masa
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Everything posted by masa
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please help, i need to convert sprites in this format ![](http://img9.imageshack.us/img9/443/bigsprites.png) to sprites for dx8 (png) [sharedmedia=core:attachments:1021]
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![](http://img18.imageshack.us/img18/2078/14422201.png)
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im use GetPlayerMap(MyIndex) thanks skweek
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@Drakiac: > If you are admin then type in /admin and then click Loc in the admin bar. It will show where you are (x,y) and what map your on. > -Drakiac no for source code small map
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Hi how to get map num in client
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solved im maked account registration and login thanks
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make acount via web i'm need
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hi im masa and need help sorry my english i'm spanish i tried using html form because i have a problem Help please
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@Piteq: > Is there possible to make invisible button, but when i click another button first button become visible? > > Sorry for English, Piteq add new timmer timer interval 1 if button1.visible = true then button2.visible = false else button2visible = true end if
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find for fringe in moddirectdraw7 add Public Sub BltMapCustomTile(ByVal x As Long, ByVal Y As Long) Dim rec As DxVBLib.RECT Dim i As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler With Map.Tile(x, Y) For i = MapLayer.custom To MapLayer.custom ' skip tile if tileset isn't set If (.Layer(i).Tileset > 0 And .Layer(i).Tileset 0 Or .Layer(i).Y > 0) Then ' sort out rec rec.top = .Layer(i).Y * PIC_Y rec.Bottom = rec.top + PIC_Y rec.Left = .Layer(i).x * PIC_X rec.Right = rec.Left + PIC_X ' render Call Engine_BltFast(ConvertMapX(x * PIC_X), ConvertMapY(Y * PIC_Y), DDS_Tileset(.Layer(i).Tileset), rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If Next End With ' Error handler Exit Sub errorhandler: HandleError "BltMapcustomTile", "modDirectDraw7", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub
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need help to make a minimap no image a minimap with bloks …
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@WarriorsOnline: > How do I change my server IP adress? You need edit host file open c:\widows\system32\drivers\etc\host open whit notepad now at botom ad line 127.0.0.1 you.doman.com if don't have a domain remplace whith your ip example 127.0.0.1 255.255.255.255 Sorry my english i'm spanish
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@Yami: > Fairly simple, in your client's rendering source you'll need to change it so that when characters are transformed, it simply skips the paperdoll rendering code. :) How? Sorry i'm No0b
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hi i created a script transformation but such transformations the paperdoll cow is ugly as hidden and when complete the transformation back to normal? my script its a module called "moditem" the script of cow is >! Select Case Script >! Case 1 Call SetPlayerSprite(index, 6) ' 6 is my cow sprite Call SendPlayerData(index) End If thanks and sorry my english i'm spanish (español)
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thanks
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Funciona con eo????
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Hello i'm make a script for transformation based in sex my code is here >! If Sex = 0 Then ' 0 is boy Call SetPlayerSprite(index, 1) Call SendPlayerData(index) Else Call SetPlayerSprite(index, 0) Call SendPlayerData(index) End If Exit Sub Sorry my bad english i'm spanish
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Hello Sorry my english im spanish How to start my game in full screen tipe "world of warcraft…" Help please i'm n00b
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i have a mirror http://www.mediafire.com/?2jy2dzmjwvz
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what is code of menu buttons? Sory i'm spanish and not speack good enlish
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@ayevdayev: > I want to make a Character Stats screen in my game. > Here is my code: > =Error- > Here is error I get when I try to use it: > -Error2- > HELP PLEASE! :cheesy: Why not change the load button for a timmer? Would Be more comfortable
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I add timer if exist process cheat engine kill
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@zdearborn: > .. or you can just calculate and check the speed server side ok