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Zawk

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Everything posted by Zawk

  1. head is a little oddly shaped, the ears are incorrectly positions. better if you just do the head then attach ears … (its what I do) they look like they have a bad back, straighten that spine and tell them to stand up straight for correct posture. Feet are a little bit weird as if its been binded.... foot closer to the viewer should be bigger than the one behind it... the guys chest looks a little bit too ripply like he doesnt have a chest bone and its just ribs. add a chest bone by forming the chest outward a little to make him seem more realistic sprite like... colors are good and all and do note that mspaint is your friend, use it wisely and stay away from Anti-aliasing programs when spriting! they ruin spriting and if you use them its in other words considered 2.5d spriting (half 2d half 3d...) a hybrid if you will.. look at the default sprites posted and look how they are in relations to yours... just do one position, the current position you are using isnt really like its looking right... so it must be looking south-east as a isometric sprite... if thats the case you will need to make one side slightly smaller than the other to give it depth and a isometric feel... Anyways.... night :) I got to find my sleep spot. heh.
  2. do note that it is a frontal view and paperdoll friendly. :) I'll see what I can do to improve it.
  3. turn airconditionar on freezing, put a box fan on the side of it and face fan to where it pulls air from vent to the computer casing. you should be able to shut it down (overclocking option that is)… if it doesnt work, disconnect all components except graphics card, monitor, keyboard and it should help saturate some of the heat in which the cpu could aquire... if this doesnt work you may have fried something - partial. You should then get it looked at or if you have a laser thermo reader, you could use that... to see if it really is over heating. I like the one I have ;) edit: forgot to mention that sometimes there is a cable which runs as a sensor for your core.. if you disconnect the sensor it can bypass case overheating sensor.... if your computer has it or not, I dunno. My cousin has one on his.
  4. ok so this is really my first try at a base sprite, let me know how you like it.. I found the sprite on the right but wanted to make one like it but in my own style while trying to preserve the one on the right, I loved the height and all so tried preserving it, took me a while because I'm slow. with a mouse… (yes I really did make the left one from scratch) ![](http://www.afterwave.net/images/Elf.PNG) Edit: Here is the Improved version from the above.. I took your suggestions on some things and improved it, hopefully its better. ![](http://www.afterwave.net/images/Elf2.PNG) The side sprites are hard to do :)
  5. sorry thought i would include whats needed to do this, i did some searching off and on and found out in order to connect to the sql server database to send data it requires MDAC 2.8, in order for the sql to connect it requires .net framework 2.0 hopefully someone can make this… personally I hate sql databases but meh, thats just me..
  6. Zawk

    Evening

    no he is wanting a 3rd option considered as , morning, dawn, night. 3 instead of 2… it's possible. ;)
  7. Zawk

