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Darkness Exhumed - A survival sandbox game with monsters!


Smallbro
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![](http://darkness-exhumed.co.uk/img/logo.png)

**Darkness Exhumed is a survival sandbox game with monsters!**

The game revolves around building a base and staying alive, while dominating the world. The game focuses heavily on building mechanisms to aid your surivival however it is possible to survive without, Zombies can break blocks and will eventually force you out of your current location, causing you to constantly move around the map to survive. The game when finished will feature multiplayer and will keep receiving updates for a while afterwards. 

Some pictures!

**Crafting and equipment:**

![](http://media.indiedb.com/images/games/1/19/18370/2013_10_04-00-55-37.png)

**One of the numerous multiplayer tests:**

![](http://media.moddb.com/images/articles/1/125/124116/auto/oeSpFb4.png)

**Auto-tiles:**

![](http://media.indiedb.com/images/games/1/19/18370/2013_11_03-19-42-56.png)

Credits:

Green Raven - Placeholder graphics

Wing Lee - Newer Graphics

[We do have an indieDB page!](http://www.indiedb.com/games/darkness-exhumed) (Most updated source)

[The website!](http://darkness-exhumed.co.uk/)

[Twitter](https://twitter.com/Slooowpoke)!
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doesnt look too bad for a start :) what libraries do you use?
and 1  thing: gui should probably drawn above everything else (trees are over the hp-bar in the video). I'd recommend rendering everything from the gui on a seperate image and render this gui-image on the buffer-image (you use double-buffering right???) at last.

good luck, i'm pretty interested in this :)

-seal
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  • 8 months later...
Necroposting doesn't count here does it? I keep forgetting to update this post.
I found a pixel artist, she's pretty new to it (not art in general) and I also found a musician. They both take constructive criticism well and I'm sure they'd appreciate any that you have. Here is the latest gameplay video. http://www.youtube.com/watch?v=6zLd0oCGQs8  (a few months old now though)

Here is a music update video which showcases the music in its current state.
http://www.youtube.com/watch?v=az2XHNyNN2c&feature=relmfu

Here is an image of the foundations of multiplayer, which is a feature I've been working on the past week or so. http://i.imgur.com/xlCZH.png

Here is an image of some of the water tiles (which definitely need work)
http://i.imgur.com/AtuHO.png

We also have a name for this project now, Darkness Exhumed. Which can be found at [Darkness-Exhumed.co.uk](http://Darkness-Exhumed.co.uk)

As always you can follow me on Twitter. https://twitter.com/Slooowpoke

Thank you, constructive criticism is extremely welcome on any aspect of the game.
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Just finished uploading our multiplayer updates video! http://www.youtube.com/watch?v=1nPYofSgP7s&feature=youtu.be

We also got a indieDB page up (because they are all the range xD)
http://www.indiedb.com/games/darkness-exhumed

And we had some press coverage (sort of)
http://www.indiegamenews.com/2012/07/darkness-exhumed-trailer-released.html

Feedback appreciated.
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I've redone the website and put up a video to show how right clicking works.
[http://www.youtube.com/watch?v=uZUsZm9KpcM&feature](http://www.youtube.com/watch?v=uZUsZm9KpcM&feature)
We also had even more press coverage!
[http://beefjack.com/news/darkness-exhumed-is-a-new-minecraft-alike/](http://beefjack.com/news/darkness-exhumed-is-a-new-minecraft-alike/)

The website (we now have a forum aswell, join us if you like!)
[darkness-exhumed.co.uk](http://darkness-exhumed.co.uk)
Any feedback as always is appreciated.
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  • 2 weeks later...
Very soon! I promise. I have most of it lined out, fixing a few bugs with the right click menu and I can pile on content into it to make it have a challenge/purpose. I'd also like to redo the combat soon. 0.04 will have hopefully a playable singleplayer and maybe multiplayer.
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  • 1 month later...
Quick update, yesterday we released a small update to build up 0.04.

0.036 has most of the features of 0.04.

