Helladen Posted February 24, 2011 Author Share Posted February 24, 2011 **Helladen's Free Programming Shop****Description:**This topic provides free programming tutorials requested by users. Simply post what you want with a description. You may use images or anything needed to get the point across. I will only take them from users who have a work in progress and have at least 50 posts. Any major edits the user will be required to have more than this.**Rules and Guidelines:**I will keep all tutorials made in this topic, they will not be made privately. It's sort of a community thing to get some tutorials for people to use.I will provide 1 tutorial for each project. I will not make you more if you abandon a project and come back. You need to be committed to your project if you want help. If your an active project and it's interesting to me, I may do more for you. It depends mostly on the project and how impressive it is.If your wanting to request something private and for your game's use only talk with me in a personal message. (I can make a current tutorial better or make one from scratch).**Terms of Use:**Terms of using these tutorials are just to credit me. Simple as that, no catches.**Current Requests:**1\. Sekaru - Capture the Flag**Completed Requests:**1\. NightmareX91 - Basic Pet Systemhttp://www.touchofdeathforums.com/smf/index.php/topic,69442.new.html#newRegards,**Helladen** Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 24, 2011 Share Posted February 24, 2011 Cool :o May I start?Game Name: Dark FortressTutorial required: Pets? If not, Day/NightGame about: A dark fortress found inside a forest and inside that forest lies evil monsters that protect the fortress (I need a better storyline, yes.)How I want it: I want it so to get a pet you must be level 25.Thanks in advance :D Link to comment Share on other sites More sharing options...
Helladen Posted February 24, 2011 Author Share Posted February 24, 2011 Pets is kind of a huge feature, but I'll see about doing it. Would be the biggest thing I've attempted to do in Visual Basic 6 anyway. Be more descriptive on how you would want it and show me your work in progress. :P Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 24, 2011 Share Posted February 24, 2011 @Helladen:> Pets is kind of a huge feature, but I'll see about doing it. Would be the biggest thing I've attempted to do in Visual Basic 6 anyway.Thanks a bunch. But remember. If it is too complex for you to do then just do day/night c: I will still be very greatful for the tutorial :D Link to comment Share on other sites More sharing options...
Helladen Posted February 24, 2011 Author Share Posted February 24, 2011 Missed this cause I modified my post: (Be more descriptive on how you would want it and show me your work in progress. :P).But pets would be easier to do than a good day and night system. You could use Eclipse Stable's, but it is very laggy and I'm not an expert at Direct Draw. Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 24, 2011 Share Posted February 24, 2011 @Helladen:> Missed this cause I modified my post: (Be more descriptive on how you would want it and show me your work in progress. :P).> > But pets would be easier to do than a good day and night system. You could use Eclipse Stable's, but it is very laggy and I'm not an expert at Direct Draw.Edited my post, as for the WIP, not had time for a topic yet. Link to comment Share on other sites More sharing options...
Carim123 Posted February 25, 2011 Share Posted February 25, 2011 Game Name: Currently Unnamed. It's in good progress though.Tutorial required, and How I'd like it: When you get close to an enemy, fade in to a battle music. When you beat them, or walk away, fade back into whatever was playing before. If not that, then maybe Eyecatches?**EDIT: Sorry, didn't see that you required a work in progress thread. Ignore this, please.** Link to comment Share on other sites More sharing options...
hammer Posted February 26, 2011 Share Posted February 26, 2011 hi :DGame Name: ZaH (zelda awaken the heroes)Tutorial required: add destructible objects who display a animation like cut grass breake doors or rocks and let you pass overGame about: is a zelda alttp map remake i have donde the sprites an tilesets and the first town. waiting for the final eo or something xD but working.pics? if i make a serius team i upload and make the threadThanks in advance :D Link to comment Share on other sites More sharing options...
Helladen Posted February 26, 2011 Author Share Posted February 26, 2011 HammerR your denied you need to get more posts. (50 is the minimum requirement and don't spam to get them please).@Pikachu!:> Game Name: Currently Unnamed. It's in good progress though.> Tutorial required, and How I'd like it: When you get close to an enemy, fade in to a battle music. When you beat them, or walk away, fade back into whatever was playing before. If not that, then maybe Eyecatches?> > **EDIT: Sorry, didn't see that you required a work in progress thread. Ignore this, please.**That seems like a good idea. I might consider doing it anyway.@NightmareX91:> Thanks a bunch. But remember. If it is too complex for you to do then just do day/night c: I will still be very greatful for the tutorial :DI'm making it very basic since the work you put into your application was minimal. (So don't expect it to be more than displaying the pet, being able to set the sprite, and the requirements would work like any other item). Link to comment Share on other sites More sharing options...
Carim123 Posted February 26, 2011 Share Posted February 26, 2011 > That seems like a good idea. I might consider doing it anyway.OK, well please consider it. I'd appreciate it, and I'll try to get a WIP up soon, anyway. Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 26, 2011 Share Posted February 26, 2011 @Helladen:> HammerR your denied you need to get more posts. (50 is the minimum requirement and don't spam to get them please).> > That seems like a good idea. I might consider doing it anyway.> > I'm making it very basic since the work you put into your application was minimal. (So don't expect it to be more than displaying the pet, being able to set the sprite, and the requirements would work like any other item).I don't need some huge WoW pet system. I'm sure what your making will be enough for me c: Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2011 Share Posted February 26, 2011 Game Name: Avian Online.Tutorial: A battleground system, specifically a Capture the Flag battleground. Players will be able to queue up on some sort of tile, a red team and a blue team tile, once the player steps on a team tile he will be warped to the group's queue map, once there are 3 players on that queue map the team will be formed for that side and players will not be able to enter to anymore. Once there are 3 players in each team the game starts and no one can enter unless someone leaves.The objective is to run into the other team's base, pickup the flag 'item' (can be anything to be honest), run back to their own base, and drop it on the flag capture tile. It'll display "Blue Team: Flag Captures: 2/3" (just for simplicity so they don't have to keep score). The team who manages to successfully captures the flag 3 times are all rewarded with a currency item. Link to comment Share on other sites More sharing options...
