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32x32 Custom Sprites (16bit/Retro)


gaming ace
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Alright, so I went ahead and locked up my old topic since I'm moving on to 32x32 sprites for my project. Here's what I've gotten so far. Feedback would be great!

Base Sprite: ![](http://img203.imageshack.us/img203/1292/32sprite3.png)

Quick Paperdoll Mockup (nothing official): ![](http://img88.imageshack.us/img88/1517/32sprite3dolled.png)
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  • 2 months later...
As far as i can tell, the title had "(16bit/retro)" since the beginning so i don't see why that is a problem.

As for the sprite itself, kinda reminds me of a fat kid(no offense), and the paperdoll mock-up only reaffirms that thought. :P
The head still seems to big to me, it seems like your trying to get in too much detail with the little space that you have, i would either reduce the white eyes so they don't seem so Anime-ish, or get rid of the white all together.
Personally, i think the problem lays mostly in the head, you want people to be able to see their face so it needs to be big enough for them, but that ends up making a 32x64 head on a 32x32 body.  Hopefully this helps.
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