deathtaker26 Posted July 14, 2014 Author Share Posted July 14, 2014 Sorry dude, I haven't gotten to code the main game yet, I've been working on the mapeditor. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 15, 2014 Author Share Posted July 15, 2014 Good news and bad news… ill start with the bad news:My computer dun goofed and macrosawft are being corporate tools and expect me to pay 200$ for them to fix my shit. So, the project is being delayed until I get linux installed.Good news: nothing is lost thanks to github and backups. AND since im going to be using linux you can expect full linux support. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 16, 2014 Author Share Posted July 16, 2014 ![](http://eclipseorigins.com/community/filehost/1d0e46154bb60612f5106ce7d205f029.png)This is the map editor being run from LinuxDistro: OpenSuse Link to comment Share on other sites More sharing options...
Seb Posted July 16, 2014 Share Posted July 16, 2014 Very nice Link to comment Share on other sites More sharing options...
xelander Posted July 16, 2014 Share Posted July 16, 2014 You should get a REAL linux disto, like Gentoo. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 16, 2014 Author Share Posted July 16, 2014 OpenSuse is a real distro you quack.Anyway, I'm recoding some thing I currently have to create a better source, thenI'll be republishing on github. I'm getting rid of the json objects. It's a pain in the ass. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 17, 2014 Author Share Posted July 17, 2014 So apprently there is some…. misunderstanding... this engine is far from being done. I just wanted to put that out there. Also, as an update, I am changing up some network stuff and cleaning up the source, so If you're forking from github, the entire source will change greatly soon.See cleeeaaan:![](http://eclipseorigins.com/community/filehost/0278863af2b720ed631da1a050225d90.png) Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 20, 2014 Author Share Posted July 20, 2014 Just an update, sorry if It seems it's dieing a bit, I've been REALLY busy this week with job hunting and helping around my parent's shop, long story short I haven't had time to work on juiced but i'm back on it, for the next few hours my focus will be dedicated to making a well worked client that sends packets as classes rather than sending them as json strings. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 23, 2014 Author Share Posted July 23, 2014 ====Updated Main Post====== Link to comment Share on other sites More sharing options...
mrmiguu Posted July 23, 2014 Share Posted July 23, 2014 Neato-neato-neato-KAbleato! I loooove siiiiiide scrrrrrollers. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 23, 2014 Author Share Posted July 23, 2014 So I don't feel like recoding the map editor… so Tiled... Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 24, 2014 Author Share Posted July 24, 2014 **Repository Updated!**Added streamed data merging prevention,Added functional map downloading,Split the map into multi packets rather than one big packet,Updated some network things. Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 25, 2014 Author Share Posted July 25, 2014 **Updated Main Post****Updated Repository**-Draws Maps-Began drawing local player-Adding Animated Sprite Game Object-Added LocalPlayer game object-Added NetworkPlayer game Object-Added Class game Object**![](http://eclipseorigins.com/community/filehost/08621bd72c60e5e27094eed869c57d5a.png)** Link to comment Share on other sites More sharing options...
deathtaker26 Posted July 29, 2014 Author Share Posted July 29, 2014 ============Updated Main post=============**BIG UPDATE!**The engine is coming a near for a base release, it won't have all the fancy objects and everything but it will be usable!**Repository:****[https://github.com/DylanDodds/Juiced-Engine](https://github.com/DylanDodds/Juiced-Engine)**First Demo Video:https://www.youtube.com/watch?v=Va0J6RV7yyQ Link to comment Share on other sites More sharing options...
deathtaker26 Posted August 13, 2014 Author Share Posted August 13, 2014 I'm not closing this project, but it's being delayed greatly I am working 40 hours a week for the next month and won't have time to work on this. Sorry guys. I do plan to have it finished soon though Link to comment Share on other sites More sharing options...
Ezemel Posted August 13, 2014 Share Posted August 13, 2014 Exactly my first post on this threadBut we get it :D Link to comment Share on other sites More sharing options...
deathtaker26 Posted August 29, 2014 Author Share Posted August 29, 2014 Reviving, I've cleared up time to work on juiced and the project will be continued starting tonight.I'm going to try to clean up some code a little bit and making the main post more presentable. Link to comment Share on other sites More sharing options...
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