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Joyce

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Everything posted by Joyce

  1. If it is, at least you know before you spent money on an upgrade!
  2. It's unlikely to make a difference in speed, seeing how it's declared only within the scope of your method. Doesn't mean you should not be able to take criticism on poor coding practices and improve though. Imagine if everyone just did their own thing "because it works right?" in critical software. There's a reason coding standards were made and why best practices exist. Criticism is not complaining.
  3. I'd put this in modConstants, honestly. ``` Const MAX_INT As Long = 2147483647 ``` Or replace it with ``` Dim MAX_INT as Long = 2147483647 ``` It's not a particularly good idea or best practice to declare constants inside a method, seeing how they can be run several times. A constant should only ever be declared ONCE during your program's flow. Redefining a constant a couple hundred+ times per second is not a good idea, I'm surprised VB6 even lets you do that.
  4. In general notebook processor can't be replaced as they're soldered to the motherboard though? You may want to be sure of that as well before thinking of purchasing a new CPU. Notebooks are generally not made to be upgraded.
  5. Are you sure you meant the A10-5745? All I can find is a mobile processor under that name (a quick glance, am at work after all.)
  6. I'm aware, unfortunately I am no expert on AMD sockets as all my machines run Intel hardware (even the servers do). If you're not sure about it I'd check the socket specifications.
  7. Pretty sure the FM2+ socket is backwards compatible, but not sure about FM2 being compatible with FM2+ processors. AMD is a bit odd like that. I know my old AM3 socket could hold AM3+ processors, albeit with some downsides.
  8. I wouldn't see that happening unless you took an axe to the server code and rewrote the majority of it to be optimal or even in another language that can deal with threading. But to be fair, I highly doubt most games that come from here will ever reach that number unless a metric ton of effort has been put in, and by then you'd already know the limits of your work and engine.
  9. Really? It's right here: https://github.com/EclipseEngine/Eclipse-Origins/blob/master/Binaries/server/eoserver.exe Sometimes downloading a zip from Github mucks up and doesn't include every file though. So that may have happened.
  10. That really depends on just how complex you're willing to go, and what it should do. That should be your first step, writing out on paper what you expect to go into the system and how you expect stuff to come out of it. Are there recipes involved, patterns etc.
  11. It wouldn't be too hard, assuming they only took out the UI elements for it. But you'd need to check the form code to see if there are any calls left that change the sprite or let you select one. As for movement speed, it should be in modConstants, both client and server-sided. Do be aware that changing this to anything that can not be divided by 2 tends to get really awkward.
  12. Joyce

    Patience

    I quite like the above one as well.
  13. What settings are you using to save it? There's various bitmap formats.
  14. Joyce

    Fight system

    You reprogram it to do so. Seriously though, this is not a simple change, and there's no easy tutorial to make it function as such.
  15. V1.02 I checked your log files, and found out it doesn't like being run from a network drive.. at all. It works fine running it from the local drive, but it seems to just ignore my mouse 90% of the time making it hard to click.. I can get it to work just fine in a VM though, for some reason.
  16. When I start the client all I get is a settings menu, the save button at the bottom does nothing and the background is a sickly green-yellow colour. Is that normal?
  17. I'm honestly more curious to know why they decided to go with Java than worry about the end of the world by paid features. (Honestly, if they were to sell tutorials or bits of code/extensions I really wouldn't care)
  18. It's definitely possible, but certainly not simple. The Event system is a rather big and confusing system, and the differences between 2.x and 4.x variants of the system are rather large. I doubt you'll find a tutorial on this at any time.due to the sheer scale of the system and confusing nature of it.
  19. My guess would be that it's related to those skins of yours. Not much we can do about that, honestly. You'd have to bring that up with whoever made that library and skin.
  20. Joyce

    [EO 2.0/3.0] Guilds

    I'm pretty sure this is command-based, not interface-based.
  21. > 1\. Is it normal that my Virus programm always wants to block this website and says it downloads Trojans to my Pc? May need to be a little more specific, as the website itself is fine on my end. Some people their profile pictures or links do cause issues at times though. > 2\. For Maps espaccialy, i aim for big larg Maps and a as good as possibel "Open" world. how i best Map? > > I heard you can Paint something and upload it as a "Map" with diffrent Layers, Or is it better to use tilsets, and if how to arrang them? One Long (top-bottom) tileset? a width (left-right) tilset or many small Tilesets, + i read about something if i use diffrent tilsets in the same map perfomance drops. The engine was never made with really large maps in mind, you'll probably run into trouble at some point or another if you end up going too large. The server and client will simply not be able to keep up anymore. Anyhow, by default taller slender tilesets work out better than wide ones. It never hurts to split them up into logical smaller ones though, so you can pick which ones you want in a modular fashion. > 3\. is there a Place where i can see image rules, like..how Many rows every Spell, Animation or Character needs, how width and big they are…how many styles a icon needs? Animations for spells can be any amount, you can change how many frames they are yourself in the animation editor, character and animation sheets can be any size as long as the right amount of characters are on it (or the right animation settings). If you mimick the settings the default images use you'll have a basic idea of what supports what. Icons depend on which engine, spell icons tend to have two different kinds, and some engines support multiple item icons or even animated ones. > 4\. Is there a good tool to create sprites (not the little bulky ones) that i maybe even can integrate in a sort of character creation? I don't really understand this question?
  22. It's not as simple as a single script, you'd need to mess with the source of the event system itself which is quite different between 2.3 and 4.0\. I doubt anyone has that laying around just ready to go, and even if they did it'd be a fairly lengthy ordeal. :P
  23. Have you deleted your shops? If you change the format on the server end you'll have to get rid of them.
  24. Don't change the names of the variables server-side, or you'll need to change them through the entire server code as well. Just change Long into Byte.
  25. … Look at TradeItemsRec. That's also part of the shops, and definitely not the same. :P (One uses Bytes, the other uses Longs)
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