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Animated tiles.


pankaka
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No. The only way would either be to create another surface made for animated tiles (as we have seen before doesn't work too well) or have the tiles read as individual files. If the specific file is wider by a certain amount, the animation frame will be greater than one.
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Make animated items.
Add a a variable on items signaling they can't be picked up.
Add this check on NPC and player walk checks for walkable tiles.
place items on map.
they will animate and you cant walk on them or pick them up in the event you ARE on them.

This would work… slow down the engine horrible and is a very bad method!
But figured i would throw it out there.
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if I am correct, its allready partially implemented in EO guys…

check the clientloop.

Dami

edit

```
' Change map animation every 250 milliseconds
            If MapAnimTimer < Tick Then
                MapAnim = Not MapAnim
                MapAnimTimer = Tick + 250
            End If

```
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