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[EO 2.3] Error when leave map that have events


J. Black
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I noticed now that if my map have an event and I walk to the next map, when I get warped, it returns a server error.

Since I'll not make my maps until I had finnished the code part, I didn't noticed before. Can it be fixed? I really don't want to loose months of work.

![](http://www.eclipseorigins.com/community/uploads/monthly_02_2015/post-75222-0-83921900-1423444167.png)

![](http://www.eclipseorigins.com/community/uploads/monthly_02_2015/post-75222-0-39604500-1423444193.png)
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> Why on Earth do you want to use DD7? DX8 is almost 20 years old, every hardware in existence should support it.

Not every hardware. My laptop can't run and I want to make a retro game. Even with transparency and everythng else, most games I've seen here aren't that great and don't have anything better than rpg maker tilesets and stuff. One day, If I think I should, I'll pay for a conversion, but now I'm having a lot of fun doing it on DD7\. :D

> Does this happen when you are in the map editor and changing the event or just in general?

When I create or edit the map, it works fine. Even If I save the map or interact with the event, it works great. The problem is when I walk into another map.

Example: If I'm on the map 1 and walk until the end of the map to go to the map 2, the server crashes and the "debug" button points to that error.

Sorry about my english.
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Used www.diffchecker.com/ to compare my old versions and found the error.

For some reason  I did removed a few lines. Posting it here just in case somebody needs in the future.

Server side > modPlayer

```

TempPlayer(Index).EventProcessingCount = 0
TempPlayer(Index).EventMap.CurrentEvents = 0

```
Feeling stupid. Thank you guys for the attention!
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