[background=rgb(231, 234, 239)]Give it a second to load up because it generates the map at the start (will be changed later)[/background]

[background=rgb(231, 234, 239)]I probably have missed a ton of other things but here is a change log:[/background]

[background=rgb(231, 234, 239)]New blocks[/background]

[background=rgb(231, 234, 239)]Block Stacking[/background]

[background=rgb(231, 234, 239)]Zombies[/background]

[background=rgb(231, 234, 239)]Bigger maps[/background]

[background=rgb(231, 234, 239)]Better caves[/background]

[background=rgb(231, 234, 239)]Better worlds[/background]

[background=rgb(231, 234, 239)]Screenshots - (make sure you have a folder called screenshots in the same area as the jar, press f2 to take one.)[/background]

[background=rgb(231, 234, 239)]Right click menu - Only works when inventory is closed.[/background]

[background=rgb(231, 234, 239)]Block breaking timer[/background]

[background=rgb(231, 234, 239)]You can only place stone and wood blocks if you have them in your inventory - everything else is infinite.[/background]

[background=rgb(231, 234, 239)]Different category's for different items.[/background]

[background=rgb(231, 234, 239)]A wiring system.[/background]

[background=rgb(231, 234, 239)]Music by Sarah Hargreaves.[/background]

[background=rgb(231, 234, 239)]A few new graphics from Lucia Hamlin.[/background]

[background=rgb(231, 234, 239)]Permadeath - Die 5 times at your world resets.[/background]

[background=rgb(231, 234, 239)]Oh and theres no way to feed yourself yet. Sorry. [/background]

[background=rgb(231, 234, 239)]And even more…..[/background]

[background=rgb(231, 234, 239)]Just so you know, I know that alot of right clickable options are not implemented yet, thats for 0.04.[/background]

Forum Post with download:

[http://darkness-exhumed.co.uk/forum/index.php?topic=57.msg175#new](http://darkness-exhumed.co.uk/forum/index.php?topic=57.msg175#new)
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Lol no they're not using the same libraries, neither are they using the same language ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png). Keep going with this man, looks great ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).
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> This looks an awful lot like Jungle's engine; you two must be using the same tutorials. That being said, it looks good.

I don't use tutorials and I doubt he does either. I use C++, he uses Java.

Again, my game is different. It doesn't have zombies or fantasy. It doesn't have single-player– only a really maxed out multiplayer mode, MMO-style. My game uses a different building style, not click-to-build. The crafting system will also be different. I'll put up my project once Kusy finishes the basic graphics so you can see it in detail.

I aim to take my game in a completely different direction than this one. I wish Slowpoke the best of luck nonetheless. Making a game like this is hard work and I applaud that.
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  • 3 months later...
Update!

Darkness Exhumed 0.037 came out recently!

(Still working on multiplayer, I have a working version but it doesn't follow the system I desire - I'd like it to be akin to the networking of the Source Engine)

**Changes**

Zombies! (Finally) - The red people are the zombies,

Attack System (push Q or R to attack - will later hold different weapons in different slots)

Sheep!

Revamped the game so it is less laggy! - I went through the whole project and rewrote it for ease of use and to make it less laggy!

Removed Day/Night Cycle - Until I figure out a way of having a day/night cycle that does not devour 20 frames I have removed it.

Health, Stamina and Hunger bars have been re-added!

A new menu has been added!

Explosives!

Removed right click menu on in game objects, things in your inventory still have it but items in the world do not.

Zombies have been added but the AI is being reworked to incorporate A*, it was just too slow when I implemented it (if anyone has any pointers I'd greatly appreciate them).

You can download the newest version from either:

[IndieDB](http://www.indiedb.com/games/darkness-exhumed/downloads/darkness-exhumed)

[or from the forums.](http://darkness-exhumed.co.uk/forum/index.php?topic=83.msg205#new)

I'm also recruiting a pixel artist as my current one has decided they don't want to work on it anymore.

Feedback is greatly welcomed.

Hope everyone here had a good Christmas and I wish you all a happy new year!
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