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chamster

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  1. Whenever a shop is open the player cant move and whenever the player click on the Close shop button, nothing happens. Therefore the player is stuck in shop and cant move. Unless game is restarted… how can I fix it so the Close button works properly or even better Auto close when player move (like how the bank works) Resolved: Make sure the Close shop case matches.
  2. > Isnt it 3,33 healing per 2 sec? Cuz its like vital / time and it goes into interval > > > > **example** > > Time (second): 0 1 2 3 4 5 6 7 8 9 10 > > Vital Healed: **+3,33** +0 **+****3,33** +0 **+****3,33** +0 **+****3,33** +0 ** +****3,33** +0 **+****3,33** > > smtn like that? ahh, so the input value for vital is the Total outcome of Hp heal at the end of the tick.
  3. > Try something like Heal vital: 10, Duration to 10 sec and interval to 1 sec. So it should heal 1hp every sec. > > OR . . . check other engine code in HoT. ;) hmmm still getting same results…
  4. but it doesn't even happen. because it does the full heal on the first tick of the heal.
  5. So this problem deals with the Spells' Interval. When an Interval is set I only get the First interval to work than the Rest become 0's. **For Example:** **I set Heal vital: 20, Duration to 10 sec and interval to 2 sec.** **(1) This is what Happens:** Time (second): 0 1 2 3 4 5 6 7 8 9 10 Vital Healed: +20 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 **(2) This is whats suppose to happen ( I think):** Time (second): 0 1 2 3 4 5 6 7 8 9 10 Vital Healed: **+20** +0 **+20** +0 **+20** +0 **+20** +0 ** +20 ** +0 **+20** –---------> so for every 2 second it heals 20HP for a 10 secs... So its suppose to be HOT (healing over time) but instead **(1)** is what is happening…. Unless the system is working correctly and i'm just thinking diffrenet?!?! Plz help me and thank you.... Or am I inputing the values in the wrong place?!? Heres the HOT source: ``` Public Sub HandleHoT_Player(ByVal Index As Long, ByVal hotNum As Long) With TempPlayer(Index).HoT(hotNum) If .Used And .Spell > 0 Then ' time to tick? If timeGetTime > .Timer + (Spell(.Spell).Interval * 1000) Then SendActionMsg Player(Index).Map, "+" & GetPlayerSpellDamage(.Caster, .Spell, HP), BrightGreen, ACTIONMSG_SCROLL, Player(Index).x * 32, Player(Index).y * 32 Player(Index).Vital(Vitals.HP) = Player(Index).Vital(Vitals.HP) + GetPlayerSpellDamage(.Caster, .Spell, HP) .Timer = timeGetTime ' check if DoT is still active - if player died it'll have been purged If .Used And .Spell > 0 Then ' destroy hoT if finished If timeGetTime - .StartTime >= (Spell(.Spell).Duration * 1000) Then .Used = False .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 End If End If End If End If End With End Sub ```
  6. Hello everyone, Goal: I wanted to make it so that whenever an equipment is use than an animation is played, so A nimation on Equip ! Much like how an animation is played when you attack an NPC and PvP ( if animation is used), Question: How would i be able to script that into the the game? and is it done client side or server side? Thanks!
  7. chamster

    Error "429"

    I keep getting an Error note when I start the Client Engine, but Server Engine works fine. When ever I start the Client engine I keep getting Error: "429" Active X ca't create object… Please help. I am currently using Window 7.
  8. can u make a TUT for DD7 please?
  9. I haven't tired anything yet, cause i don't know how to make the boxes transparent, but i know that the boxes are ABLE to become semi- transparent.
  10. I know that The Character box, party box, option box, etc are able to be made transparent. But I can't find the TUT for it, so if you know where it is can you post it up please!
  11. There isn't really a "problem" but what I need help with is the Refreash of the Health Bar… So When I heal It heals, but the Health bar doesn't change value until I get Attack by an NPC. How Do I fix it so that when I use heal the health Bar change value at the same time?
  12. @wyvern640: > Use Photoshop, so use the Magic Wand on the background collor and so press delete, then save with ".png" extension :) done! Hmmmmm, seems like a lot of work…i've about 200 Sprite, 50 paperdoll (still adding), 30-40 NPC, is there a faster way of doing it?!?]
  13. The problem is that the Background color of my paperdolls aren't Transparent. This occurs for all paper doll–Sprites, NPC sprites, Animations, Equitable Items, etc... So how do i make it so that the background color of the paper dolls transparent?!? ![](http://www.freemmorpgmaker.com/files/imagehost/pics/272fdcdf57a6fbf1a7c95c30754ebb2a.PNG)
  14. @Deathbeam: > Weird i look at that k thanks, :)
  15. @Soul: > Please specify what version you are using from now on. Generally I assume either v2 or v2.3. > > Anyway, the appropriate sub is now Sub DrawAnimation. oh okay thank i'll look for it when i get home :)
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