xwolf910 Posted January 14, 2012 Author Share Posted January 14, 2012 This isn't one of those whiny complaining noob posts like OMG HOW DO I SET UP THE VB6? I've got VB6 setup all ready to go im just wondering how to find the files for the source code of my game? I would like to add some code to my game but i have no idea how and could not find any tuts for it, sorry for acting noobish. Feel free to insult me as long as you give an answer that can help me. Link to comment Share on other sites More sharing options...
Joyce Posted January 14, 2012 Share Posted January 14, 2012 When you have it downloaded, in the client there's Client.vbp, and under server there's Server.vbp, these are the project files that open up all the related forms, modules and class modules. :] Link to comment Share on other sites More sharing options...
xwolf910 Posted January 14, 2012 Author Share Posted January 14, 2012 Ok thanks, which one should i edit server or client.vbp? Link to comment Share on other sites More sharing options...
jcsnider Posted January 14, 2012 Share Posted January 14, 2012 What edits are you trying to make? Link to comment Share on other sites More sharing options...
xwolf910 Posted January 14, 2012 Author Share Posted January 14, 2012 To be honest none, i was just wondering how to do it incase i need it. What sort of edits use VB6? Link to comment Share on other sites More sharing options...
Joyce Posted January 14, 2012 Share Posted January 14, 2012 Pretty much all that include changes in features, and Client.vbp edits the end-user's end, server.vbp edits the powerhorse of it all that hosts the game and deals with the data. Link to comment Share on other sites More sharing options...
xwolf910 Posted January 14, 2012 Author Share Posted January 14, 2012 So should i only do certain things in the client.vbp and other things in the server.vbp? Link to comment Share on other sites More sharing options...
Joyce Posted January 14, 2012 Share Posted January 14, 2012 pretty much, generally things related to how it's displayed on screen are done in the client side(bar the locations of players and NPCs, those are sever-related), and the server handles all the logic of the game, e.g. whether or not you are able to attack or not. Link to comment Share on other sites More sharing options...
xwolf910 Posted January 14, 2012 Author Share Posted January 14, 2012 Oh ok, i think i get it now. Only one thing left to do before i make my MMORPG. Learn VB6 lol Link to comment Share on other sites More sharing options...
xwolf910 Posted January 14, 2012 Author Share Posted January 14, 2012 Could someone give me a link to a VB6 tutorial with the client and server examples? Link to comment Share on other sites More sharing options...
hullenheingh Posted January 15, 2012 Share Posted January 15, 2012 http://www.vb6.us/This Website has tons of tutorials. The have source code samples as well. If you need any specific Tutorial PM me and i'll try to find it.Hullenheingh Link to comment Share on other sites More sharing options...
Wilfre Posted March 12, 2012 Share Posted March 12, 2012 just to cut some slack, you can make a .vbg file by going up to file\add project, and then go to existing and add whatever project file ur not using Link to comment Share on other sites More sharing options...
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