Link Posted April 10, 2011 Share Posted April 10, 2011 Add animation to the map editor, most games need it. Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2011 Share Posted April 10, 2011 @Tousen:> Add animation to the map editor, most games need it.There's this word that people use that would make people think you're polite. Mitlark hasn't been on in ages either, doubt he's still working on this. Link to comment Share on other sites More sharing options...
Link Posted April 10, 2011 Share Posted April 10, 2011 I wasn't asking, I was giving advice which is why I stated most people need it and I don't have an obligation to be "polight" no one else on this forum is, although I am polight. Anyway it was an advice tip not a command. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted April 10, 2011 Share Posted April 10, 2011 "Polight"It's polite.Don't tell anybody what to do. That was a command. This modification is to make more space on the screen. It's clearly not a feature modification. Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2011 Share Posted April 10, 2011 It -was- a command, the way you said it. Again, politeness, use "You may", etc. You aren't polite, because of that, you're just arrogant. Link to comment Share on other sites More sharing options...
Link Posted April 10, 2011 Share Posted April 10, 2011 Ok, I wasn't polite…Miltark could you please add animation.It wasn't meant as a command. Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2011 Share Posted April 10, 2011 Again, since you don't read:**This was meant to be a GUI modification. Mitlark isn't working on it anymore either.** Link to comment Share on other sites More sharing options...
monstermar Posted April 12, 2011 Share Posted April 12, 2011 Great job,very cool sistembutThe party and trade is not working Link to comment Share on other sites More sharing options...
Dioskaos Posted April 13, 2011 Share Posted April 13, 2011 Muy lindo source ^^…. Ahora va mi pregunta que me encantarÃÂa que la respondan ... Soy nuevo y necesito entender una cosa de la que hiciste en este source, se trata de agrandar la pantalla .... Yo agrando la pantalla desde el PicScreen, le aumento el ancho y el alto siempre que sea múltiplo de 32 para poder dividirlo y restarle 1 para ponerlo en Max_Mapx y en Max_Mapy ... Pero una ves que agrando el PicScreen (ancho y el alto) y coloco su respectivo numero en Max_Mapx y en Max_Mapy compilo el proyecto y entro al juego (por supuesto con los mapas borrados) me puedo mover en el mismo tamaño anterior y todo lo demás agrandado no puedo .... Porfabor si me falto algún paso para agrandar la pantalla me dicen ? :'( Link to comment Share on other sites More sharing options...
creatorfromhell Posted May 9, 2011 Share Posted May 9, 2011 My Bug list* The chatbox flickers* The tab with the envelope won't openSuggestions* Animation layer for the map maker* Add Guild System* Full screen for main GUI* Add pet sytem* Maybe skills(I can do this myself if you don't want to add it into the main engine)But all in all nice work I am going to start using this myself.*EDIT:Added suggestion list Link to comment Share on other sites More sharing options...
Ruins of Hell Posted May 9, 2011 Share Posted May 9, 2011 This version is solely a GUI modification. It's nothing else, some other versions are feature modifications. Link to comment Share on other sites More sharing options...
creatorfromhell Posted May 9, 2011 Share Posted May 9, 2011 Aww… Is there a good server only mod I could use with this? Link to comment Share on other sites More sharing options...
noobi Posted May 12, 2011 Share Posted May 12, 2011 Where to add/delete scripts/quests??!! Link to comment Share on other sites More sharing options...
asmirbelkic Posted May 30, 2011 Share Posted May 30, 2011 nice work good and thank you i have question pleaz when fate the version 1.5 pleaz and also can you put sprite in .png not .bmp im need thank you man !It's possible to make the game white sprite .png pleaz thanks Link to comment Share on other sites More sharing options...
Bcm27 Posted June 3, 2011 Share Posted June 3, 2011 Btw. The files aren't organized…..at all. Could anyone help me with that? Link to comment Share on other sites More sharing options...
Bcm27 Posted June 4, 2011 Share Posted June 4, 2011 Never mind. The engine looks great! Fantastic job! Link to comment Share on other sites More sharing options...
Bcm27 Posted June 4, 2011 Share Posted June 4, 2011 And I have the same question as noobi. Where do you add and script quests? Link to comment Share on other sites More sharing options...
Joyce Posted June 4, 2011 Share Posted June 4, 2011 Aherm..There is no scripting in Eclipse Origins, look for a tutorial on the source boards and add in a quest system that's hard coded into the engine. If you can script in older versions of Eclipse you can Program in VB, SadScript =/= VB6There, try to skip over that. Link to comment Share on other sites More sharing options...
