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Ruins of Hell

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Everything posted by Ruins of Hell

  1. @Kajamaz: > A MOD PLZ MOVE THIS TO QUESTIONS! Use the report button next time.
  2. @vincent329: > guys found a thread that has a problem,when i opened the thread my google chrome went off saying it found malware in this thread > http://www.touchofdeathforums.com/smf2/index.php/topic,63604.0.html Unrelated to the current thread, I believe we had a thread for the whole malware deal. Send Marshy Dearest a screenshot of your browser window along with the thread link. @abhi2011: > Oh i thought that it would be simple :embarrassed: Don't feel bad, when I originally saw the problem I thought it would be an easy fix too (redirect smf to smf2). However it is much more complicated than I thought.
  3. Ruins of Hell

    O!

    OooOO OOOooOO?
  4. @vincent329: > i did install it but it still shows error Did you redownload the source code afterwards?
  5. Ruins of Hell

    Nicer Eclipse

    I don't know. Backseat moderation is acting like a moderator when you aren't, where the "Report to Moderator" feature is better than a public scolding. However in the shoutbox, there is no report to moderator function, so backseat moderating shouldn't be applied. The reasons for the backseat moderating rule are: * Allow moderators to take care of the situation.* Prevent users from publicly shaming another user.* Keep the userbase morale high. So as long as you politely mention to the user about the support rule, I think it is OK. **Note that this only applies to the shoutbox.** @General: > Speaking of being nice, who changed my profile picture D: Well you started using the image so much I thought you meant you wanted it as your avatar. ;) I put a link to the original image as a 1 by 1 image in your signature, in case you forgot it.
  6. @Kaejer: > and made it 70 instead of 7 the first time and it worked. This time I switched it back to 7 and it worked again. I don't feel like making another resource to see if it'll crash again unless anyone has any ideas on how to fix it. I think this error occurs when you put down a resource without selecting a resource number (i.e., you place a resource tile down without clicking "OK" on the popup box). It's probably just a quick fix in the source code, or even just making the selection box vbModal. If you want, you could go create a test map, try to replicate it, and then send the map to me via PM. I made a tool to fix it back when this error was popping up every other week.
  7. @Kaejer: > Just an idea, since this is a global forum problem that can't be fixed… perhaps post a sticky explaining it and how to fix it? Or some kind of note somewhere on the forum. If it's not fixed by tomorrow (I doubt it will be), I'll throw a notice up in the news. Normal forum members will probably not experience any disruptions. If there are any topics that you believe impact a majority of users that you need me to fix, I will fix them. Otherwise, I'd rather not have every tutorial saying "Edited by Soul" at the bottom.
  8. @abhi2011: > Just use replace function of text editor. Copy the post find /smf/ and replace with /smf2/. It's that easy. I would have to edit every single post on the entire site, paste it in a text editor, do the replace, and put it back. There are 684690 posts on this site. Even if I could find every single one, and edit them in 5 seconds flat, it would still take me 40 days of non-stop work. Also I have no idea where it is located. These pages aren't static, and I can't just download the HTML and then reupload it. I have done the text editor with some of the prominent indexes, like the Source, Graphics, and Tutorial Index, but other than that I will not go and fix every link of the site. Marsh can't fix it by just using a redirect either since at the moment the site is tightly integrated with the smf directory.
  9. [This tutorial is for EO v2, but it should work.](http://www.touchofdeathforums.com/smf2/index.php?topic=71740.0)
  10. @abhi2011: > Seeing as that you are an administrator can't you just edit the post? Every single post containing /smf/ instead of /smf2/? No thank you. I did edit some of the indexes because they are important, but other than that I haven't touched anything else.
  11. What line does it highlight? My bet is that you haven't installed VB6 SP6, like the guide says. Go do that now, and then redownload the source code.
  12. @narut0no: > So if i used Java that mean i can Play the Eclipse in the Browser..? Yes.
  13. What version of Eclipse are you using?
  14. @Kaejer: > I'm pretty sure I used the same code as you did before for the error, but with using your code it gave the same error. Basically I replaced with 3 and the client crashes whenever something dies with the dummy spell. > > If I switch it to spell 1, fire, then it plays the sound. If it's on 3, the dummy spell, the game crashes and says 'Run-time error 5: Invalid procedure call or argument' and debug points to: > ``` > Set Sound(SoundIndex).DSBuffer = DS.CreateSoundBufferFromFile(App.Path & SOUND_PATH & Sound(SoundIndex).DSSourceName, DSBufferDescription, DSFormat) > ``` > The dummy spell is just a completely new spell called Death with Death.wav attached to it and no other edited settings. If you make a direct copy of the fire spell, but then change the sound to the Death sound, does it work? Also make sure that Death.wav is an actual .wav file.
  15. Well, you were right in using the SendMapSound, but there's some other things you need to do. Here's how the Sound Entity (or se) system works: * seAnimation: the sound name can be found in animation number entityNum under .Sound.* seItem: the sound name can be found in item number entityNum under .Sound.* seNpc: the sound name can be found in NPC number entityNum under .Sound.* seResource: the sound name can be found in resource number entityNum under .Sound.* seSpell: the sound name can be found in spell number entityNum under .Sound. Now, you could just create a dummy spell, and then use this. (You said you did this, but I'm not sure if you did it correctly.) ``` SendMapSound attacker, GetPlayerX(attacker), GetPlayerY(attacker), SoundEntity.seSpell, ``` But a much more flexible way to do it is by creating a system to pass arbitrary sound names, by adding an optional parameter to SendMapSound (make the default value "None."), send it via the packet, and then pass it to PlayMapSound. Then, you could add seAny to seSoundEntity, and if it is seAny, just set the soundName to the parameter just passed. This would require much more work, but if you're going to have a lot of sounds I recommend this over hardcoding numbers.
  16. @Joost: > so cant u just do > ``` > newtileset = oldmapx * oldmapy > newmapx = 0 > newmapy = 0 > > ```And split up every tile in 32*32 with top left tile being tileset 1, tile next to it tileset 2, etcetera. The x/y data for the tile will be irrelevant so all you need is right tileset. Then you have to create a new surface for every tile, which would be waaay slower than just using a tileset. (Since there is an overhead for each surface you have to keep track of.) Also, why would you do that instead of splitting up the tileset manually? Seems like a lot of work for something so menial.
  17. Ruins of Hell

