PVJsquad Posted October 26, 2011 Author Share Posted October 26, 2011 whether this game could be conceded cheating & hacking? Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 26, 2011 Share Posted October 26, 2011 I have no idea what you are trying to ask, but I will take this time to say that if we worked on our own hacks in this forum, we could better combat them. Link to comment Share on other sites More sharing options...
Robin Posted October 26, 2011 Share Posted October 26, 2011 There aren't any hacks for EO. Link to comment Share on other sites More sharing options...
Annahstas Posted October 27, 2011 Share Posted October 27, 2011 If Robin says there is no hacks then there is no hacks. He did create it after all. Though I did wonder myself if someone could indeed hack your game, if they had Origins and VB6 as well? And download your game and be able to get everything you got and say what you created was theirs? Link to comment Share on other sites More sharing options...
iSnow Posted October 27, 2011 Share Posted October 27, 2011 @Annahstas:> If Robin says there is no hacks then there is no hacks. He did create it after all. Though I did wonder myself if someone could indeed hack your game, if they had Origins and VB6 as well? And download your game and be able to get everything you got and say what you created was theirs?Who gives away their source when they release the game? Link to comment Share on other sites More sharing options...
Robin Posted October 27, 2011 Share Posted October 27, 2011 @Annahstas:> If Robin says there is no hacks then there is no hacks. He did create it after all. Though I did wonder myself if someone could indeed hack your game, if they had Origins and VB6 as well? And download your game and be able to get everything you got and say what you created was theirs?Origins was developed to use a dumb terminal as the client. As far as I know there is no way to cheat on the game, even with a modified client.Botting is another story entirely. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 27, 2011 Share Posted October 27, 2011 That's assuming your server code is solid. My point was more about detecting cheats I guess. Link to comment Share on other sites More sharing options...
Keebler Elf Posted October 27, 2011 Share Posted October 27, 2011 I thought there was a way to send false packets to the server and trick it or something. Or was that in the odler eclipse versions. (This is just somthing I remember being talked about in another hacking thread on here) Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 27, 2011 Share Posted October 27, 2011 Well the server has all the data, so it can't be fooled. That's the idea. Link to comment Share on other sites More sharing options...
PVJsquad Posted October 27, 2011 Author Share Posted October 27, 2011 I've tried to use Gold cheat with cheat engine, can initially but luckily no effect at all can not even buy an item or other object :cheesy: :cheesy: :cheesy: Link to comment Share on other sites More sharing options...
Robin Posted October 27, 2011 Share Posted October 27, 2011 @SeeingBlue:> That's assuming your server code is solid. My point was more about detecting cheats I guess.The server was built knowing full well what Konfuze/Elysium was like. There may very well be some way to cheat the system, but if there is no one has found it yet even though the games get attacked by cheaters all the time.People spent the first few weeks of Crystalshire's release just trying to break everything.When something is released it can be easily fixed. In the mean time there are no known cheats or hacks which means the dumb terminal model is working pretty damn well so far. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 27, 2011 Share Posted October 27, 2011 The only idea that comes to mind is the possibility of duping on map change or exploiting player saves. Don't know if it's possible, but with a dummy terminal, that's what you are reduced to. Plus bots, but I for one, am really interested in building GM features to help catch them. Link to comment Share on other sites More sharing options...
Robin Posted October 27, 2011 Share Posted October 27, 2011 Why would changing maps open up any possibilities for duping anything? Also, to exploit the save file system you need to actually exploit the data storage system. That's where the problem would be. And there isn't one.As for spotting bots, there is absolutely no need to develop GM features to catch a botter when your average community has 100 or so active players. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 27, 2011 Share Posted October 27, 2011 I don't know. It's been a problem in the past with other games. Exploiting latency in the server while changing maps. Something like do a trade & change maps at the perfect time when the server gives you the item & hasn't taken it away from the original player yet. People used to disconnect their internet to try & exploit this also.My community doesn't even have that much but that doesn't mean I'm less interested in the possibilities. I've always been very interested in the GM tools. It's all a learning experience either way. Link to comment Share on other sites More sharing options...
Sealbreaker Posted October 27, 2011 Share Posted October 27, 2011 who would want to hack or cheat on a game that has almost no active players? that's no fun i guess… or not that much-seal Link to comment Share on other sites More sharing options...
Robin Posted October 27, 2011 Share Posted October 27, 2011 @SeeingBlue:> I don't know. It's been a problem in the past with other games. Exploiting latency in the server while changing maps. Something like do a trade & change maps at the perfect time when the server gives you the item & hasn't taken it away from the original player yet. People used to disconnect their internet to try & exploit this also.Origins isn't "other games". Exploiting systems depends entirely on the system. Origins systems are completely different than any other game. If there is an exploit then it's something unique to the engine.Pointing out problems in completely unrelated projects doesn't do anything to enhance the security of this engine. Link to comment Share on other sites More sharing options...
shadowwulf Posted October 27, 2011 Share Posted October 27, 2011 If you are lagging and still see an item on the ground that has been picked up or otherwise removed, when you go to pick it up, the command is sent to the server who knows if it is actually there or not.So no, you can't just grab false items and dupe them.Commands are executed on the server side to prevent all these horrible issues in older engines.The only calculations done in the client are for how to display the data given to you.While you can make your client show you have 999999HP, you still would have the amount the server calculated for you. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 27, 2011 Share Posted October 27, 2011 That's like saying I can't learn from other peoples mistakes.& "other games" aren't all the same either…. Link to comment Share on other sites More sharing options...
Robin Posted October 27, 2011 Share Posted October 27, 2011 You can learn everything from other people's mistakes. Luckily I got there first. I've seen every hack and cheat that's ever popped up in any Mirage spin off ever. All known issues were patched.If you want an issue fixed then you need to actually find the issue first. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 27, 2011 Share Posted October 27, 2011 Well yea, & I was just saying maybe we should actively find them before the wrong people do, but you seem pretty confident that there is no reason for that. Link to comment Share on other sites More sharing options...
Robin Posted October 27, 2011 Share Posted October 27, 2011 You seem to be confusing closed-source games and open-source engines here.I don't need to poke at my own game to find a security hole. I just need to read the code. Just because you've never actively looked for security holes doesn't mean I haven't. Link to comment Share on other sites More sharing options...
azure Posted October 27, 2011 Share Posted October 27, 2011 @Robin:> You seem to be confusing closed-source games and open-source engines here.> > I don't need to poke at my own game to find a security hole. I just need to read the code. Just because you've never actively looked for security holes doesn't mean I haven't.I'd follow up with doesn't mean his players haven't either. Link to comment Share on other sites More sharing options...
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