azkanan Posted January 5, 2012 Author Share Posted January 5, 2012 * * ***Project Terra*** * *~~Project Terra~~ The Ancients is a 2D MMORPG with touches of the Sandbox,Simulation and turn-based tactical genres. The game is setin 200BCE on Earth, in the old world. _(ie, Europe-Asia-Africa-Oceania)_.The player will take the role of a character of their choosing,whereas the player can customize the being from biologicalappearance, an in-depth background that will generate thecharacter's starting location and skills, abilities, etc.The player will meet 100% unique NPCs who have their ownagendas, skills, personality and family whilst traveling throughan absolutely huge world, totally able to shape it throughdevastation or nurture, both naturally and man-made.* * *>! * In-depth and Personal NPCs; NPCs track how they like you by emotions, rather than a dislike-like bar. They will eventually forget you, but depending on your actions and length of time spent with them, is how long they will remember you for - for better or worse.>! * Spending time with NPCs are rewarded greatly. If you are totally and all-loved by an NPCs, you can claim yourself as a demigod. Likewise, if you are totally and all-hated, you may form yourself a Nemesis, who may send assassins to try and kill you - or attempt it himself.>! * Meet ancient heroes of time; The almighty Hannibal, the brilliant Scipio, the enchanting Plautus.>! * Huge world, 1:4 aprox. ratio to real-world distances>! * 70+ Skills>! * 99 Equipment Slots, allowing for total customization of the player's appearance - be a Knight in Pauldrons, or a Jester with odd socks.>! * Totally new combat enumerations where a player has very little HP, forcing the player to rely on skill, dodge and layers of armour.>! * Characters that need to eat, drink, sleep, socialise, bathe and _poop_.>! * **ALL** items in-world are crafted. The game will begin with elements, whereas NPCs will be given a head-start in crafting goods, taking into account their own crafting skills.>! * **ALL** items stay in rotation. What you sell in one shop might be sold to a merchant in Syria.>! * **TOTAL** freedom. Like that rock? Worship it. Like this field? Build a house and settle down. Don't like the ships on offer at the shipyard? Build your own.>! * Sea-Travel! Be a pirate, be a Sea-fisherman, be a trade vessel.>! * Climb the ranks of the political race and become a Senator, at which point you can influence the laws of the land and even the taxes.>! * Form a Retinue of grizzly and dastardly NPCs, furnish a cavern in the mountains and form a bandit group.>! * Form a Guild, a collection of people of similar tradeskills and offer your guildies for their services for a turn of profit.>! * Be your own lord - Claim land in your own name, build a fortress and attract people to it to fight for you - be wary of the dire consequences of claiming land on Roman soil, though!>! * Start a business; choose either the Source, Supply or Sale industry and take it from there - manage employees, buy better equipment, build a headquarters, handle contracts, and much more!>! * Pass on the family name; become a parent and watch your child grow. As an immortal, they will inevitably pass. However, your child may one day take a child of his own, and your family will spread. * * *>! **All screenshots are of the development phase, so don't judge us too harshly by them!**>! * * *>! **Main Menu**>! * * *>! ![](http://puu.sh/ctD6)>! Each Character HUD displayed on this screen representsa person in your retinue (Party). As such, only a fullretinue will show all of the character HUDs.>! This is a feature **blatantly stolen** from Suikoden.>! * * *>! **Character Menu**>! * * *>! ![](http://puu.sh/ctzJ)>! Top LeftThese are general details about you and your character,and to the second half below are details of importantrelationships.>! Center TopThese are details about the player's skills, which scrollsleft and right within the window.>! Top RightThis is a portrait of your character.>! Center BottomThis is where you can view your character's abilitiesand experiences.>! Bottom LeftThese are your character's attributes; Physique, Endurance,Strength, Dexterity, Intelligence, Charisma, Constitution,Piety.