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Kaejer

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  1. Thanks, I was trying to figure out how to edit the new fancy unsolved/resolved tags. I'm just used to editing the title directly and saying it's solved ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png).
  2. I suppose it'll force me to familiarize myself with the new code anyways by having to do this ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png). Actually, if I remember correctly I was having a weird error that might be solved by having to redo it… so yay? Thanks for the quick reply ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png).
  3. Hey there, I haven't had the time to work on my Eclipse based game in a while, so since it seems the engine has changed many times since I last worked on it… I'd like to update it to the current version being EclipseVB v2.2.0\. My game is in Eclipse Event System 2.3 and has some custom coding in it (not a lot), but I'm not sure if I'd be able to remember all of what I changed from the original code. I'd prefer not to sift through my game's code and copy the custom stuff over to EclipseVB v2.2.0 if at all possible. If there isn't an easy method to doing this other than manually then that's fine, I just don't want to start manually porting it over and then find out there was something out there to do it for me with a click of a button. Thanks for any info anyone can provide!
  4. Ah, well I realize the problem now is the reason why I'm confused. I guess I assumed it was hidden somewhere, but lblPoints isn't being used anywhere at all in my projects… so at some point I must've deleted it's code or something. Thanks for helping me find the problem ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png).
  5. I found lblPoints in the frmMain, but it has nothing in it, which is the main thing that confuses me. I haven't tried it in a fresh copy of EO though, I can mess around with that.
  6. I still can't find where POINTS is displayed onto the Character screen. If anyone could point that out to me I could probably find out the problem… I just feel as though I don't know the GUI stuff well enough in VB6 to be able to find it. I've messed around with SetPlayerPOINTS and GetPlayerPOINTS to no avail on changing the display from 0.
  7. I'm having an issue where my remaining stat points to be spent after a level up is always displayed as 0\. It was an error I had a while ago, but forgot about it until recently. I'm guessing it is hitting a catch of some kind to display 0, but I can't seem to find out why. The thing I was working on back then before it started always displaying 0 was changing all of my stat points to an integer so that they could be higher than 255\. I used this small tutorial to do so - [http://www.touchofde…55/#entry840123](http://www.touchofdeathforums.com/community/index.php?/topic/128404-moving-the-stats-and-items-above-255/#entry840123) I'm having an issue finding where it actually displays the number in the form, so I can't really… copy paste the current code I guess.
  8. Thanks a bunch ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  9. Hey there everybody, I did a few searches to see if anyone knew the default font on the buttons for the starting Eclipse Origins GUI and couldn't seem to find it. I really like the default GUI and I've had extensive practice in remaking images into new ones without them looking altered. There's a couple fonts that I can use that are similar, but not identical. So I was just curious if anyone knew the default font for the GUI was. On a side note, I'm sure there isn't, but are the PSDs or any kind of editable image files of the default GUI anywhere? Thanks in advance!
  10. I'm currently in the process of trying to make it so when you kill an enemy it steals an amount based off of the NPC/Player's max HP and adds it to your MP. I have tried a few things and seem to be failing and running out of logical options (for me). I'm really rusty… again, so it may be an obvious fix for some of you guys. Here is my line of code I'm attempting it with right now, which doesn't work. ``` Call SetPlayerVital(attacker, Vitals.MP, GetPlayerVital(attacker, Vitals.MP) + GetNpcMaxVital(mapNpcNum, Vitals.HP) / 5) ``` It's in the PlayerAttackNPC sub after the enemy has been killed. My current test NPCs have 25 health or 50 health. I plan to do this for the other subs for PlayerAttackPlayer, but it'll be roughly the same after I get this first part to fix. RESOLVED: ``` Call SetPlayerVital(attacker, Vitals.MP, GetPlayerVital(attacker, Vitals.MP) + (GetNpcMaxVital(npcNum, Vitals.HP) / 5)) Call SendVital(attacker, Vitals.MP) ```
  11. Kaejer

    Run-time Error 380

    Well in the NPC section I only have the defaults right now, I even replaced them with a fresh new EO download NPC folder to make sure. The only sprites I have put in are characters players can choose. Also it says "Invalid Property Value" when it's open, which is fine… I just don't know which property is invalid. The most recent things I was working on: Raising level cap to 999 instead of 255 (changed bytes to longs) Raising max stats to 32000 Altering starting class stats EDIT: Fixed this for one of the weaker monsters because for some reason the stats of my current NPCs went krazy and were in the 10s of thousands. However, it seems as though some are super gigantic numbers and still overflow. Is there any way to edit their stats outside of the actual game? -- Currently trying to figure out a place to put a catch where any stat higher than 32000 will be 32000. EDIT: Found it, just set it at initialization to equal to 32000 if it was greater than 32000, if anyone stumbles upon this error and can't fix it feel free to ask me how I fixed it.
  12. Kaejer

    Run-time Error 380

    Hey there, I just recently got back into messing around with Eclipse again. I've got a mostly fresh game with the exception of a few sprite replacements. I couldn't ever hit enemies for some reason so I figured I would look at their stats to make sure they weren't max or something insane. However, whenever I go into the NPC admin panel, I get run-time error 380 and the client crashes. What are common reasons for this happening?
  13. Have you tried these previously mentioned methods? > I believe the most recent version of Norton does not allow you to close it through task manager even with administrator powers. I guess it's a way to make it so viruses can't stop Norton even if they tried. I believe I had to remove Norton by going Control Panel -> Programs and Features or Uninstall a Program, find it in the list then right click and uninstall it. > Try running your comp in safe mode and uninstalling it there. (From Programs and Features) that way, norton is not running and cannot protect itself.
  14. Oh never mind, that fixed it. Thanks :).
  15. Alright, well another question then… does it ignore extra spacing on the sides? Because splitting them into a 16x16 grid I moved all of the sprites where they didn't break a barrier and they look a little better, but I'm still getting feet on top of my dragon heads.
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