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Mythe Dungeon Crawler Dump [RETRO GFX]


Strafe
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It may be something you are already working on, but the wall needs something to distinguish it from the roof layer. It may be me but it seems strange how the wall just keeps going up. everything else looks good, and seem to fit well…
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![](http://s13.postimg.org/dn4h6dnhj/grass.png)

![](http://s30.postimg.org/m2ky7jt0h/snow.png)

The interior walls appear to be 3 tiles high were as the exterior wall is only 2 tiles high which just doesn't make any sense. I think the buildings would flow better if the exterior and interior walls were the same height.

Edit: The first building seems to be ok but the second needs fixed. Other then that looking good man. I'd play a game like this for sure.
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The update is nice, but the house seems to have a huge slant, see SS:

![](http://puu.sh/gKH5q/6cf18763cc.png)

I know this is just a mock up, but I also wanted to point out the black lines, there needs to be something to define its the end of the front wall as it looks like the front wall is 6 tiles high.
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bump diddy bump i listened to all of you and went back and made vaaaaaast improvements! Thanks guys! I came up with a style and perspective that fits the sprites and im just getting more in love with the game day by day! What do you think? ![](http://s29.postimg.org/6lbqfxudz/NEWEST.png)
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Woo UPDATE UPDATE game is close to finishing **NEWEST UPDATE 01/04/2015**

**So progress is under way, and heres another sneak peak. The zone map! This is how it'll look overworld wise. Skulls are bosses, sword and shields are war zones, keys require all zones completed before moving on and houses are safe zones ofc. Waddaya think**

**![](http://s13.postimg.org/8rga9ib47/screenshot.png)**
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