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ArcWyre WIP


Azizele
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![](http://i.imgur.com/bKnQ76W.png)

What is ArcWyre?
ArcWyre is the love child of 2 years of conceptualizing, planning, and plotting world domina.. I mean maps n' stuff.
My goal with this project is to create an amazing community where people can have as much fun playing as I'm having
making it. 

![](http://i.imgur.com/eyLn1VX.png)

In ArcWyre you enter the world of Arcacia as a new Incarnate. Incarnates are new souls birthed into the world of Arcacia by the Goddess Arialla. Upon entering Arcacia in Evergreen 
you find yourself purposeless, and that is where the player comes in. The great thing about ArcWyre is the story progresses with the community. As community votes and in-game
events take place, the terrain and story of the game will massively change. The results can be massive raids, apocalyptic events, and even summer sales.

![](http://i.imgur.com/4cJgxFa.png)

In ArcWyre you are given the choice to select a class. At first you can only select one of the three basic classes. After advancing to level 25 you are given the
choice to "Ascend" and select an Ascension Class. These classes have significantly stronger skills and higher stat growth making your character noticeably more powerful.

**- Basic Classes -**

**Squire**

>! Squires are dedicated warriors who have spent years honing the craft of combat. Squires are proficient in almost every melee class weapon and armor. 
Squires can deal significant damage or absorb it as well, making them viable as a DPS class or a Tank. Squire can evolve to Sentinel, Ravager, or ArchKnight.

**Trickster**

>! Tricksters are kniving, deceitful fighters who take full advantage of surprise attacks. Though they resort to underhanded tactics,
the Trickster's combat abilities are nothing to scoff at, dealing rapid, devastating blows with either daggers or ranged weapons. 
Trickster can evolve into Trueshot, Assassin, or Saboteur.

**Acolyte**

>! Acolytes are individuals blessed with inherent magical prowess. Most under the title of Acolyte have yet to specialize in one school of magic
making them excellent in magic diversity. Acolytes can heal their allies with charms or incinerate their foes with staves, all from afar. 
Acolytes can evolve into Elementalist, Illusionist, or Lightbringer.

**- Ascension Classes -**

**Sentinel**

>! Sentinels are iron walls who take tremendous damage for their allies. Versed in sword and shield combat.

**Ravager**

>! Ravagers are deadly warmongers who cleave their foes with massive two-handed weapons and heavy armor.

**ArchKnight**

>! ArchKnights are deadly in all forms of war, using a large variety of weapons and skills for any situation.

**Elementalist**

>! The Elementalist barrages foes with a flurry of elemental magic to decimate them before they can get close.

**Illusionist**

>! Illusionists prefer to fight from the shadows, manipulating their enemies minds rather than brute force.

**Lightbringer**

>! Lightbringers are a beacon of hope for their allies, bathing them in healing light and empowering auras.

**Trueshot**

>! Trueshots are quick on their feet and ready at their bow. Most foes die before they realize they were in danger.

**Assassin**

>! The Assassin strikes from the shadows to inflict massive damage at staggering speeds.

**Saboteur**

>! Saboteurs afflict their enemies with poisons and tonics to destroy them from the inside out.

![](http://i.imgur.com/pkKzYyq.png)

**Map Regions:**

>! **- Evergreen Region Lv 1-10 -**
>! >! ![](http://i.imgur.com/vRCnsEa.png)
![](http://i.imgur.com/Kvztjsj.png)
![](http://i.imgur.com/IsvVDVm.png)
![](http://i.imgur.com/GNOkYQY.png)
![](http://i.imgur.com/qdV0Pob.png)
>! **- Oldusk Region Lv 10-25 -**
>! >! ![](http://i.imgur.com/eLyzEd7.png)
![](http://i.imgur.com/MyQorEs.png)
![](http://i.imgur.com/uIugXrs.png)
![](http://i.imgur.com/bwp3ZDE.png)

**- Other Media -**

>! ![](http://i.imgur.com/Mie2GFl.png)

**_-Please show some love for ArcWyre by visiting and registering on our forum! Without any hype we won't get any player base and without a player base theres no game! Come on down and show some support and get in on exclusive events, prize giveaways, and more!_**

**_-Forums:_** http://arcwyre.com

**Credits-**

The Eclipse Community - Support, Resources.

Sky - Creator of the SkyWyre engine.

REFMAP/FSM - Graphics.