>! * * *>! **Belongings Menu**>! * * *>! ![](http://puu.sh/ctBI)>! Top LeftThis is the main interface. You can access sub-sections of yourequipment through this, each icon opening a different windowwhere Top Right is.>! Top RightThis window is not visible till a selection is made in Top Left.Each window is different according to what layers that bodypart allows, and what jewelry slots they make use of.>! For example, hands have nine slots - four rings, one thumbring,and then four layers - meanwhile, the Back slot only has twoslots, Armour and Over (Culets and Capes/Cloaks).>! Bottom LeftThis is a quick-display of your character's appearance.>! * * *>! **Relationships Menu**>! * * *>! ![](http://puu.sh/ctyw)>! Top LeftThis is the list of NPCs and Players you know. On the left ofthe name is a status of the player (Online, Offline | Alive, Dead, Unknown)and on the right is their "Title" of emotion toward you.>! Top CenterThis is the Emotion Graph.Clockwise from the top: Admiration, Trust, Resentment, Distrust.>! Top RightThis would be an image of the selected character as you last saw him.>! Bottom RightThese are the skills that you've learned the selected character has.>! Bottom CenterThese are general details of the character.>! Bottom LeftThese are the relationships that you've learned the selectedcharacter has - allowing maybe a nefarious player to know whichperson to take hostage or use them as blackmail.>! * * *>! * * *>! **Portrait**>! * * *>! ![](http://puu.sh/ctEq)>! This is an adult male's generic portrait.>! This is the image that goes into the Magenta slots seen above.>! This image changes according to your hair, eyes, mood and equipment.>! * * *>! **Client-Server Connectivity**>! * * *>! ![](http://i801.photobucket.com/albums/yy294/Adrammelech_2009/server.png)>! _"I've now started on the client-server communications.I've got the client communicating with the server, and aimto get the server sending to the client in the next day or so.In the meantime, I create a data buffer class which basicallyholds a group of data, whatever the type. This can then besent to the server or client and parsed with a few functions."_>! * * *>! >! AzkananGraphics>! LightningProgramming >! * * * Link to comment Share on other sites More sharing options...
evilbunnie Posted January 5, 2012 Share Posted January 5, 2012 Holy shite, that is some impressive features you've got in the making.What langauge is this programmed in?Good luck sire, :tipshat: Link to comment Share on other sites More sharing options...
Yxxe Posted January 5, 2012 Share Posted January 5, 2012 @Captain:> What langauge is this programmed in?C++. Link to comment Share on other sites More sharing options...
ZoSo Posted January 5, 2012 Share Posted January 5, 2012 Seems awesome :). Post videos! Link to comment Share on other sites More sharing options...
evilbunnie Posted January 5, 2012 Share Posted January 5, 2012 @Lightning:> C++.That's what I thought.Using WINAPI or what? DirectX or OpenGL? Link to comment Share on other sites More sharing options...
Yxxe Posted January 5, 2012 Share Posted January 5, 2012 @Captain:> That's what I thought.> Using WINAPI or what? DirectX or OpenGL?Server is WINAPI, client is OpenGL at the moment. I haven't really done much in the rendering states at the moment, a texture rendering routing etc, so nothing much will need to be converted if I decide to go to DirectX. However, if myself and Azkanan feel that the current graphics API does all that we need it to do, then of course there is not much point in switching to DirectX. ;] Link to comment Share on other sites More sharing options...
evilbunnie Posted January 5, 2012 Share Posted January 5, 2012 @Lightning:> Server is WINAPI, client is OpenGL at the moment. I haven't really done much in the rendering states at the moment, a texture rendering routing etc, so nothing much will need to be converted if I decide to go to DirectX. However, if myself and Azkanan feel that the current graphics API does all that we need it to do, then of course there is not much point in switching to DirectX. ;]I see; I'm doing an OpenGL client also. Been in the works for a while now.Good luck. Link to comment Share on other sites More sharing options...
ark0n Posted January 5, 2012 Share Posted January 5, 2012 Wow, this looks great, looking forward too seeing how this turns out! Link to comment Share on other sites More sharing options...
