creatorfromhell Posted May 9, 2011 Author Share Posted May 9, 2011 I wanted to be able to put an animation from the animations maker onto my map. Is there a way to do this even by editing the source, If so how? Link to comment Share on other sites More sharing options...
erkro1 Posted May 10, 2011 Share Posted May 10, 2011 Yes, its possible, Broojo made it, but when many players join the game, the server will stop.http://www.touchofdeathforums.com/smf/index.php/topic,70981.0.html Link to comment Share on other sites More sharing options...
Broojo02 Posted May 10, 2011 Share Posted May 10, 2011 Yeah I really should get that more client oriented. At the moment, if you have many maps with many animations and many players playing then the server will be sending a crap load of packets every second. Link to comment Share on other sites More sharing options...
damian666 Posted May 10, 2011 Share Posted May 10, 2011 better said, it just is not really a option to use that way :PDami Link to comment Share on other sites More sharing options...
Yxxe Posted May 10, 2011 Share Posted May 10, 2011 @Broojo:> Yeah I really should get that more client oriented. At the moment, if you have many maps with many animations and many players playing then the server will be sending a crap load of packets every second.I don't see how you got to that. When the player logs in, send them the current state of the tiles on the map; that's it. This is all assuming you have animations which have a static switching time. You can also do this when a player switches map too. Link to comment Share on other sites More sharing options...
damian666 Posted May 10, 2011 Share Posted May 10, 2011 thats the problem lightning, he uses the sendanimation to map server sided.that works, but its a very bad way of doing it.Dami Link to comment Share on other sites More sharing options...
Yxxe Posted May 10, 2011 Share Posted May 10, 2011 @Damian666:> thats the problem lightning, he uses the sendanimation to map server sided.> > that works, but its a very bad way of doing it.> > DamiI don't see how it's worse than sending a ton of massive packets to all players online every second. You could even send how long that animation has been playing for and start the animation from there. Link to comment Share on other sites More sharing options...
damian666 Posted May 10, 2011 Share Posted May 10, 2011 but thats exactly what happens, he keeps sending the sendanimation packet, like every second, and it fills the animation index etc, its just a weird wrong way, i know because i tried the same xdDami Link to comment Share on other sites More sharing options...
Yxxe Posted May 10, 2011 Share Posted May 10, 2011 @Damian666:> but thats exactly what happens, he keeps sending the sendanimation packet, like every second, and it fills the animation index etc, its just a weird wrong way, i know because i tried the same xd> > DamiOk, I'm totally confused now. He wants to make an animation from the Animation Editor, and place it on the map like a map tile attribute? Link to comment Share on other sites More sharing options...
damian666 Posted May 10, 2011 Share Posted May 10, 2011 the OP, yes, but the solution posted works in the way i just explained.follow that link, and see for yourself :)Dami Link to comment Share on other sites More sharing options...
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