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Vus

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Everything posted by Vus

  1. Vus

    Actualize Runtimes

    Hi everyone, I wanted to test my game with friend, I sent him the game, he installed runtimes form this site, and it gave him error that he is missing dx8vb.dll, so could you please add runtimes for DirectX8 to download section as well because I think that lot of people will be using jcsniders edition? :)
  2. Vus

    New Eclipse Admin

    Gratz socuine :)
  3. @Socuine: > 0. You are admin now? damn :D 1
  4. Oh, sorry, I have read that wrong. My fault.
  5. Click on server, then players tab, right-click your name and click Make Admin. Then in Client, press tab. Admin panel will open, you will see staff like Map, Item etc. If you click them, editor for them will open. Hope I helped :)
  6. @Mortal: > You use the false image… use the one which i use here > If i use this picCharacter and this image for the tutorial so its logically that u need to use these 2 or ? ;-) Its image from old version of my game and it has nothing to do with issue I have. I just used it so you could see what my issue is. Image of item is drawn one 32x32 frame up instead of where the item is. If I use my image as example, I have to click red cross to unequip, but as you can see, axe appears to be more up.
  7. @Mortal: > Hm i changed nothing what have to do with the pictures hmm.. if anyone want send me the source and ill take a look or try it to unequip with right click No, the thing is, I see item equipped on the upper left, but it is when the red cross is. It is also where I have the cursor.
  8. We will all die before even reaching 10 000 :D 9185
  9. @Whack: > Works fine, only error I could see is that when double click an item to unequip it the image is still visible until you click a different button and go back to the character window. That happens to me as well Also, this: ![](http://img703.imageshack.us/img703/7470/bugnf.png) I have somehow managed to fix that on my old version, but I dont remember how, I figured out that I was missing one of the ".Top = EqTop + ((EqOffsetY + 32) * ((i - 1) \ EqColumns))" lines somewhere I think… :D
  10. "Next go to modDirectDraw7 Find in Sub DrawEquipment()" Um… Where can I find that in EO 3.0? It is now modGraphics, isnt it?
  11. @jorgeconquer: > In this version of eclipse the heal hp target isn't fix. i looked for the solution but it is only for eclipse 2.0 in E- Nightly doesn't work. doest it exist for this version? Are you sure it doesnt work? I think it should, but I can be wrong.
  12. @Socuine: > Looking good dude.
  13. @Yumi: > read the whole post. He paying .______. And where exactly do you see that he is paying in this? @Deathfissure: > Looking for a pixel artist who can do one or more of the following: > > Character sprites for 2 types of male (lean and/or muscular) > > Character sprites for 2 types of female (athletic and/or curvy) > > various item paperdolls (equipment, weapons, etc.) > > Enemy sprites > > If you can do anything on this list reply to this topic or pm me with example(s) of your work. The style that I'm looking for is kinda half anime half western, but I am willing to take other styles as well. Also the game is NON-isometric, working in Eclipse Origins. Thank you and I look forward to your replies.
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