masa Posted February 25, 2011 Author Share Posted February 25, 2011 Hello my game has a security bug in the cheat engine speed hack can increase the speed of the player as they fix?sorry my English I'm from SpainEn español:Hola mi juego tiene un bug de seguridad con cheat engine en el speed hack se puede ampliar la velocidad del jugador como lo arreglo? Link to comment Share on other sites More sharing options...
kender the great Posted February 25, 2011 Share Posted February 25, 2011 The cheat engine has been around for years. As it does increase the speed of the player, nothing else is sped up. There is really no point in having a fix for something that useless. Just ban the people using it. Link to comment Share on other sites More sharing options...
zdearborn Posted February 25, 2011 Share Posted February 25, 2011 .. or you can just calculate and check the speed server side Link to comment Share on other sites More sharing options...
masa Posted February 25, 2011 Author Share Posted February 25, 2011 @zdearborn:> .. or you can just calculate and check the speed server sideok Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted February 25, 2011 Share Posted February 25, 2011 @zdearborn:> .. or you can just calculate and check the speed server sideit already is. Link to comment Share on other sites More sharing options...
Rob Janes Posted February 25, 2011 Share Posted February 25, 2011 You could do a Client check when someone connects to your server, and if it's not an authentic client, boot them offline. Link to comment Share on other sites More sharing options...
zdearborn Posted February 25, 2011 Share Posted February 25, 2011 @Twilight:> it already is.False Link to comment Share on other sites More sharing options...
masa Posted February 25, 2011 Author Share Posted February 25, 2011 I add timer if exist process cheat engine kill Link to comment Share on other sites More sharing options...
Robin Posted February 25, 2011 Share Posted February 25, 2011 Most games with keyboard-based movement have client-side processing. You just need server-side verification. Simply add a timer for the player's movement and check for any stupidly fast movement and warp them back if they do run too fast. Link to comment Share on other sites More sharing options...
Drummerpete Posted February 25, 2011 Share Posted February 25, 2011 @Rainbow:> Simply add a timer for the player's movement and check for any stupidly fast movement and warp them **to a monster-filled hell-hole** Link to comment Share on other sites More sharing options...
Robin Posted February 25, 2011 Share Posted February 25, 2011 @Zed:> to a monster-filled hell-holeIn to your mother? Link to comment Share on other sites More sharing options...
Drummerpete Posted February 25, 2011 Share Posted February 25, 2011 @Rainbow:> In to your mother?Well played…Well played. Link to comment Share on other sites More sharing options...
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