kira423 Posted May 1, 2011 Share Posted May 1, 2011 either way it shows you about how it would look and it all looks waaaaayyy off thats all im saying, so is it supposed to look off?? Link to comment Share on other sites More sharing options...
Broojo02 Posted May 1, 2011 Author Share Posted May 1, 2011 Well those are the values to get it looking pixel perfect on the screen exactly over the normal chat box and with the picture and text centred perfectly.However you are free to resize them manually to any size you want you don't have to follow the guide. Link to comment Share on other sites More sharing options...
kira423 Posted May 1, 2011 Share Posted May 1, 2011 No no no I don't wanna resize them if they are right, I was just confused on if they were supposed to be all over the place… like in the editor Link to comment Share on other sites More sharing options...
Carim123 Posted May 1, 2011 Share Posted May 1, 2011 @kira423:> I did, but the only real question i had, I mean I will figure it out eventually, but the sizes that u have they are enormous are they supposed to be that big like 1500x1500 for picSpeechFace…. just wondering if maybe i read that wrong or somethinWell, then the reason for that is that you've put inside something, as I'm sure that Twips are progressive, not static. Move it where it already is, and if it disappears from the border of something, simply Ctrl-X, and click somewhere on the form, that isn't inside a control, Ctrl-P it, and resize it accordingly. Link to comment Share on other sites More sharing options...
kira423 Posted May 1, 2011 Share Posted May 1, 2011 ya I got it fixed LOL i feel stupid now thanks for all your help guys ^_^**EDITWell I thought I had it, everything was showing up right in Vis basic, but when I go to play the game its still not doing ne thing… grrrrrr Link to comment Share on other sites More sharing options...
Carim123 Posted May 1, 2011 Share Posted May 1, 2011 Did you actually compile, and make the project? Link to comment Share on other sites More sharing options...
kira423 Posted May 1, 2011 Share Posted May 1, 2011 yea LOL, i may be blonde, but im not that dumb :PEDITSo I went to do it again just incase, and it compiles fine, but this time when I went to make EO.exe it says "Method or Member Data not Found" it didn't do that the first time… soo errr what have I done wrong now LOL Link to comment Share on other sites More sharing options...
kira423 Posted May 1, 2011 Share Posted May 1, 2011 ugh forget this, i forgot to compile the server, but it wont let me it keeps giving me errors, i'll just go back to the laggy stable I guess, cause this shit I just can't understand Link to comment Share on other sites More sharing options...
Broojo02 Posted May 1, 2011 Author Share Posted May 1, 2011 Lol, sorry to hear but here is a download for the project with the NPC speech box put in it already by me so it looks great :Dhttp://www.megaupload.com/?d=WTJMH5S7I might add some more pictures to the initial post to make things a bit easier. Link to comment Share on other sites More sharing options...
kira423 Posted May 1, 2011 Share Posted May 1, 2011 Thank you ^_^ Link to comment Share on other sites More sharing options...
Link Posted May 1, 2011 Share Posted May 1, 2011 Does this have to be done in origins? Link to comment Share on other sites More sharing options...
erkro1 Posted May 2, 2011 Share Posted May 2, 2011 @Tousen:> Does this have to be done in origins?Yes Link to comment Share on other sites More sharing options...
bender07777 Posted May 6, 2011 Share Posted May 6, 2011 This worked amazingly. Kudos on the entire thing amazing job. Im new at source editing and you made this tutorial easy for even a noobie to follow. Thanks! Link to comment Share on other sites More sharing options...
Craselin Posted May 18, 2011 Share Posted May 18, 2011 I get this error when compiling```Compile error:Method or data member not found```It then highlights the followingfrmMain.lblSpeech.**Caption** = "" & msg & "" Link to comment Share on other sites More sharing options...
erkro1 Posted May 18, 2011 Share Posted May 18, 2011 @Craselin:> I get this error when compiling> > ```> Compile error:> > Method or data member not found> ```> It then highlights the following> > frmMain.lblSpeech.**Caption** = "" & msg & ""Are you sure lblSpeech is a label? Link to comment Share on other sites More sharing options...
Craselin Posted May 18, 2011 Share Posted May 18, 2011 @Erkro1:> Are you sure lblSpeech is a label?I'm pretty sure it was but I just ended up using the premade one, thanks for the help anyway :) Link to comment Share on other sites More sharing options...
erkro1 Posted May 18, 2011 Share Posted May 18, 2011 @Craselin:> I'm pretty sure it was but I just ended up using the premade one, thanks for the help anyway :)No problem ;) Link to comment Share on other sites More sharing options...
figo566 Posted May 18, 2011 Share Posted May 18, 2011 felicitation it's a good source but there is a problem, if you have a dialog with the npc, the npc can move.How I can block this npc when I speack with him in the source ?? Link to comment Share on other sites More sharing options...
Carim123 Posted May 19, 2011 Share Posted May 19, 2011 @figo566:> felicitation it's a good source but there is a problem, if you have a dialog with the npc, the npc can move.> > How I can block this npc when I speack with him in the source ??Set it to a Shopkeeper.EDIT: With the source? No idea, sorry. Link to comment Share on other sites More sharing options...
Craselin Posted May 19, 2011 Share Posted May 19, 2011 @QWERTYUIoP:> Set it to a Shopkeeper.> > EDIT: With the source? No idea, sorry.I think he wants an NPC that moves around but when spoken to stops moving.I suppose you would find the code the allows then NPC to move then somehow make a check to see if someone is talking to it Link to comment Share on other sites More sharing options...
Broojo02 Posted May 19, 2011 Author Share Posted May 19, 2011 Yeah you could do a check to see if picSpeech is visible and if the text in the lbl is equal to the text in the npc. If so then don't let him move, it will have to be done client and server side. Link to comment Share on other sites More sharing options...
figo566 Posted May 19, 2011 Share Posted May 19, 2011 @Craselin:> I think he wants an NPC that moves around but when spoken to stops moving.> > I suppose you would find the code the allows then NPC to move then somehow make a check to see if someone is talking to itYes, it's exactly this.With this source the speechbox will be perfect. Link to comment Share on other sites More sharing options...
Carim123 Posted May 19, 2011 Share Posted May 19, 2011 There may be a NPC form of CanMoveNow. I'd look at how Robin controls NPC movement, and see whether you can use a function to your liking. Link to comment Share on other sites More sharing options...
damian666 Posted May 19, 2011 Share Posted May 19, 2011 personally i did this too, just add a simple inchat variable to the mapnpcrec, then when ya send the text from server, update the npc to be in chat.then in npcmove, escape the sub when its in chat, simple.Dami Link to comment Share on other sites More sharing options...
figo566 Posted May 19, 2011 Share Posted May 19, 2011 Can you show us the source for block the npc when speaking and when finished, the npc can move.Thanks Link to comment Share on other sites More sharing options...
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