pankaka Posted February 10, 2011 Author Share Posted February 10, 2011 How do I make animated tiles or is it even implanted in EO? Link to comment Share on other sites More sharing options...
mrmiguu Posted February 10, 2011 Share Posted February 10, 2011 No. The only way would either be to create another surface made for animated tiles (as we have seen before doesn't work too well) or have the tiles read as individual files. If the specific file is wider by a certain amount, the animation frame will be greater than one. Link to comment Share on other sites More sharing options...
shadowwulf Posted February 10, 2011 Share Posted February 10, 2011 Make animated items.Add a a variable on items signaling they can't be picked up.Add this check on NPC and player walk checks for walkable tiles.place items on map.they will animate and you cant walk on them or pick them up in the event you ARE on them.This would work… slow down the engine horrible and is a very bad method!But figured i would throw it out there. Link to comment Share on other sites More sharing options...
damian666 Posted February 10, 2011 Share Posted February 10, 2011 if I am correct, its allready partially implemented in EO guys…check the clientloop.Damiedit```' Change map animation every 250 milliseconds      If MapAnimTimer < Tick Then        MapAnim = Not MapAnim        MapAnimTimer = Tick + 250      End If``` Link to comment Share on other sites More sharing options...
Robin Posted February 10, 2011 Share Posted February 10, 2011 That's from the old one which I removed. Link to comment Share on other sites More sharing options...
damian666 Posted February 10, 2011 Share Posted February 10, 2011 ah, well, tahst weird, because i just posted that from eo 1.5 xdok, then the 1 milion dolalar question is, are ya gonna add map animations?Dami Link to comment Share on other sites More sharing options...
Robin Posted February 10, 2011 Share Posted February 10, 2011 It's from 1.5.0 because I didn't fully remove the system.I have a different idea for animated tiles. I'll add it in eventually. Link to comment Share on other sites More sharing options...
damian666 Posted February 10, 2011 Share Posted February 10, 2011 k cool :)we wil just wait and see then ^^Dami Link to comment Share on other sites More sharing options...
Robin Posted February 10, 2011 Share Posted February 10, 2011 Not much to see. I added it to the original 1.2.0 (released as WN) and it just allowed you to place animations from the animation editor on the map. Link to comment Share on other sites More sharing options...
damian666 Posted February 10, 2011 Share Posted February 10, 2011 well, it brings some life to other very static maps, so its a much needed feature, imho ofcourse Link to comment Share on other sites More sharing options...
Robin Posted February 10, 2011 Share Posted February 10, 2011 I know it is, but having 2-frame animation is soooo 2003\. Dynamic animations are better. Link to comment Share on other sites More sharing options...
damian666 Posted February 10, 2011 Share Posted February 10, 2011 oh i agree, putting back that old system would seem so wrong xd Link to comment Share on other sites More sharing options...
mrmiguu Posted February 10, 2011 Share Posted February 10, 2011 @Rainbow:> 2-frame animation is soooo 2003.Moar leik: so 5-minutes ago./wonders about Robin's secret plan… Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now