dxdoug Posted January 8, 2012 Author Share Posted January 8, 2012 So i just updated my picscreen and gui and got it all working perfect….and for some reason now When i start to add tiles ground or anything my character will start to get faster the more tiles i put down.. Any one have something like this happen or know what could be going on? Link to comment Share on other sites More sharing options...
Ruins of Hell Posted January 8, 2012 Share Posted January 8, 2012 You have to delete all your maps after changing the picscreen size. Link to comment Share on other sites More sharing options...
dxdoug Posted January 8, 2012 Author Share Posted January 8, 2012 i did. twice Link to comment Share on other sites More sharing options...
dxdoug Posted January 8, 2012 Author Share Posted January 8, 2012 i will try again and see whats up.. Link to comment Share on other sites More sharing options...
dxdoug Posted January 8, 2012 Author Share Posted January 8, 2012 So i did it exactly as the picscreen source post said and everytime now it just is auto run fast and not normal speed at all when no ground tiles.. is there something diferent needed to be done with 2.0 eo? compared to the 1.2 to change picscreen… Link to comment Share on other sites More sharing options...
Joyce Posted January 8, 2012 Share Posted January 8, 2012 I do believe he simplified it somewhat along the road yes.. All I ever had to change was the actual size of PicScreen and Max_Map_X/Max_Map_Y on both client and server IIRC. Link to comment Share on other sites More sharing options...
dxdoug Posted January 8, 2012 Author Share Posted January 8, 2012 ok i started with fresh EO 2.0 install nothing added and i still have the same problem… if any one can upload a version of this working preferably. width 736 - 22 . and height 544 - 16 .. with tiles and the character doesnt speed up that would be cool. but i give up after 10 tries on many dif version of eo many times of deleting both client and server maps no matter what i do i have the same problem... maybe it just wasnt meant to be Link to comment Share on other sites More sharing options...
dxdoug Posted January 12, 2012 Author Share Posted January 12, 2012 if i upload my client could some one tell me if they have the same issue with it. if its just me then i could get away with still making the game right/? Link to comment Share on other sites More sharing options...
Joyce Posted January 12, 2012 Share Posted January 12, 2012 Suppose you could, I've been re-working my client and it's size.. But haven't encountered this issue yet. Link to comment Share on other sites More sharing options...
dxdoug Posted January 13, 2012 Author Share Posted January 13, 2012 ok here is the build i started with. before adding a bunch of stuff.. like i said now. even the starter build i had has the same issue with me running to fast… soo let me know if you have the same problem with this build which is just projectile system and quest system. Link to comment Share on other sites More sharing options...
Joyce Posted January 13, 2012 Share Posted January 13, 2012 Am I supposed to run the *.exe's, or in debug mode? Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 13, 2012 Share Posted January 13, 2012 Run it in debug, it will give you a more specific error code i think. Link to comment Share on other sites More sharing options...
Joyce Posted January 13, 2012 Share Posted January 13, 2012 I'm not retarded, I was simply wondering if they're different for display purposes. And if you read properly, you'd know there are no errors being shown. Link to comment Share on other sites More sharing options...
dxdoug Posted January 13, 2012 Author Share Posted January 13, 2012 umm not exe…... so is char fast too you??...i lowerd the Public Const RUN_SPEED to 4 and walk to 3 on the version i got with picscreen changed and it seems to be making the char speed be normal again.. it was at 6 run 4 walk. which i guess is normal???.. i made it 4 run 3 walk. and it is what seems to be normal speeds now... should i stick with this.. until the game is made and change to 6-4 when done?.. or is 6-4 alot higher then normal? i donnu i never messed with run speed before Link to comment Share on other sites More sharing options...
Joyce Posted January 13, 2012 Share Posted January 13, 2012 I'll look at it when I get home tonight. On my way to class atm. Link to comment Share on other sites More sharing options...
dxdoug Posted January 13, 2012 Author Share Posted January 13, 2012 Any conclusions? anyone anyone? Beuler? Link to comment Share on other sites More sharing options...
Joyce Posted January 13, 2012 Share Posted January 13, 2012 Oddly enough, I cannot seem to get it to speed up. No matter what I do. Link to comment Share on other sites More sharing options...
Justn Posted January 17, 2012 Share Posted January 17, 2012 I just noticed I am also having this same issue.. Anyone else notice this? Link to comment Share on other sites More sharing options...
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