gaming ace Posted June 1, 2010 Author Share Posted June 1, 2010 Alright, so I went ahead and locked up my old topic since I'm moving on to 32x32 sprites for my project. Here's what I've gotten so far. Feedback would be great!Base Sprite: ![](http://img203.imageshack.us/img203/1292/32sprite3.png)Quick Paperdoll Mockup (nothing official): ![](http://img88.imageshack.us/img88/1517/32sprite3dolled.png) Link to comment Share on other sites More sharing options...
Harris6310 Posted June 1, 2010 Share Posted June 1, 2010 Good work, the arms look a little restricted though. Like they are tied to his body. Link to comment Share on other sites More sharing options...
Techno 5.0 Posted June 1, 2010 Share Posted June 1, 2010 make his head smaller and his legs bigger Link to comment Share on other sites More sharing options...
gaming ace Posted June 1, 2010 Author Share Posted June 1, 2010 Thanks guys, this any better Ninja? ![](http://img155.imageshack.us/img155/1292/32sprite3.png) Link to comment Share on other sites More sharing options...
Techno 5.0 Posted June 1, 2010 Share Posted June 1, 2010 yeah looks way better Link to comment Share on other sites More sharing options...
Murdoc Posted August 28, 2010 Share Posted August 28, 2010 looks good! Link to comment Share on other sites More sharing options...
ZoSo Posted August 28, 2010 Share Posted August 28, 2010 Thats a 16x16 sprite. Link to comment Share on other sites More sharing options...
Kusy Posted August 29, 2010 Share Posted August 29, 2010 @ZoSo:> Thats a 16x16 sprite.Hum? Link to comment Share on other sites More sharing options...
ZoSo Posted August 29, 2010 Share Posted August 29, 2010 The title says its a 32x32, its not.Its a resized 16x16 sprite, just sayin.. Link to comment Share on other sites More sharing options...
Kusy Posted August 29, 2010 Share Posted August 29, 2010 Might as well be a 32x32 sprite with a bigger brush ;DActualy depends on how it gets used in the game. As for "pixel size", you are right. Link to comment Share on other sites More sharing options...
gaming ace Posted August 29, 2010 Author Share Posted August 29, 2010 Haha yea you're right Zoso, my bad. These were 16x16\. Link to comment Share on other sites More sharing options...
renzo Posted August 29, 2010 Share Posted August 29, 2010 As far as i can tell, the title had "(16bit/retro)" since the beginning so i don't see why that is a problem.As for the sprite itself, kinda reminds me of a fat kid(no offense), and the paperdoll mock-up only reaffirms that thought. :PThe head still seems to big to me, it seems like your trying to get in too much detail with the little space that you have, i would either reduce the white eyes so they don't seem so Anime-ish, or get rid of the white all together.Personally, i think the problem lays mostly in the head, you want people to be able to see their face so it needs to be big enough for them, but that ends up making a 32x64 head on a 32x32 body. Hopefully this helps. Link to comment Share on other sites More sharing options...
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