Myron Posted January 5, 2012 Share Posted January 5, 2012 About time you made a topic about this game, lazy bum. :) Link to comment Share on other sites More sharing options...
azkanan Posted January 5, 2012 Author Share Posted January 5, 2012 Thanks all the gratifying comments, all :D.@Rusher:> About time you made a topic about this game, lazy bum. :)Shutup. Link to comment Share on other sites More sharing options...
Sickey Posted January 5, 2012 Share Posted January 5, 2012 Looks, and sounds great! I will for sure test this when its out ;) Best of wishes. Link to comment Share on other sites More sharing options...
aaaron Posted January 5, 2012 Share Posted January 5, 2012 Sweet! Looks good. Link to comment Share on other sites More sharing options...
Helpmeplz Posted January 5, 2012 Share Posted January 5, 2012 I remember this. You finally got a programmer I see lol.. Good luck Azk. Link to comment Share on other sites More sharing options...
shwamshwam1 Posted January 6, 2012 Share Posted January 6, 2012 This looks great!Ive recently been watching Lightning for any tiny bit whilst he has been coding this!I expect great things! Link to comment Share on other sites More sharing options...
azkanan Posted January 9, 2012 Author Share Posted January 9, 2012 Concept Range/Elevation design.![](http://puu.sh/cTii)![](http://puu.sh/cTij)![](http://puu.sh/cTim) Link to comment Share on other sites More sharing options...
cheatking Posted January 9, 2012 Share Posted January 9, 2012 I DEMAND CREDIT! Link to comment Share on other sites More sharing options...
azkanan Posted January 9, 2012 Author Share Posted January 9, 2012 @Mr.:> I DEMAND CREDIT!Yes, Sean was a great help in coming to this solution :P Link to comment Share on other sites More sharing options...
Jeff Posted January 10, 2012 Share Posted January 10, 2012 Tiles look like shit, too much contrast.I might suggest that you make water be -1 in elevation. Everything else seems pretty sex though. Link to comment Share on other sites More sharing options...
Helpmeplz Posted January 10, 2012 Share Posted January 10, 2012 @Azkanan:> Concept Range/Elevation design.Love it. More please.@Eckhart:> I might suggest that you make water be -1 in elevation. Everything else seems pretty sex though.What good will that do? lol Link to comment Share on other sites More sharing options...
Jeff Posted January 10, 2012 Share Posted January 10, 2012 @LegendWeaver:> What good will that do? lolDunno xD it seems like it'd be a good idea though. If there's a flood then everything up to x level will be filled up, and -1 is always filled with water. Could also be useful for boats. Link to comment Share on other sites More sharing options...
SawQuart Posted January 10, 2012 Share Posted January 10, 2012 @Eckhart:> Dunno xD it seems like it'd be a good idea though. If there's a flood then everything up to x level will be filled up, and -1 is always filled with water. Could also be useful for boats.Erm, a height map? Link to comment Share on other sites More sharing options...
azkanan Posted January 11, 2012 Author Share Posted January 11, 2012 New Cliff faces tiles I've made today. Long-ass work.I'm going to add some additional floral bits and bobs to it to add natural variation… but I think it'll do for today ._.![](http://puu.sh/d642) Link to comment Share on other sites More sharing options...
JeffSventora Posted January 11, 2012 Share Posted January 11, 2012 Very nice, I wish I had artistic skill o.o Link to comment Share on other sites More sharing options...
azkanan Posted January 11, 2012 Author Share Posted January 11, 2012 @JeffSventora:> Very nice, I wish I had artistic skill o.oI was saying that a couple of years ago, and that was when I was pixeling without a palette, but with filters instead. Practice makes perfect, man. Link to comment Share on other sites More sharing options...
Sickey Posted January 12, 2012 Share Posted January 12, 2012 Looks good, only thing I can think of is the stones on the cliff, they make my head spin around.. Like an optical illusion. Link to comment Share on other sites More sharing options...
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