Helladen Posted February 26, 2011 Author Share Posted February 26, 2011 @Sekaru:> Game Name: Avian Online.> > Tutorial: A battleground system, specifically a Capture the Flag battleground. Players will be able to queue up on some sort of tile, a red team and a blue team tile, once the player steps on a team tile he will be warped to the group's queue map, once there are 3 players on that queue map the team will be formed for that side and players will not be able to enter to anymore. Once there are 3 players in each team the game starts and no one can enter unless someone leaves.> > The objective is to run into the other team's base, pickup the flag 'item' (can be anything to be honest), run back to their own base, and drop it on the flag capture tile. It'll display "Blue Team: Flag Captures: 2/3" (just for simplicity so they don't have to keep score). The team who manages to successfully captures the flag 3 times are all rewarded with a currency item.I wrote something extensive for my XtremeWorlds game so it should be easy to implement. I want it for my game too so it's an advantage of making it better. :) Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2011 Share Posted February 26, 2011 :D. Why're you using xtremeworlds anyways? Surely eclipse is better. Link to comment Share on other sites More sharing options...
evilbunnie Posted February 26, 2011 Share Posted February 26, 2011 @Sekaru:> Game Name: Avian Online.> > Tutorial: A battleground system, specifically a Capture the Flag battleground. Players will be able to queue up on some sort of tile, a red team and a blue team tile, once the player steps on a team tile he will be warped to the group's queue map, once there are 3 players on that queue map the team will be formed for that side and players will not be able to enter to anymore. Once there are 3 players in each team the game starts and no one can enter unless someone leaves.> > The objective is to run into the other team's base, pickup the flag 'item' (can be anything to be honest), run back to their own base, and drop it on the flag capture tile. It'll display "Blue Team: Flag Captures: 2/3" (just for simplicity so they don't have to keep score). The team who manages to successfully captures the flag 3 times are all rewarded with a currency item.I wrote one for eclipse stable exactly like that. It's in the scripting section. Could be easily converted. Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2011 Share Posted February 26, 2011 Ugh, outdated systems :P. Link to comment Share on other sites More sharing options...
Helladen Posted February 26, 2011 Author Share Posted February 26, 2011 @Sekaru:> :D. Why're you using xtremeworlds anyways? Surely eclipse is better.I used to use XtremeWorlds, the only reason I'm here is because of Origins. Eclipse was always garbage before that. :P Link to comment Share on other sites More sharing options...
Robin Posted February 26, 2011 Share Posted February 26, 2011 @Captain:> I wrote one for eclipse stable exactly like that. It's in the scripting section. Could be easily converted.Converting a system from ES to EO is stupid. Never do it. Link to comment Share on other sites More sharing options...
Rithy58 Posted February 26, 2011 Share Posted February 26, 2011 @Rainbow:> Converting a system from ES to EO is stupid. Never do it.How about from Mirage Source to Eclipse Origin?I have a tutorial for Image Encryption and I was wondering if it'd work or slow down the game.Sincerely,Rithy Link to comment Share on other sites More sharing options...
Helladen Posted February 27, 2011 Author Share Posted February 27, 2011 Update.Basic Pet System released.I finished the Battle Music on my engine, but I do not think if it will be wise to release as a tutorial, mostly because it modifies the npc targets a lot. As in it sends them every time they are modified. So this request has been denied, sorry. Link to comment Share on other sites More sharing options...
hammer Posted February 27, 2011 Share Posted February 27, 2011 @helladen am not newbie am here since 2008 and i work ond eclipse evolution stable and others engines … i dont have many post because a dont speak english.. i prefers send a pm to ask something.. btw... if you dont want help me its ok... Link to comment Share on other sites More sharing options...
Helladen Posted February 27, 2011 Author Share Posted February 27, 2011 I put a post requirement for an activity check, if I let everyone ask me for requests I won't have time to do them all. Link to comment Share on other sites More sharing options...
hammer Posted February 27, 2011 Share Posted February 27, 2011 thats ok. thanks for take your time answer me… gracias igual por tomarte tu tiempo de responder. Link to comment Share on other sites More sharing options...
Carim123 Posted March 1, 2011 Share Posted March 1, 2011 Oh, that's a shame…Although, could you possibly post a video of it? So I can get the idea of how it might work...? Link to comment Share on other sites More sharing options...
Helladen Posted March 2, 2011 Author Share Posted March 2, 2011 @Pikachu!:> Oh, that's a shame…Although, could you possibly post a video of it? So I can get the idea of how it might work...?I don't feel like making it work with the regular EO becuase I'm not sure how the CurrentMusic is set and such. You need to add a packet on server side that sends the target whenever it is changed. For example, you need to send this packet whenever it is changed and in GameLoop under tmr100 provide a check for battle music based on the npc target. It takes awhile to get it to work well, but sorry I couldn't write a tutorial for this. The code is just so different on mine in this area. Link to comment Share on other sites More sharing options...
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