Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[EO 2.0] NPC Speech Box with NPC Face.


Broojo02
 Share

Recommended Posts

  • Replies 121
  • Created
  • Last Reply

Top Posters In This Topic

Well those are the values to get it looking pixel perfect on the screen exactly over the normal chat box and with the picture and text centred perfectly.

However you are free to resize them manually to any size you want you don't have to follow the guide.
Link to comment
Share on other sites

@kira423:

> I did, but the only real question i had, I mean I will figure it out eventually, but the sizes that u have they are enormous are they supposed to be that big like 1500x1500 for picSpeechFace…. just wondering if maybe i read that wrong or somethin

Well, then the reason for that is that you've put inside something, as I'm sure that Twips are progressive, not static. Move it where it already is, and if it disappears from the border of something, simply Ctrl-X, and click somewhere on the form, that isn't inside a control, Ctrl-P it, and resize it accordingly.
Link to comment
Share on other sites

ya I got it fixed LOL i feel stupid now thanks for all your help guys ^_^

**EDIT

Well I thought I had it, everything was showing up right in Vis basic, but when I go to play the game its still not doing ne thing… grrrrrr
Link to comment
Share on other sites

yea LOL, i may be blonde, but im not that dumb :P

EDIT

So I went to do it again just incase, and it compiles fine, but this time when I went to make EO.exe it says "Method or Member Data not Found" it didn't do that the first time… soo errr what have I done wrong now LOL
Link to comment
Share on other sites

Lol, sorry to hear but here is a download for the project with the NPC speech box put in it already by me so it looks great :D

http://www.megaupload.com/?d=WTJMH5S7

I might add some more pictures to the initial post to make things a bit easier.
Link to comment
Share on other sites

  • 2 weeks later...
@Craselin:

> I get this error when compiling
>
> ```
> Compile error:
>
> Method or data member not found
> ```
> It then highlights the following
>
> frmMain.lblSpeech.**Caption** = "" & msg & ""

Are you sure lblSpeech is a label?
Link to comment
Share on other sites

@figo566:

> felicitation it's a good source but there is a problem, if you have a dialog with the npc, the npc can move.
>
> How I can block this npc when I speack with him in the source ??

Set it to a Shopkeeper.

EDIT: With the source? No idea, sorry.
Link to comment
Share on other sites

@QWERTYUIoP:

> Set it to a Shopkeeper.
>
> EDIT: With the source? No idea, sorry.

I think he wants an NPC that moves around but when spoken to stops moving.

I suppose you would find the code the allows then NPC to move then somehow make a check to see if someone is talking to it
Link to comment
Share on other sites

@Craselin:

> I think he wants an NPC that moves around but when spoken to stops moving.
>
> I suppose you would find the code the allows then NPC to move then somehow make a check to see if someone is talking to it

Yes, it's exactly this.

With this source the speechbox will be perfect.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...