrillo, teamspeak, mumble or skype. i recommend vent though.Sorry I miss understood what you mean dx8 has nothing to do with it?> DirectPlayVoice: real voice network communication during a game. This feature can be combined with the DirectSound in order to create different sound effects and with the DirectPlay for transmission via the Internet. Link to comment Share on other sites More sharing options...
azkanan Posted November 30, 2009 Share Posted November 30, 2009 but then everybody who wants to speak in-game, has to use this other channel, rather than the ease-of-acces of in-game. I've thought of this before, never asked, though. dolike the idea. Link to comment Share on other sites More sharing options...
kanechart Posted December 3, 2009 Share Posted December 3, 2009 well someone has to confirm if its even possible in dx7 but dx8 for sure. I don't know if dx7 offers the correct capabilities to perform such an operation. You have to understand back in the day voice on the internet was like our cams over computer. Crappy quality not crystal clear always issues :P Link to comment Share on other sites More sharing options...
Robin Posted December 3, 2009 Share Posted December 3, 2009 DirectPlay is shit. Hence why we use Winsock. Link to comment Share on other sites More sharing options...
bigtales Posted February 9, 2010 Share Posted February 9, 2010 It's a great topic, does anyone know how is it done? Link to comment Share on other sites More sharing options...
Swordsower Posted February 10, 2010 Share Posted February 10, 2010 DX7 is capable of supporting it. We all tend to think of DirectX as a graphics-only system, but DirectSound7 would be able to do streaming audio across pre-configured channels. The issue I have with this is that it tends to get sloppy as far as data-consumption, and would likely bog down the server.Vent is the best for this. It would have to be done in source, but I don't rightly know how off the top of my head. Link to comment Share on other sites More sharing options...
bigtales Posted February 10, 2010 Share Posted February 10, 2010 I think the program would be better to use the ts.and be very good if it showed in the game interface;) Link to comment Share on other sites More sharing options...
Robin Posted February 10, 2010 Share Posted February 10, 2010 @€rypto:> We all tend to think of DirectX as a graphics-only systemWe do? :| Link to comment Share on other sites More sharing options...
bigtales Posted February 10, 2010 Share Posted February 10, 2010 I'm looking as we can achieve, insert a ts in the game Link to comment Share on other sites More sharing options...
Swordsower Posted February 11, 2010 Share Posted February 11, 2010 @Robin:> @€rypto:> > > We all tend to think of DirectX as a graphics-only system> > We do? :|I busted the myth in that sentence! Why you even gotta go and do a thang? Link to comment Share on other sites More sharing options...
demon xxx x Posted February 21, 2010 Share Posted February 21, 2010 Wow.. I know Robin has the same feelings I do here, hence his "directplay is shit" and "We do? :|" at Crypto's post.But, it's true. DirectPlay is terrible. And I look at DirectX as a widespread API. >_>Now, ontopic. The whole "inserting TeamSpeak into a game" sounds retarded.. If you're gonna add microphone support, it'd be "inserting microphone support into a game." I was actually thinking about doing this, but having it all operate through Private Messaging, I suppose I could say. But, you could easily have a little menu where you type a players name and hit a send button, and sends him a request to stream Audio with you, pretty simple, in my opinion.. I might add this feature to Eclipse.NET for testing purposes, and if it works, and everyone wants it, I'll leave it in. Link to comment Share on other sites More sharing options...
azkanan Posted February 22, 2010 Share Posted February 22, 2010 I've found an open-source VoiceIP program on my intervirtual travels.http://www.gablarski.org/This thread came to mind, hope this helps. :) Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 25, 2010 Share Posted March 25, 2010 i can help with this i did this for my self so just follow the steps1\. download and install ventrilo2\. go in to your ventrilo file directory (ex. C:\programfiles\ventrilo )3\. copy all the files in the ventrilo directory.4\. make a new folder named "voice" in you games client folder5\. paste the ventrilo files in this folder6\. open the eclipse vb6 project (client side) and create go to frmStable or w/e your game screen's form is7\. make a button named vent and lable it w/e8\. double click that button you just added and past this in it's private sub```Call Shell(App.path & "\voice\Ventrilo.exe", vbNormalFocus)```9\. create client and test it make sure the voice folder with everything in it is in your client folder do not change the name of the folder or u will get an errorNote: I created a ventrilo help button that tells people how to access my server.ventrilo download: http://ventrilo.com/download.php(be sure to download the clent!)ventrilo server: http://ventrilo.com/download.php(under server programs THIS ONE DOES NOT GO INTO THE CLIENT FOLDER THIS IS YOUR VENTRILO SERVER!)if you have any more questions just pm me Link to comment Share on other sites More sharing options...
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