chuchoide Posted April 30, 2011 Author Share Posted April 30, 2011 Hello.I would want to know how I can make it so that when you start the game, the player MUST talk to the tutorial NPC before proceeding to the next map, like, you can't proceed until you talk to him.I can't really find a way to do it :/Thanks in advance. Link to comment Share on other sites More sharing options...
goku1993 Posted April 30, 2011 Share Posted April 30, 2011 you can teleport the player after talking to the npc?Hope that helps Link to comment Share on other sites More sharing options...
chuchoide Posted April 30, 2011 Author Share Posted April 30, 2011 And how that will be done? I can't make the NPC just teleport me after ending. Link to comment Share on other sites More sharing options...
The New World Posted April 30, 2011 Share Posted April 30, 2011 Here's a work around, make the starting map contain no warps, then when you talk to the npc, as Musbah said, you teleport to a duplicate of that map, same coordinates, that contains the original warping attributes and such. How to warp?Create a new NPC type, and when this npc is attacked, call a teleporting action. It's relatively simple. Just look around the source for references. Link to comment Share on other sites More sharing options...
Robin Posted May 1, 2011 Share Posted May 1, 2011 Start the game with the player in the actual conversation. Make it so people can't move whilst talking to an NPC. Link to comment Share on other sites More sharing options...
Scythe Posted May 1, 2011 Share Posted May 1, 2011 put the npc in the way of the door out and just kill him? :) Link to comment Share on other sites More sharing options...
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