Dante Owen - Soundtrack

If I missed anyone let me know please.
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That actually means alot coming from you. Sadly I had to post this from my phone so I don't have the capacity atm to release everything but I have about 2 months of solid work on this. Full lore, over 150 items, 2 map regions, over 20 questlines, all the classes have been balanced up to the current playable game. Thank you for your amazing engine, it really has made my dream project come to life.
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I really love the mapping, but at the same time I would like to see a little improvements to it cause it's definitely not perfect.
I also like how you use event names to do the tutorial, a very smart idea that even I couldn't come up with (hope you don't mind if I take that for a future project)
But all in all I LOVE IT :D Good luck and I hope to see more on this :) I love the name (what got my attention :P)
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Thank you, Yuko. I appreciate the C&C on the mapping, I was waiting for that. I plan to improve the maps with much more detail, currently its more of a base or a shell so to speak.

Also feel free to take the idea, its not my engine xD. Just a bit of ingenuity. I'm glad to have support, I appreciate the comments guys!
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-Update

*Updated OP to more accurately display the current progress.

*Evergreen Region is now finished and fully playable.

*Added new quests to Evergreen

*Spells for level 1-10 finished and balanced (somewhat)

*New GUI. You can check it out under "Other Media" in the OP.

More coming soon.
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-Update

*Finished all interiors for Oldusk City.

*New common and rare tier items up to level 20.

*New dungeon with boss and drops

*New party instance with boss and drops

*15 New crafting recipes added

More is on the way.

-Remember to register at http://arcwyre.boards.net and spread some hype, thanks guys!
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All right guys! It seems ArcWyre is far enough in that its time for team development!

So I'll be looking for a team from among all of you talented people!

I am currently in need of

-2 Mappers

-1 Content Dev

-3 Moderators

-2 Forum Moderators

-1 Programmer

Respond below if you are interested, or send me a PM and we can talk in private.

Everyone on this team is required to keep in contact with some form of instant messenger, preferably Skype.
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Sorry about the silence guys, I've been working hard.

Released a few new systems, sneak peak of a new region, finished up Evergreen and added 2 more quest lines to Oldusk City

Full Dev Log here: http://arcwyre.boards.net/thread/10/azizele-dev-log-2

Please make sure to register and reserve your spot for Closed Beta on Sept, 31st. Thanks guys, can't wait to see you in Arcacia.
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Update Once again.

Added about 8 hours of content to the Valyon Region along with new quests for the Barbarian Tribe.

Made balance changes.

New spells.

Added the Arena Master to Oldusk City. Upon speaking with him you may be transported to one of 3 PvP arena maps, as long as you are level 15 or higher.

New entries to the PvP shop.

Added more lore to be found across Arcacia.

Keep posted, more is always on the way.
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Updating yet again.

Every single spell that will be included in the official release has been finished, animated, and polished.

Added new signature spells for each advanced class.

Added a new accessory only given to players who play the Closed and Open Beta. "Precursor Signet"

More coming, stay tuned and don't forget to head to http://Arcwyre.boards.net to reserve your spot in ArcWyre's closed beta at the end of this month! Thanks Eclipse!
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Thank you Jeppe, though it's a bit late into development to change graphics completely.

* * *

New dungeon released!

To see the full Dev Log and more details on the Lost Thoroughfare, head to the [**forums**](http://arcwyre.boards.net/thread/11/azizele-dev-log-3).

![](http://i.imgur.com/42BMplY.png)
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–-Can someone please move this thread to the active projects board?

Update-

With the closed beta release coming closer ever so fast, I've been in a developmental high gear so to speak. Expect to see these Dev Logs packed with much more content (at least as much as I can without too many spoilers)

Heres an overview of the update:

-New Community Lottery System.
-Much more added to the Valyon Region.
-Revamped the tutorial to make it optional for veteran players as well as made it much more streamlined and helpful.
-More added to the first main story quest line, the "Terror in Oldusk Saga"
-Balanced a few things here and there to make them ready for beta.
-Finished about 60% of Valyon City, the capital of Arcacia.
-Released a full Lore Log of all of the cities, heroes, and stories in Arcacia, as well as added more information about Incarnates into the tutorial for immersion purposes.
-Alot of back end stuff you probably wont see in game.
-New main menu gui (old one was clunky and honestly just ugly.)
-New music added to the soundtrack by our very talented musician.

View the full dev log with screenshots here: http://arcwyre.boards.net/thread/12/azizele-dev-log-4

View the new Lore here: http://arcwyre.boards.net/thread/13/arcacia-lore

-Also please don't hesitate to register for the forums to reserve your spot in closed beta at the end of this month. We only have 6 people registered on the forums and 5 on the closed beta list! We can do better than that! If you like the project spread some hype, make some posts on the forums and add some life. Remember guys, this game is nothing without you, the players. Thank you all so much!

Cant wait to see you in Arcacia ;)
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