sickporsche Posted April 26, 2010 Author Share Posted April 26, 2010 So this will be the first time I have ever used breeze tiles, I would like my game to use them also. I have to get used to making maps with these tiles though. This is the first map, the starter zone where new characters spawn. Give me constructive criticism please.![](http://i42.tinypic.com/2nj955.jpg)UPDATE.![](http://i40.tinypic.com/24gt8hl.jpg)UPDATE.![](http://i41.tinypic.com/357qb1e.jpg)UPDATE.![](http://i41.tinypic.com/28mhag0.jpg) Link to comment Share on other sites More sharing options...
Relly Posted April 26, 2010 Share Posted April 26, 2010 Did you make the tiles or just the map? If you found the tiles may I have a link please?BTW I like it, very breeze-ish. Link to comment Share on other sites More sharing options...
Dark Crusade Posted April 26, 2010 Share Posted April 26, 2010 Those gigantic black shapes under the tree look horrible. The maps are also very bland. Link to comment Share on other sites More sharing options...
sickporsche Posted April 26, 2010 Author Share Posted April 26, 2010 @Kreator:> Those gigantic black shapes under the tree look horrible. The maps are also very bland.What would you add to make it not "bland". Please, if your giving me constructive criticism please tell me how I could improve. Link to comment Share on other sites More sharing options...
Dark Crusade Posted April 26, 2010 Share Posted April 26, 2010 The paths are retarded and blocky, you should have smoother tile transitions without such harsh corners.The fail RMXP engine shadows don't work here, Eclipse doesn't support alpha blending so remove that crap or fake it with dithering.Every tree looks the exact same, get some variety.The ground variety and grass is a bit too consistent, try adding more detail or such. Link to comment Share on other sites More sharing options...
sickporsche Posted April 26, 2010 Author Share Posted April 26, 2010 Now that's what I'm talking about! Thank you for your advice. Oh btw, I just looked through my PM's and we used to be decent friends back in the day haha. Last PM from you was in 2007\. As for the tree shades, I'm waiting on a PM for that. Other than that the ground tiles that's how the breeze tiles come. Link to comment Share on other sites More sharing options...
Dark Crusade Posted April 26, 2010 Share Posted April 26, 2010 ;D Link to comment Share on other sites More sharing options...
balliztik1 Posted April 26, 2010 Share Posted April 26, 2010 Agreed with Kreator. The mix of trees is nicer, but smooth the path and it'll be pretty good. And 86 the shadows. Link to comment Share on other sites More sharing options...
Kusy Posted April 26, 2010 Share Posted April 26, 2010 The picture says "lack of shadows" or "fuck of shadows"? Link to comment Share on other sites More sharing options...
balliztik1 Posted April 26, 2010 Share Posted April 26, 2010 Fuck off shadows.;D Link to comment Share on other sites More sharing options...
Dark Crusade Posted April 26, 2010 Share Posted April 26, 2010 @Sir:> The picture says "lack of shadows" or "fuck of shadows"?Haha yeah "fuck off shadows"? Link to comment Share on other sites More sharing options...
sickporsche Posted April 26, 2010 Author Share Posted April 26, 2010 Alright, so I understand I need to smooth the edges.. but how? I kind of new with the whole editing pixels. Not my thing, but I am willing to learn. So please, tell me how I can smooth this.![](http://i41.tinypic.com/ve4p4n.jpg) Link to comment Share on other sites More sharing options...
sickporsche Posted April 27, 2010 Author Share Posted April 27, 2010 bump Link to comment Share on other sites More sharing options...
HappyBoy Posted April 27, 2010 Share Posted April 27, 2010 Here's some quick thingy… it's to show you **what** to do, now how it's done. (curved & smoothed corner @ 1 spot + shadows idea Link to comment Share on other sites More sharing options...
gone55 Posted April 28, 2010 Share Posted April 28, 2010 It's just too simple, Breeze's tileset lacks a lot of stuff(detail), you'll have to be creative and make the map stand out more.Use this as an example:![](http://img501.imageshack.us/img501/8057/breezebt6.png)As you can see, his ground isn't as boxy(is that a word? o.o), I know it's rmxp's mapping which is different because they have auto tileset, but it's still possible to make it like that.It also has water in which again isn't boxy.Just study the map and see what you can do.Reading this won't help you, mapping is teaching yourself. Link to comment Share on other sites More sharing options...
demon xxx x Posted April 28, 2010 Share Posted April 28, 2010 That map you made with RMXP is nice though, gone55. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 28, 2010 Share Posted April 28, 2010 @Dezire:> That map you made with RMXP is nice though, gone55.I agree its pretty nice, but.. he didn't make it. In his post he says "As you can see, HIS ground isn't as boxy" Link to comment Share on other sites More sharing options...
balliztik1 Posted April 28, 2010 Share Posted April 28, 2010 This is slightly off-topic, but the solid blue water actually looks nice. Most tilesets have either pixelated or wavy water tiles, but Breeze's looks great with just a solid blue. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 28, 2010 Share Posted April 28, 2010 @Ballie:> This is slightly off-topic, but the solid blue water actually looks nice. Most tilesets have either pixelated or wavy water tiles, but Breeze's looks great with just a solid blue.Yep, most people don't understand that simplicity is sometimes much better. Link to comment Share on other sites More sharing options...
gone55 Posted April 29, 2010 Share Posted April 29, 2010 lol I didn't make the map, I googled it. But again, its a simple map yes. You just need to know where to put stuff. Link to comment Share on other sites More sharing options...
Sage Posted April 29, 2010 Share Posted April 29, 2010 I agree with Kreator & gone55; to make it look better I would suggest the two options they offered: either rework the tiles a bit (nothing too fancy, and if you're allowed to under breeze's rules), or implement superior, more dynamic mapping. You could even go about doing both. I actually do love breeze and it looks decent but why not go for phenomenal? xD Link to comment Share on other sites More sharing options...
demon xxx x Posted April 30, 2010 Share Posted April 30, 2010 Oh wow, I thought you made that ahah.Anyways. Yeah, follow what they say, make sure it's not as boxed in. Link to comment Share on other sites More sharing options...
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