Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Animation


creatorfromhell
 Share

Recommended Posts

@Broojo:

> Yeah I really should get that more client oriented. At the moment, if you have many maps with many animations and many players playing then the server will be sending a crap load of packets every second.

I don't see how you got to that. When the player logs in, send them the current state of the tiles on the map; that's it. This is all assuming you have animations which have a static switching time. You can also do this when a player switches map too.
Link to comment
Share on other sites

@Damian666:

> thats the problem lightning, he uses the sendanimation to map server sided.
>
> that works, but its a very bad way of doing it.
>
> Dami

I don't see how it's worse than sending a ton of massive packets to all players online every second. You could even send how long that animation has been playing for and start the animation from there.
Link to comment
Share on other sites

@Damian666:

> but thats exactly what happens, he keeps sending the sendanimation packet, like every second, and it fills the animation index etc, its just a weird wrong way, i know because i tried the same xd
>
> Dami

Ok, I'm totally confused now. He wants to make an animation from the Animation Editor, and place it on the map like a map tile attribute?
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...