ChainMemory Posted March 25, 2012 Author Share Posted March 25, 2012 Ok, so my rpg is Pokemon mystery dungeon rpg, and, im with doubt… the system, how can i evolve... exampleSneasel to Weavile, how can i change the sprite suddendly? Link to comment Share on other sites More sharing options...
Zopto Posted March 25, 2012 Share Posted March 25, 2012 you mast to know how to edit source scripting Link to comment Share on other sites More sharing options...
Justn Posted March 25, 2012 Share Posted March 25, 2012 Zopto I'm sure he knows you have to edit the source why even answer peoples questions if that's all ur gonna say…Im not sure what pmd is but if u can explain what u need better I can try to help ya bro. Link to comment Share on other sites More sharing options...
ChainMemory Posted March 25, 2012 Author Share Posted March 25, 2012 Sorry but i dont…Justn what im traying to say is, in pokemon mystery dungeon, exists a place to evolve, and what im asking is, how can i change the sprite from Sneasel to Weavile? Link to comment Share on other sites More sharing options...
ChainMemory Posted March 25, 2012 Author Share Posted March 25, 2012 oh yeah and, how can i put more then 1 member, and change when i want? Link to comment Share on other sites More sharing options...
Justn Posted March 25, 2012 Share Posted March 25, 2012 Like u want a tile that u walk on and if ur a certain lv it changes ur sprite? Sorry I don't know anything about pokemon maybe someone can help u with more knowledge about them.. or try to give more details :P Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 25, 2012 Share Posted March 25, 2012 make a new Attribute and then add in:```If player(Index).Sprite = (Number) Then If Player(Index.Level = (Number) Then Player(Index).Sprite = (Number) End IfEnd If```and that is pretty much the only way i know how to do this xD Link to comment Share on other sites More sharing options...
Zopto Posted March 25, 2012 Share Posted March 25, 2012 yea me also just need copy paste 495 times for all pokemons Link to comment Share on other sites More sharing options...
Justn Posted March 25, 2012 Share Posted March 25, 2012 I'm sure you can find a way to make it dynamic using the same code u just posted Link to comment Share on other sites More sharing options...
ChainMemory Posted March 25, 2012 Author Share Posted March 25, 2012 jim, sry i didnt understand… Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 26, 2012 Share Posted March 26, 2012 -y- Pokemon…You can actually do this on the level up function with cases and if statements.so it would be(this is not the actually coding it's simply an explanation of it. onlevelup://exampleselect player(index).sprite case (sprite number for bulbasaur): if player(index).level = 15 then player(index).sprite = ivysaur's level end if end caseforgive me for the crucial syntax I haven't touched VB6 in almost 2 years xDEdit: If you want I can code the concept for you for 5$ this will explain how to level up and create each individual pokemon so you can do it on your own. Link to comment Share on other sites More sharing options...
ChainMemory Posted March 26, 2012 Author Share Posted March 26, 2012 i started yesterday, please can you explain that code more?sry if im asking to much….and how can i put waterfalls moving? Link to comment Share on other sites More sharing options...
ChainMemory Posted March 26, 2012 Author Share Posted March 26, 2012 its animalon, but i dont have it :S Link to comment Share on other sites More sharing options...
Zopto Posted March 26, 2012 Share Posted March 26, 2012 frst of all do you hawe vb6??and here is tutorial for animations on map http://www.touchofdeathforums.com/smf/index.php/topic,70981.0.html Link to comment Share on other sites More sharing options...
ChainMemory Posted March 26, 2012 Author Share Posted March 26, 2012 i dont understand this codes, and yes i do… Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 26, 2012 Share Posted March 26, 2012 just follow some tutorials in the tut section on visual basics 6, making an evolution script is one of the easiest things to do in eclipse. After reading a bit of code you will find that out for yourself. Link to comment Share on other sites More sharing options...
Zopto Posted March 26, 2012 Share Posted March 26, 2012 frst start whit some easy tutorial…. Link to comment Share on other sites More sharing options...
ChainMemory Posted March 26, 2012 Author Share Posted March 26, 2012 h0w do you doo it Zopto? Link to comment Share on other sites More sharing options...
ChainMemory Posted March 26, 2012 Author Share Posted March 26, 2012 i dont have vb6…. :S Link to comment Share on other sites More sharing options...
ChainMemory Posted March 27, 2012 Author Share Posted March 27, 2012 bad thing, i dont have windows 7 or vista… Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 27, 2012 Share Posted March 27, 2012 What does that have to do with anything? Link to comment Share on other sites More sharing options...
Broojo02 Posted March 27, 2012 Share Posted March 27, 2012 @ChainMemory:> bad thing, i dont have windows 7 or vista…Windows XP is fine as well if that's what you have :) Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 27, 2012 Share Posted March 27, 2012 your Operating system really has nothing to do with editing the source code of eclipse origins. I mean unless you're running a mac/linux than you have to use different methods such as Wine.Off-topic: Broojo your avatar, for some reason scares the HELL out of me Link to comment Share on other sites More sharing options...
Broojo02 Posted March 28, 2012 Share Posted March 28, 2012 @Crest:> Off-topic: Broojo your avatar, for some reason scares the HELL out of me![](http://cosplayisland.co.uk/files/images/p2_leeron1_0.jpg):P Link to comment Share on other sites More sharing options...
Kemerd Posted March 28, 2012 Share Posted March 28, 2012 First of all, Get VB6, or don't even bother making a game. Second of all, take some tutorials, try to get familiar with VB6\. Next, make a new tile type, and name it evolution. Add the code above. It's actually pretty simple. Link to comment Share on other sites More sharing options...
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