    Help

    Probably. If you give me a link I guess I could fix it, or you could PM the tutorial owner and inform them about their mistake. And please be more patient. I actually had your tab open and was going to answer it after I went through the other users who needed support. You can bump after 1 day, but preferentially you should wait 3.
  18. Make sure you select the resource and press "OK", then try to lay it down.
  19. @abhi2011: > Not this one > [damage scaling for projectiles.](http://www.touchofdeathforums.com/smf/index.php/topic,77287.msg827024/topicseen.html#msg827024) Yeah I only fixed up the tutorial page unfortunately. I can't just fix the bad redirecting because I don't have web server access (not that I need it, of course). I made a post asking Marsh to fix the redirects, so we'll have to wait for him to get around to it. I'm going around and fixing some important it posts that are messed up.
  20. @Kaejer: > I just wanted to point out that all of these links are broken. The post needs to be edited with a 2 after smf to make them work (must've been a forum update at some point in time). > > On post(redirects to index): > [http://www.touchofdeathforums.com/smf/index.php/topic,11755.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,11755.0.html) > > Fix: > [http://www.touchofdeathforums.com/smf2/index.php/topic,11755.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,11755.0.html) Fixed it up, I'll go fix up some other prominent indexes as well. Of course I don't have access to the webserver in order to just fix the redirects, so I'll have to wait for Marsh to do something.
  21. Eh, it's pretty cool, but it misses the idea behind coding in Java: to use java-like figures and constructs. If you're using the same stuff except with a VB6 wrapper you may as well just use VB6\. Also, if it's just using wrappers it will probably be slower than VB6 alone. Can you put the .jar on a webpage? If so, that's pretty cool.
  22. What form? Just frmMain, where the picScreen is?
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