NoOne Posted March 20, 2015 Share Posted March 20, 2015 It may be something you are already working on, but the wall needs something to distinguish it from the roof layer. It may be me but it seems strange how the wall just keeps going up. everything else looks good, and seem to fit well… Link to comment Share on other sites More sharing options...
Strafe Posted March 20, 2015 Author Share Posted March 20, 2015 i was just looking at the wall thinking it needs an outline darker so that it sticks out? I think thatll solve the problem Link to comment Share on other sites More sharing options...
Zetasis Posted March 21, 2015 Share Posted March 21, 2015 ![](http://s13.postimg.org/dn4h6dnhj/grass.png)![](http://s30.postimg.org/m2ky7jt0h/snow.png)The interior walls appear to be 3 tiles high were as the exterior wall is only 2 tiles high which just doesn't make any sense. I think the buildings would flow better if the exterior and interior walls were the same height.Edit: The first building seems to be ok but the second needs fixed. Other then that looking good man. I'd play a game like this for sure. Link to comment Share on other sites More sharing options...
Strafe Posted March 22, 2015 Author Share Posted March 22, 2015 Yeah sweet ill get that fixed actual game content being started tomorrow after work stay tuned and thanks man Link to comment Share on other sites More sharing options...
Zetasis Posted March 22, 2015 Share Posted March 22, 2015 I'm looking forward to playing and really liking the style. I kind of want to create my own set of graphics with this style now. It just seems like it would be fun. Link to comment Share on other sites More sharing options...
Strafe Posted March 22, 2015 Author Share Posted March 22, 2015 Are you currently working on your own project? And who knows I might release these graphics as an RTP :S Link to comment Share on other sites More sharing options...
BeNjO Posted March 22, 2015 Share Posted March 22, 2015 The update is nice, but the house seems to have a huge slant, see SS:![](http://puu.sh/gKH5q/6cf18763cc.png)I know this is just a mock up, but I also wanted to point out the black lines, there needs to be something to define its the end of the front wall as it looks like the front wall is 6 tiles high. Link to comment Share on other sites More sharing options...
Strafe Posted March 22, 2015 Author Share Posted March 22, 2015 Yeah now its been seen it cannot be unseen! I will be fixing the walls and updating palettes properly tonight so that way i can show you a reformed version ! Thanks for the handful of you that pointed it out ! Link to comment Share on other sites More sharing options...
Strafe Posted March 22, 2015 Author Share Posted March 22, 2015 bump diddy bump i listened to all of you and went back and made vaaaaaast improvements! Thanks guys! I came up with a style and perspective that fits the sprites and im just getting more in love with the game day by day! What do you think? ![](http://s29.postimg.org/6lbqfxudz/NEWEST.png) Link to comment Share on other sites More sharing options...
MadalinV Posted March 24, 2015 Share Posted March 24, 2015 Amazing work! Yet, aren't the shop stands a bit too large compared to the houses and the rest? I love the style :) Link to comment Share on other sites More sharing options...
Strafe Posted March 24, 2015 Author Share Posted March 24, 2015 Thanks man! And nah because those stalls are part of the black market where its supposed to be a bit larger than life gof a nice day off so gonna map out some places today Link to comment Share on other sites More sharing options...
Strafe Posted March 27, 2015 Author Share Posted March 27, 2015 UPDATE:NEW LOGO:![](http://s1.postimg.org/yulgznzkv/Mythe_Logo_Original.png)and new sneak peak of bosses lair:![](http://s3.postimg.org/eju4n8tsz/CASTLE.png)let me know what you think guys! Link to comment Share on other sites More sharing options...
NoOne Posted March 29, 2015 Share Posted March 29, 2015 Would be kind of cool to see that castle animated a little, maybe. But being serious now I am not digging the Logo yet that's the only negative I have right now lol. Hope to see more updates soon… Link to comment Share on other sites More sharing options...
Strafe Posted March 29, 2015 Author Share Posted March 29, 2015 Really? How come? Give me specifics dude so i can improve! Link to comment Share on other sites More sharing options...
MadalinV Posted March 31, 2015 Share Posted March 31, 2015 If you'd've made the logo in the 8bit theme too, it would've looked better. Link to comment Share on other sites More sharing options...
Strafe Posted March 31, 2015 Author Share Posted March 31, 2015 Thats what it is isnt it i knew something wasnt quite right ! Ill get on it today Link to comment Share on other sites More sharing options...
Strafe Posted April 1, 2015 Author Share Posted April 1, 2015 Woo UPDATE UPDATE game is close to finishing **NEWEST UPDATE 01/04/2015****So progress is under way, and heres another sneak peak. The zone map! This is how it'll look overworld wise. Skulls are bosses, sword and shields are war zones, keys require all zones completed before moving on and houses are safe zones ofc. Waddaya think****![](http://s13.postimg.org/8rga9ib47/screenshot.png)** Link to comment Share on other sites More sharing options...
Agoraphobic Posted April 1, 2015 Share Posted April 1, 2015 I have always dreamed about having that type of travel system in one of my games.I love it and am quite jealous. Link to comment Share on other sites More sharing options...
Strafe Posted April 1, 2015 Author Share Posted April 1, 2015 Thank you so much ! Link to comment Share on other sites More sharing options...
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