    Pets possible in VB

    well for something to follow you, you should look into the attack code area of it.. i noticed if you define the mob not able to hit you but you hit it… it follows you everywhere. if you could use that and do some modifications to it then you can have your pet follow code ;)
  8. hmm heard you could throw away timers and add it in loops making a few + on performance and if you use timers to use QueryPerformance or whatever… (forgot the string) so it will not only be more accurate but a little quicker too... just note to never store anything in memory thats being used as bitblt, bitbltfx you store in the memory though heh... (just future tip...)
  9. ok so I'm wanting to make my own map editor and use with Eclipse, however what I'm wanting to know is… is if Eclipse is using the txt file form for maps example; [001] 1,0,0,1,3,3,4,4,4,4 1,0,1,0,0,0,4,4,4,4 2,0,3,1,0,0,4,4,4,4 1,0,0,1,3,3,4,4,4,4 1,0,1,0,0,0,4,4,4,4 2,0,3,1,0,0,4,4,4,4 1,0,0,1,3,3,4,4,4,4 1,0,1,0,0,0,4,4,4,4 2,0,3,1,0,0,4,4,4,4 1,0,1,0,0,0,4,4,4,4 (or broken up so each number is on a new line and file name represents the map# instead of whats in[=map#]) each number would represent a section on a tileset piece… only going up to 10x10 (if my map was set for 10x10) so say 2 was a tree stump, it would show a treestump in the position of the map where as 0 would mean ground and 3 could be a flower and 1 could be rocks and 4 could be a water tile... or is it completely different XD? Could someone explain how the map editor and save feature transforms the actual map file? and also is this map file only client side or does the server also render the file serverside and save the map itself to be read from in map folder? or is it different data than client side on the map files than on the serverside part? btw I'm posting it here since its to do with eclipse itself in terms of map mechanics..
  10. qbasic back when win 3.1 was just comming out. ;)
  11. no clue about java here so which is why I'm going to ask this question, whats difference between Java, JavaSE and JavaFX? Looks like you can make games in JavaFX but its a little slow, (then again it could be related to the coder) how does each one respond to one another and what is the chart looking like on what you can do in one but cant in the other etc.. Anyone know?
  12. Now, some of you have probably been wondering how to create a more custom GUI design and what I'm going to explain here is to show you how you can change your Health Bar into a custom Bar or tank or whatever you wish to use on that Health Bar. Do note, this is Health bar only but everything applies the same for the MP and XP bar! (Name ids for their form is at end of this post) Also, I'm not using pictures because if you can't follow this in full detail (you will not get lost, if you know what 1+1 is)… You should look into learning VB6 ebooks which is posted in the forums... **Tools Required:** Brain VB6 Two health graphics of same size and separate color, preferably red for full HP bar and dark Red for empty HP bar **Open up** _Eclipse.vbp_ **Double Click** _frmMirage_(under Forms) **Click once on your Health Bar** Under properties to the right it should say under (Name): **lblHP**, _it will be a transparent rectangle if you use default source._ Resize it to the same size and shape as the graphic you are wanting to use for your Health Graphic. now Please place the **lblHP** box in the precise spot you are wanting your Health Graphic to be located at. **Click on the Red Health Bar again**(where lblHP once was) You will select a rectangle that isnt transparent by the (Name): **shpHP** Press the Del(or maybe its Delete for you) key on your keyboard. **To the left in the toolbar of VB6 Program itself** Click on **PictureBox** Create the **PictureBox** on your _frmMirage_, again, in the precise spot you placed **lblHP** Without clicking off of the newly created **PictureBox** we are going to name it **shpHP** under the properties (Name) After doing this with the newly created **PictureBox** now named **shpHP**, in its properties scroll down in the window and select "Picture" the picture you wish to use for your Health bar. (again make sure its the same size as your "lblHP" and directly over top of it) After doing this you will go up to Appearance and where it says "1-3D" you will choose "0-Flat" There you go you now have your new Health bar Graphic! **But wait when you try it, it's not showing a back drop of it's emptyness!** You will want to name another **PictureBox** in the precise spot you placed **shpHP**, you can call it "sHPtank" (for Shadow HP Tank) Again you will want to select another "Picture" (Dark red one i mentioned above under tools required) Also make sure the Appearance is set to "0-Flat" and not "1-3D" under the properties box to the right. What you do now is right click on the newly created **PictureBox**, now called **sHPtank** Select, "send to back". save, compile. Voila! Fully functional Graphic for your Health bar! This also works for XP,MP bar too, the only thing that changes is that it isn't shpHP. for Mana Bar its: shpMP for XP bar its: shpTNL p.s: if you are doing a bubble, it will load its health horizontal instead of vertical, I'll try to find out how to make it show vertical later when I have time and post here, unless someone beats me to it. :)
  13. Warning - while you were typing 2 new replies have been posted. You may wish to review your post. lmao i agree
  14. those are just strings to start on, you have to learn to use them to create your stats window, if you add them how I typed them in they will not work :) search them in the source and look at how they are being used and then read up in the sadscript command list on a definition of how they can be used and search more in the source.. you will be able to make something with them. ;)
  15. dont go c, if you want c go c++, its a popular language in the gaming industry and very versatile. Personally I still prefer Assembly since almost no game now-a-days is made in pure Assembly and its freaking fast :)
  16. have you tried vb 2010? you could do that… or go vc++... if you want speed and only a community that knows how to program id say Assembly
  17. dunno if they are refering to the form or how to make their name and lvl appear over their head… meaning "in the form of" I'm going to guess and just say Their character name,lvl,class like in the top left stat window... I'm not 100% sure correct me if im wrong but you would use: Top stat bar: ``` IsPlaying GetPlayerName GetPlayerLevel GetPlayerClass GetPlayerExp ```One below Top stat bar: ``` GetPlayerHP GetPlayerMaxHP GetPlayerSP GetPlayerMaxSP GetPlayerMP GetPlayerMaxMP ITEM_TYPE_CURRENCY ``` Think those are the ones you would need to use to compose the system..
  18. another picture box… ok so im guessing an image isnt considered a picture box eh? also needing to find out how to make it refill vertical instead of horizontal on health and MP bars... looks good horizontal but for what im doing it wouldnt make much sense...
  19. wow this is nice! I noticed the elevators, does it also take you back down or only bring you up?
  20. I would but last time i tried this, it couldnt read 24,000px height files correctly ( missed tiles when mapping )
  21. ok so I have multiple tilesheets and would like to use them… how would you go about adding access to more than 10?
  22. nah it took like 5, thanks… I need to find a place to use the Character Stats button though... i missed it i found out... and do any of you know how to call a image on top of picscreen? i know you can do it with blt but the way I was doing it... wasn't working apparently..
  23. i think he forgot to set the stuff in the config file on client side….
  24. Ok, first and foremost you may not use this template for your own game as this template is built for Regenbok Online only. I made a template of how I'm going to develop my GUI and would like some input on the placement on things, of course there are some custom windows and stuff but please let me know if you like this layout or not. and What could be improved on it.. looks like I put 800x806, I was meaning to put 800x608… Made in MSPaint ![](http://www.afterwave.net/images/guilayout.PNG)
  25. Wait… You are wanting Each Char logged in displayed or the total of Characters logged in?
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