Jeff Posted August 13, 2010 Author Share Posted August 13, 2010 I compiled a tileset using RM2k tiles today just for fun, and possibley future use in a game. THen i found out they're 16x16, and i didn't have an engine that handles 16x16. They are fit for origins and i dont think they'll work in EE very well. Well, here you go!![](http://img801.imageshack.us/img801/1688/42176783.png)http://img801.imageshack.us/f/42176783.png/thats the link to the imageshack page Link to comment Share on other sites More sharing options...
Icie Juicy Posted August 13, 2010 Share Posted August 13, 2010 Nice work, too bad they aren't the right size though :sad: Link to comment Share on other sites More sharing options...
Robin Posted August 13, 2010 Share Posted August 13, 2010 It's the FSM sets. Putting them all into a single set isn't a good idea. Also, the autotile feature hasn't been released yet, making them unusable. If you're just gonna re-compile existing resources, at least edit them so they're usable. Link to comment Share on other sites More sharing options...
Kinjiru Posted August 16, 2010 Share Posted August 16, 2010 You should resize the so there 32x32, thats how you get the retro look Link to comment Share on other sites More sharing options...
Tyr Posted August 16, 2010 Share Posted August 16, 2010 FSM <3 Link to comment Share on other sites More sharing options...
igloo9 Posted September 14, 2010 Share Posted September 14, 2010 Awesome. RM2k tiles. o_o I might use these one day because I love the look of RM2k stuff. Except they're too small. Link to comment Share on other sites More sharing options...
ddunit Posted September 15, 2010 Share Posted September 15, 2010 @Igloo:> Awesome. RM2k tiles. o_o I might use these one day because I love the look of RM2k stuff. Except they're too small.You put that shit into [insert decent graphics program] and x2 the size with the lowest quality possible to keep it pixellized. Link to comment Share on other sites More sharing options...
Robin Posted September 15, 2010 Share Posted September 15, 2010 @DDunit:> and x2 the size with the lowest quality possible to keep it pixellized.Lowest quality? You use Nearest Neighbour. Link to comment Share on other sites More sharing options...
ddunit Posted September 16, 2010 Share Posted September 16, 2010 @Robin:> @DDunit:> > > and x2 the size with the lowest quality possible to keep it pixellized.> > Lowest quality? You use Nearest Neighbour.It's like that in Paint.Net, wasn't sure if it's like that in every program. xd Link to comment Share on other sites More sharing options...
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