Robin Posted August 5, 2011 Share Posted August 5, 2011 … did you two seriously just have a dispute about who was the first to take code from one of my projects and copy & paste it in to another of my projects?-_________- Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 5, 2011 Author Share Posted August 5, 2011 No >.< … geeze =P we both know it doesn't really matter, I just changed the intro as a joke XD Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 6, 2011 Author Share Posted August 6, 2011 Thank you Justn for pointing out a huge error in PMs to me…On the frmEditor_NPC the scrlConv was coded wrong, ir should be...2x click ScrlConv and add```  LblConvNum.Caption = ScrlConv.Value  NPC(EditorIndex).Conv = ScrlConv.Value```This has been fixed on the first post as well =D Link to comment Share on other sites More sharing options...
shadowdeath Posted August 6, 2011 Share Posted August 6, 2011 I actually did that before you even posted it. :DAnyway, I have a simple idea.I'm going to try to integrate this with Alatar's Quest System, that way Quests can be triggered and finished from one conversation! Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 6, 2011 Author Share Posted August 6, 2011 or better yet, START a quest with the convo system =DPS this convo system acts just like the one from ROSE online ^_^ i just noticed this, not saying its based on it or anything, just saying they work the same way and even Look similar =DAdding in end and start quests with it would make it almost a carbon copy of the ROSE online version XD Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 6, 2011 Author Share Posted August 6, 2011 thanks yo lolicat for finding another problemclient and server in mod typesadd to the bottom of Private Type MapNpcRec```  c_lastDir As Byte  c_inChatWith As Long```* * *Server sidein modtypesadd to the botom of Public Type TempPlayerRec``` inChatWith As Long  curChat As Long  c_mapNum As Long  c_mapNpcNum As Long```The main post has been edited >.< sorry I knew i forgot that part… Link to comment Share on other sites More sharing options...
AbeGaiL Posted August 6, 2011 Share Posted August 6, 2011 sorry i really cant understand all the post, my question is based on the title. if i follow this tutorial, does the EO have already transparent? can use the .PNG XV tiles? has all the features CS:DE??? sorry newbie here and cant understand english.OH its CONVERSATION System. lol XD Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 6, 2011 Author Share Posted August 6, 2011 @AbegaiL:> OH its CONVERSATION System. lol XD;D yeppers I'm glad you caught that lol dyslexia is FUN! Link to comment Share on other sites More sharing options...
SpiceyWolf Posted August 6, 2011 Share Posted August 6, 2011 *Hugz* THANK YOU SO MUCH!!!! i just spent the passed 2 days tryna figure out why this wasnt working when i tried to convert it X.X but now i dun have to worry anymore!!! Link to comment Share on other sites More sharing options...
Kemerd Posted August 7, 2011 Share Posted August 7, 2011 Nice tutorial. Oh, and thanks robin. I'm probably going to rip the tutorial and maybe the chat. >.> Link to comment Share on other sites More sharing options...
shadowdeath Posted August 7, 2011 Share Posted August 7, 2011 You did a couple of things wrong, Ryoku.Let me point them out. ;)1. Replace the ScrlConv Code with this:``` If scrlConv.Value > 0 Then    lblConvNum.Caption = "Conv: " & Trim$(Conv(scrlConv.Value).Name)  Else    lblConvNum.Caption = "Conv: None"  End If  NPC(EditorIndex).Conv = scrlConv.Value```2\. Replace the Combat Code with this:```            If NPC(npcNum).Behaviour = NPC_BEHAVIOUR_FRIENDLY Then              If NPC(npcNum).Convo = True Then                InitChat attacker, mapNum, mapNpcNum              End If              Exit Function            End If```(In Number 2, the "False" should be a "True") Link to comment Share on other sites More sharing options...
SpiceyWolf Posted August 8, 2011 Share Posted August 8, 2011 :/ im sorry robin i didnt really read this (and try to add) till today, just acknowledged that there was a tut for adding it… i feel really bad about not thankin u now too Dxbut here i am in a further reply to say hell i love ur work and i thank u for every bit even the stuff i havent seen cuz i know it has to be simply amazing :D Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 9, 2011 Author Share Posted August 9, 2011 @shadowdeath:> You did a couple of things wrong, Ryoku.> Let me point them out. ;)> > -instructions-Thanks alot XD, that might explain a few complaints in my inbox >.<-FIXED- Link to comment Share on other sites More sharing options...
shadowdeath Posted August 9, 2011 Share Posted August 9, 2011 You welcome.Offering Help, Anytime. :D Link to comment Share on other sites More sharing options...
tsuki Posted August 11, 2011 Share Posted August 11, 2011 the system is 100% debugged now? Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Author Share Posted August 11, 2011 yes, it never was bugged, i just forgot a few small details >.< but yes it works now =D Link to comment Share on other sites More sharing options...
tsuki Posted August 11, 2011 Share Posted August 11, 2011 I found a bug.If you talk with an NPC and do logout without click at any option, don't close the game window and do login again, the picChat is visible and if you click in any option the server gets an error. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Author Share Posted August 11, 2011 You really stress tested that >.<ok then, ill write up a on load code for that then =P* * ** * *Client sidein frmMain (code) find Private Sub Form_Load()anywhere above ' Error handler add```picChat.Visible = False```the tut has been updated =P Link to comment Share on other sites More sharing options...
tsuki Posted August 11, 2011 Share Posted August 11, 2011 when I log out and in again, the picChat still visible >.<I found the fix:CLIENT SIDEin modGeneral add the this code to Public Sub logoutGame()```frmMain.picChat.Visible = False``` Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Author Share Posted August 11, 2011 =_= …. Really now? ..... let me see.... Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Author Share Posted August 12, 2011 Private Sub Form_Unload(Cancel As Integer)add before ' Error handler```Â Â picChat.Visible = False```TESTED THIS TIME =D Link to comment Share on other sites More sharing options...
tsuki Posted August 12, 2011 Share Posted August 12, 2011 @Jimmy:> when I log out and in again, the picChat still visible >.<> > I found the fix:> CLIENT SIDE> > in modGeneral add the this code to Public Sub logoutGame()> ```> frmMain.picChat.Visible = False> ```I already fixed that, but thanks for the attention xD Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Author Share Posted August 12, 2011 ;P well I have an obligation to fix the parts you cant take directly from CSDE for everyone else =D Link to comment Share on other sites More sharing options...
ChrisWR Posted August 13, 2011 Share Posted August 13, 2011 Quick question… i hope , how do i pull up the admin box in frm_main.I found it called Pic Admin PictureBox under properties , but no clue on how to pull it up to edit.:/ Link to comment Share on other sites More sharing options...
Justn Posted August 13, 2011 Share Posted August 13, 2011 what i did was go to the frm_main properties and change the width to like 15000 then scoll over to the right and u will see it then after ur done change it back to the default width 11865 or whatever it is for u =) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now