Bcm27 Posted June 4, 2011 Share Posted June 4, 2011 ERROR ERROR TO MANY BIG LETTERS PROCCESOR CANT PROCCES>>>FAILING>>>FAILING! SHUT DOWN>>>REBUT>>>WAITING>>>WAITING>>>What? Did you say? Link to comment Share on other sites More sharing options...
games4life Posted July 17, 2011 Share Posted July 17, 2011 Just downloaded it earlier, I really like it. Thanks! Link to comment Share on other sites More sharing options...
mitlark Posted July 19, 2011 Author Share Posted July 19, 2011 Sorry for not posting, I was… away :P. Anyway, I THINK I have new release. I changed a little more the GUI (it was intended to be for my own game but anyway, I would not have the time for it D:U).Major changes are compatibility issues, so any bug/error/whatever, just say it and I will try to fix it.--As for the quest system, It doesn't uses scripting stuff... it's what's called "hardcoded". You open the server in our nice and reliable VB6 and voilà(modQuest). I prefer it like that by many reasons: much more powerful, faster, and was easier to make (well, at least I think so, the entire system was made by Richy, credits to him).And, just MHO, but besides the fact that you need to recompile at every change, it's the same thing!--And here's the "new" client, now with my own "example" GUI. Also, I forgot that I added a customizing feature, the hair. Now when the player creates a character, he can select a hair graphic.More info about the hair stuff in the spoiler.>! The hair works like equipment (not visible from the stats panel).Now the class info on the class.ini looks like this…>! > (…)More stuff(...)> > [CLASS1]> Name=Angeloi> MaleSprite=1,3,5> FemaleSprite=2,4,6> ;Numbers for hair sprites are item IDs, they aren't graphic numbers.> MaleHairSprite=254,255> FemaleHairSprite=254,255> Strength=5> Endurance=5> Intelligence=5> Agility=5> Willpower=5> > (…)More stuff(...)>! So, to make new hair, you need two things:1.Make the paperdoll item (there's a new category named Hair)2.Put the ID onto the MaleHairSprite/FemaleHairSprite, that if you want to make it an obtainable hair (see below).>! BUT remember that hair is still another equipment! So, if you make monsters to drop hair, you can equip it. I made it as a cheapy attempt to make something similar to "premium stuff" (in this case, I would name it "you are friend of staff" stuff x'D).And that's all.CHANGES:EO XtendZone Mod 0.5.c <- EO XtendZone Mod 0.4.1=======================================================================-Little GUI graphical changes.-Added some useless stuff at login scene (browser, "formatted" news).-Added the hair stuff –they work like a new paperdolled equipment slot."Warnings" about GUI changes:-You would not like the browser at the login scene (or any other of the login addons). The quick fix is to hide the browser button (moving it out of the window, making it unreachable).Fixes:-Full compatibility with EO 2.0 (needs testing tough).DOWNLOAD[Eclipse Origins - XpandZone/XtendZone Mod 0.5.b](http://www.mediafire.com/?9b5p9xsiheshv31)Hope that you don't dislike it,L'ark MitsinikosEdit: Sorry, I made some last-hour fixes here and there. Also I give thanks to games4life, he made a question that drove me to discover a bug I never would have saw lol ahahaha.And still… chat blending is blinky ¬¬.Edit2: Again, more small bugfixes that bugged me. The hotbar fix, thanks to Robin (who solved it like... 2 days after I dissapeared for a while D:!), and a little temporal fix for something regarding the stats panel. Link to comment Share on other sites More sharing options...
Naitta Posted July 20, 2011 Share Posted July 20, 2011 This is perfect, most of the stuff I was looking for. Great work all of you who contributed to this. I hope you keep adding stuff, and make more brilliant features._Naitta_ Link to comment Share on other sites More sharing options...
juvanio Posted July 20, 2011 Share Posted July 20, 2011 Nice, It Developed again. Link to comment Share on other sites More sharing options...
games4life Posted July 23, 2011 Share Posted July 23, 2011 Hey again sorry to bug you but i ran into another bug. Maybe it's because i edited it again but figured i'd let you know. I tried the new version and it was great til i moved the gui stuff out of the screen like i did before, But this time i get RTE9 after i log in.[![](http://img534.imageshack.us/img534/1076/78667738.jpg)](http://imageshack.us/photo/my-images/534/78667738.jpg/)Uploaded with [ImageShack.us](http://imageshack.us)[![](http://img43.imageshack.us/img43/6481/78921716.jpg)](http://imageshack.us/photo/my-images/43/78921716.jpg/)Did i mess something up by moving it out of the map?Uploaded with [ImageShack.us](http://imageshack.us) Link to comment Share on other sites More sharing options...
mitlark Posted July 27, 2011 Author Share Posted July 27, 2011 If it was only moving the hotbar and "status bars", it would not be a problem –neither doing the window larger--,just assure to search the picHotbar_MouseMove function in frmMain, and change this```y = y + Picture6.top + 1```to this one```y = y + Picture6.top - 1 - picItemDesc.height```and the second one into this```y = y + Picture6.top - 1 - picSpellDesc.height```I'm pretty sure you know what I'm talking about :P.If you have made any other change, it probably doesn't has anything to do with this mod, so I would not be able help D: (or not on this topic).Hope that it helps you,L'ark Mitsinikos Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now