Gradyleb Posted April 4, 2010 Author Share Posted April 4, 2010 how would i make npcs bigger, say 320 x 320or 32 x 96 Link to comment Share on other sites More sharing options...
Ruins of Hell Posted April 4, 2010 Share Posted April 4, 2010 Use Eclipse Origins. Link to comment Share on other sites More sharing options...
Gradyleb Posted April 5, 2010 Author Share Posted April 5, 2010 any other way? Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 5, 2010 Share Posted April 5, 2010 Edit the source. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted April 5, 2010 Share Posted April 5, 2010 @IceCream:> Edit the source.Hence the reason he posted in "Source Questions" XD Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @Gradyleb:> any other way?Either use Origins or rip it from Origins. Every other way is inferior. Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 @Robin:> @Gradyleb:> > > any other way?> > Either use Origins or rip it from Origins. Every other way is inferior.every other way is inferior…kinda a broad generalization there...what about what spodi did for vbgore Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @DFA:> @Robin:> > > @Gradyleb:> > > > > any other way?> > > > Either use Origins or rip it from Origins. Every other way is inferior.> > every other way is inferior…kinda a broad generalization there...> > what about what spodi did for vbgorevbGORE isn't Eclipse. At the moment the only other way people have different sized sprites is by hardcoding each size. Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 origins aint eclipse either, its MS4why does it matter that its for 'vbgore', the implementation is what we are talking about.it could be written in pseudocode and still have the same effect Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @DFA:> origins aint eclipse either, its MS4> > why does it matter that its for 'vbgore', the implementation is what we are talking about.> it could be written in pseudocode and still have the same effectIf you're just here to argue again you can fuck off.If you're going to release vbGORE's system as a tutorial, then go for it. If you're not, then Origins has the best system usable in Eclipse. Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 @Robin:> @DFA:> > > origins aint eclipse either, its MS4> > > > why does it matter that its for 'vbgore', the implementation is what we are talking about.> > it could be written in pseudocode and still have the same effect> > If you're just here to argue again you can fuck off.> > If you're going to release vbGORE's system as a tutorial, then go for it. If you're not, then Origins has the best system usable in Eclipse.RAWR nerd rage loleverything is always a contest with you, you've always gotta be the best, and better than everything else Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @DFA:> @Robin:> > > @DFA:> > > > > origins aint eclipse either, its MS4> > > > > > why does it matter that its for 'vbgore', the implementation is what we are talking about.> > > it could be written in pseudocode and still have the same effect> > > > If you're just here to argue again you can fuck off.> > > > If you're going to release vbGORE's system as a tutorial, then go for it. If you're not, then Origins has the best system usable in Eclipse.> > RAWR nerd rage lol> > everything is always a contest with you, you've always gotta be the best, and better than everything elseAs I said, if you want to release a better system than my dynamic sprite code then be my guest. It's not a question of me wanting to be the best, it's the fact that Origins has the best sprite code on offer at Eclipse. >_> Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 ok, sorry mr. internet tough guy. Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 Lay off the coke. Someone asked how they would make NPCs larger and I explained it. That's not me acting like a tough guy, that's me explaining something. Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 i saw shader's signature,lol what, are you a pedophile now? Link to comment Share on other sites More sharing options...
shadowchris Posted April 5, 2010 Share Posted April 5, 2010 @Robin:> @DFA:> > > @Robin:> > > > > @DFA:> > > > > > > origins aint eclipse either, its MS4> > > > > > > > why does it matter that its for 'vbgore', the implementation is what we are talking about.> > > > it could be written in pseudocode and still have the same effect> > > > > > If you're just here to argue again you can fuck off.> > > > > > If you're going to release vbGORE's system as a tutorial, then go for it. If you're not, then Origins has the best system usable in Eclipse.> > > > RAWR nerd rage lol> > > > everything is always a contest with you, you've always gotta be the best, and better than everything else> > As I said, if you want to release a better system than my dynamic sprite code then be my guest. It's not a question of me wanting to be the best, it's the fact that Origins has the best sprite code on offer at Eclipse. >_>But that would make sense to release a "dynamic sprite code"then going to EO(which isn't finished).Not everything is dynamic anyway. Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 @XxshadowchrisXx don't question robin, or you'll get banned Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @XxshadowchrisXx:> @Robin:> > > @DFA:> > > > > @Robin:> > > > > > > @DFA:> > > > > > > > > origins aint eclipse either, its MS4> > > > > > > > > > why does it matter that its for 'vbgore', the implementation is what we are talking about.> > > > > it could be written in pseudocode and still have the same effect> > > > > > > > If you're just here to argue again you can fuck off.> > > > > > > > If you're going to release vbGORE's system as a tutorial, then go for it. If you're not, then Origins has the best system usable in Eclipse.> > > > > > RAWR nerd rage lol> > > > > > everything is always a contest with you, you've always gotta be the best, and better than everything else> > > > As I said, if you want to release a better system than my dynamic sprite code then be my guest. It's not a question of me wanting to be the best, it's the fact that Origins has the best sprite code on offer at Eclipse. >_>> > But that would make sense to release a "dynamic sprite code"then going to EO(which isn't finished).Not everything is dynamic anyway.As I said in the EO thread, I'm not gonna spend my time picking out features and releasing them as stand-alone tutorials for a version of Eclipse which it's supposed to supersede.That'd be the same as Microsoft releasing the Aero theme for Windows 95.Anyway, this is becoming a rant about me rather than a discussion about how to make sprites render at different sizes. If you want to rant about me, go do it in it's own thread. Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 no thx, rather not get bannedrants only good on US forums, you know, the ones that support "freedom of speech" aka first amendment??anyway its over, drop it. Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @DFA:> no thx, rather not get banned> rants only good on US forums, you know, the ones that support "freedom of speech" aka first amendment??> > anyway its over, drop it.Glad to see you're so aware of your own country's affairs. <3 Link to comment Share on other sites More sharing options...
DFA Posted April 5, 2010 Share Posted April 5, 2010 not my country, i don't own iti just know some of the rulesits kinda ironic though, "my" country makes a mockery of your country Link to comment Share on other sites More sharing options...
Gradyleb Posted April 5, 2010 Author Share Posted April 5, 2010 so, the only way to do it would be to rip it from Origins eh?what would i rip out specifically?(i know your not hear to answer questions Robin, but think you could tell me?)and geez, a war on the thread, wow, was not expecting that when i logged back in :P Link to comment Share on other sites More sharing options...
Robin Posted April 5, 2010 Share Posted April 5, 2010 @Gradyleb:> so, the only way to do it would be to rip it from Origins eh?> > what would i rip out specifically?> (i know your not hear to answer questions Robin, but think you could tell me?)> > and geez, a war on the thread, wow, was not expecting that when i logged back in :PI released it as a tutorial a long time ago but you need separate sprite sheets for it to work.The easiest way to get it working is obviously to just use Origins, but if you want you can just rip it from Origins and put it in Stable. Or get someone else to do it for you.And just ignore Dmitry. He just likes making trouble. <3 Link to comment Share on other sites More sharing options...
shadowchris Posted April 5, 2010 Share Posted April 5, 2010 Can we lock the thread?I mean really it's stupid . Robin you should know not to argue with a member anyway . Link to comment Share on other sites More sharing options...
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