RyokuHasu Posted June 7, 2011 Share Posted June 7, 2011 well you cant open just one file from the project at a time you have to open the entire project, the VB file labled Client or Server, is that the problem? Link to comment Share on other sites More sharing options...
Sickey Posted June 7, 2011 Share Posted June 7, 2011 OMG! Thanks! I feel so dumb now -_- I have edited only 1 thing at a time not open that server thing lolThnx will see if I get it to work now :P Link to comment Share on other sites More sharing options...
RyokuHasu Posted June 7, 2011 Share Posted June 7, 2011 wl if you've been savin just individual files, it might not work right. =/ Link to comment Share on other sites More sharing options...
tsuki Posted July 3, 2011 Share Posted July 3, 2011 I'm using the 2.0 version and the npc don't spell me '-' Link to comment Share on other sites More sharing options...
Justn Posted July 10, 2011 Share Posted July 10, 2011 :star: :star: :star: :star: :star: awesome this took like 5 mins to do and everything is working perfectly thanks for the updates! Link to comment Share on other sites More sharing options...
Domino_ Posted July 27, 2011 Share Posted July 27, 2011 I get this when afther a while when npc attack's me… o.O xD![](http://otherworld.at.ua/errorwithnpcspell.gif) Link to comment Share on other sites More sharing options...
Domino_ Posted July 27, 2011 Share Posted July 27, 2011 Everything is ok but npc's doesnt attack xD Only casting spell's or sometimes they attack with spell that's spelldmg + dmg from npc. Somebody have this problem too? xD Link to comment Share on other sites More sharing options...
Justn Posted July 27, 2011 Share Posted July 27, 2011 my npcs are working fine they cast spells and during the spell cooldown they attack normally i just made my npc spells have longer cooldowns than normal to make sure they arent always casting Link to comment Share on other sites More sharing options...
Domino_ Posted July 27, 2011 Share Posted July 27, 2011 @Justn:> my npcs are working fine they cast spells and during the spell cooldown they attack normally i just made my npc spells have longer cooldowns than normal to make sure they arent always castingJust I can't add to OW 1.8.1 cuz I have added alot of features and when I add this it makes a trash in codes. xD Can somebody want to help? :D Link to comment Share on other sites More sharing options...
Justn Posted July 27, 2011 Share Posted July 27, 2011 i looked at ur OW and the only difference from mine and urs features is that you used "# Added specific damage formula for each spell." and i used ryoku's "complex spell scaling" so i think that would be the only thing that could mess with it anyways.. Im gonna take mine out and add the one you have and see if it messes with it and ill fix it Link to comment Share on other sites More sharing options...
Domino_ Posted July 27, 2011 Share Posted July 27, 2011 @Justn:> i looked at ur OW and the only difference from mine and urs features is that you used "# Added specific damage formula for each spell." and i used ryoku's "complex spell scaling" so i think that would be the only thing that could mess with it anyways.. Im gonna take mine out and add the one you have and see if it messes with it and ill fix itNice… Thanks. ^^p.s. You really think that "Adding specific damage formula for each spell" is the problem? I just check that code and I dont think that it would make a bug in OW. And I noticed that I have added "Complex Spell Scaling Equation" in the edit, both are in there. xD Theese features are from ow edit v1.0 and this edit were very long time in my pc afther I added it in custom versions. ^^ Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 27, 2011 Share Posted July 27, 2011 complex spell scaling dosnt affect the timing at all, only that damage/healing effect. Link to comment Share on other sites More sharing options...
Domino_ Posted July 27, 2011 Share Posted July 27, 2011 @RyokuHasu:> complex spell scaling dosnt affect the timing at all, only that damage/healing effect.I say the same, they are not the reason why player's doesnt attack. :D Link to comment Share on other sites More sharing options...
Justn Posted July 27, 2011 Share Posted July 27, 2011 i just added this to your copy of otherworlds 1.8.2 and it works perfectly i guess you did something wrong i can upload it to you if u dont believe me =) Link to comment Share on other sites More sharing options...
Domino_ Posted July 28, 2011 Share Posted July 28, 2011 @Justn:> i just added this to your copy of otherworlds 1.8.2 and it works perfectly i guess you did something wrong i can upload it to you if u dont believe me =)If it's not hard for you than please. ^^ Link to comment Share on other sites More sharing options...
adiatma Posted August 12, 2011 Share Posted August 12, 2011 Still, I don't understand what's the meaning of "code". Is it something we put in Admin Panel?(sorry, I'm really really newbie) Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Share Posted August 12, 2011 You add "code" to your project using Visual Basic 6.you can only use VB6 professional or enterprise to edit the code of your project. NEVER Portable.If you are not willing to learn the basics of programming this might not be the best thing for you.But if you go here you will find some guilds to get you started:http://www.touchofdeathforums.com/eclipse/tutorials.php Link to comment Share on other sites More sharing options...
TWIN BLADEZ Posted August 12, 2011 Share Posted August 12, 2011 compile error:variable not definedHi-lighting "MAX_NPC_SPELLS"Have I done something wrong? :confused: Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Share Posted August 12, 2011 you missed this part then.In modConstantsFind:```Public Const MAX_PARTY_MEMBERS As Long = 4```Underneath it, add:Code: [Select]```' NPC SpellsPublic Const MAX_NPC_SPELLS As Long = 5```* This is the max amount of spells an NPC can have.I would also do this on the client side just to be safe. Link to comment Share on other sites More sharing options...
TWIN BLADEZ Posted August 12, 2011 Share Posted August 12, 2011 @Ryoku:> you missed this part then.> > In modConstants> Find:> ```> Public Const MAX_PARTY_MEMBERS As Long = 4> > ```> Underneath it, add:> Code: [Select]> ```> ' NPC Spells> Public Const MAX_NPC_SPELLS As Long = 5> > ```> * This is the max amount of spells an NPC can have.> > I would also do this on the client side just to be safe.Thanks bro, it worked. :) Link to comment Share on other sites More sharing options...
NextEraGaming Posted August 18, 2011 Share Posted August 18, 2011 i get an RTE 9 at```If Npc(npcNum).Spell(i) > 0 Then```Help would be appreciated. Link to comment Share on other sites More sharing options...
harvest24 Posted August 28, 2011 Share Posted August 28, 2011 I can't find the "Sub NpcAttackPlayer" Link to comment Share on other sites More sharing options...
erkro1 Posted August 28, 2011 Share Posted August 28, 2011 @harvest24:> I can't find the "Sub NpcAttackPlayer"Its server side -> modCombat@Xakarii:> i get an RTE 9 at> > ```> If Npc(npcNum).Spell(i) > 0 Then> ```> Help would be appreciated.Did you add this:@DJMaxus:> Add this to the bottom of **Private Type NpcRec** (before **End Type**)> ```> ' Npc Spells> Spell(1 To MAX_NPC_SPELLS) As Long> ``` Link to comment Share on other sites More sharing options...
harvest24 Posted August 30, 2011 Share Posted August 30, 2011 T@Erwin:> Its server side -> modCombat> > Did you add this:thx man xD Link to comment Share on other sites More sharing options...
harvest24 Posted August 30, 2011 Share Posted August 30, 2011 i cant run Y_Y![](http://i369.photobucket.com/albums/oo139/harvest24/1-2.png)![](http://i369.photobucket.com/albums/oo139/harvest24/2-1.png) Link to comment Share on other sites More sharing options...
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