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Zawk

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Everything posted by Zawk

  1. not really sure but i know it can be done, i found this on the web and it works on vb6 and all, it makes border opaque by about 40% or so, maybe you can find a way to use this for menus? not sure.. if you find out how, feel free to let me know… ;)
  2. gl, I had them for 6 years then had retainer for 4… It's painless, all you feel is pressure and a tired mouth from having it open for so long. :)
  3. problem is ive played all the zelda games and even in other languages… i still want to see a more "up to date" link... ;) perhaps he is in regular time going to school etc... one day some sort of enemy appears (something small ex; bug) all day he thinks about it... as he goes to sleep he has a nightmare he wakes up.. goes to sleep next morning goes back to school... 2 days pass and he thinks it was all a fluke and bam something happens again but deals with someone in the park...and the enemy he seen previously trying to attack it... a owl swoops down throws him a stick and tells him go! the world needs you.. or perhaps he gets warped back or something lmao >< would be cool eh :p
  4. Zawk

    Diablo

    heh ever heard of mythos? heard its a korean mmorpg that is kind of like diablo.. except full world and no lobby.. Just heard about it today, no clue about it… Personally I would just get Diablo III :)
  5. could you alleviate a little more on this? Like where you actually add this, are you talking about picScreen_MouseDown and sendata "attack" ?? which I think is in frmMirage… or am I looking in the wrong area.
  6. ok so after i tried to implement this I found out you had a typo… and didnt mention about making a new mod file.. soo thought i would say you could put the below in something like.. modEmotes ``` Public Declare Function SendMessage Lib "user32" Alias "SendMessageA" (ByVal _ hwnd As Long, ByVal wMsg As Long, ByVal wParam As Long, _ lParam As Any) As Long Public Const WM_PASTE = &H302 ``` he missed a C on the Public at the bottom, its corrected ;p and thank you unnown for this work, it has made my scripting life a little more easier. :)
  7. (We are using the default interface setup) Ok, so lets say 12 gold drops on the ground, I walk on top of it and press enter to pick it up. Notice the Gold entering the inventory tile/block. Now what I'm wanting to do is instead of it going into an inventory tile/block it is instead input as the amount into a Text form, so it would be like Gold: 12 instead of making it appear in the users inventory it would appear at the bottom of the health/Mana/XP bars except in a text form or in a Label… Lets say a Label called lblGold After doing this it would still allow me to have full inventory space and not take away one inventory tile/block... It would be as if I never picked up gold except stored in the "lblGold" block or database(whichever you wish to call it) Anyone know how to do this? :)
  8. imma keel Karma Miguu if you still have the files can you up them on rapidshare, mediafire is a pain right now… keeps saying wrong data code when downloading heh
  9. well what you do is make his feet appear more inward instead of outward when walking frontward… (lol) you could also show the appearance of a big toe but make it very soft so its hard to notice directly but still shows he has feet instead of a solid oval like object.
  10. heh i posted info about it on Ambardia server… it has to do with a internet socket used within a client..
  11. only way to improve is try and try again ;)
  12. nice, I'd love to see an animation of the walking
  13. they should put link in a futuristic scene for once ;)
  14. Zawk

    Regenbok GUI

    its 1024x768 I wanted to make it full screen so you can focus on it but still have the ability to tab out and keep a watch on your taskbar. I honestly don't like to play on a small screen, my screen resolution itself is over 1680 so heh.. and if you run in 800x600 you shouldnt be playing the game in the first place… its compat with the standard 1024x768 (if your blind) and normal gamers who play 2d games usually run in 1280x1024 I think you are right about the satin, I'm actually redesigning everything to make it look better, personally think its a little cheap but the template itself is good...
  15. Zawk

    Regenbok GUI

    I drew it on my tablet while looking at an old 1995 game interface, now as for the layout thats custom, and as for the little button parts its from a itemset that came default in eclipse (I think it did, if not its still a free tileset) its about 90% or so custom though ;) I'm thinking about replacing the buttons so it will be 100% custom…
  16. Zawk

    Player house?

    buying part is easy but allowing them to modify it based off of x,y restrictions…. not sure really how to go about doing it but it is possible and easy to do, it just involves sourcing in which I'm not to keen on.. to buy you just set a key to it and have the player buy the key and limit the key so once bought it disappears from the npc inventory.. now if you look further into this you can also make a house npc to show what houses are available and stuff too ;)
  17. its not working heh… im using Solar Eclipse Source only due to the fact that more comments is a good thing ;)
  18. sing or whistle or hum or you could do some coding and implement it to appear randomly when your "character" likes a certain song by going to a certain map more than another it would appear over the users head randomly but with a min 5 min in between max 1 hour. This would mean it wouldnt loop all the time. or you could build a custom synthesizer in game and code your own music system so players can make music ;)
  19. so far from those who has helped me or inspired me from chatting… MrMiguue BugSICK Tipsta Admiral Reguge Zultar I dunno anyone else really... so.. heh(meaning I havent had a good conversation with them yet)
  20. yes speech bubbles are possible and has already been done, as for how to do it check the tutorials. If it isn't listed you could request for help. As for click to attack thats possible too, just implement it with the click to move script and do some modifications and voila ;)
  21. Zawk

    Regenbok GUI

    yeah i actually have modified background and all on the client itself to correct this problem ;) Think I may remove the one scroll housing the buttons and add something differently and fix the bars themselves into something useful…
  22. I did ;) thats actually how I installed the additional directional blocking… and that is how I'm getting the error, or do you mean I'm suppose to individually install per bas then compile per vbp? I always compile on vbp though. You are suppose to unless laws of vb changed? :) btw i tried to Dim it but it wouldnt compile saying something about incorrect member. I ran it in test compile mode and it spat an error about the .Hide string in this thread. Edit after the above: Dimmed dir to zDir successfully ran into a bug pertaining to Next y before the Next X removed Next y compilation successful. Went and tried to full flood my ground with tiles to see if fill would work.. it appeared to work untill I saved which resulted in 1 tile rest of the ground black and half a char body with Special Chars (solid blocks) in character name... Here is the Buggy thing I have (see attached file) - sec its uploading Attached File: [http://rapidshare.com/files/241660746/BuggedAfterCompilation.rar.html](http://rapidshare.com/files/241660746/BuggedAfterCompilation.rar.html)
  23. but it doesnt work like that… I wish it did, the problem I'm having is when i try to drag it doesnt drag the internal box, so when i drag the internal box it resets back as if I didn't move the internal box... as if its fixed, however I dont see a setting that would limit this....
  24. Ok, so I added the client side correctly but when I go to compile I get the following error (see pic)
  25. ah ok, wasnt sure if i posted it correct area, sections naming is a little akward for me so heh .. Thanks for the move.
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