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Sealbreaker

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Everything posted by Sealbreaker

  1. When trying to log in and getting to the point where it tells you that the entered data isn't correct I can't click the "back"-button where the text is. Maybe fix that ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Design etc. already looks really good. Keep going, -seal
  2. It's easy to turn it into a singleplayer game…But that just wouldn't make any sense... -seal
  3. But with normal maps that would be somewhat stupid… It would make sense if you added instancing though.. -seal
  4. The music is cool and the guy dances like a boss… But I still don't know where I could get leg seizures from when I don't move ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) -seal
  5. > liez. Real programmers use binary. These discussions tend to repeat themselves over and over again. Pick a language that fits your needs. -seal
  6. Happy Birthday! -seal
  7. > Hey bro FAST remove your download, you inluded src folder in installer There isn't anything to steal anyways since he hasn't 1 custom feature build in it, right? -seal
  8. Is this site supposed to be funny? No thanks. -seal
  9. You should really work on your mapping. A lot. Maps are too plain and stuff seems to be placed in a random fashion… -seal
  10. I don't know that IDE, sorry. I used codeblocks ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) -seal
  11. The "Java Eclipse Engine" ?? What is that? Eclipse is an IDE right? No engine, just a developing environment to help you develop your stuff in a language. And what exactly are you asking for here? -seal
  12. ofc opengl CAN handle transparency and for png-support there are libraries (libpng if i remember correctly). Also for fonts etc. so it can basically handle everything you need with the right libraries I think. -seal
  13. I started trying some stuff with c++ some time ago and directly used sdl+opengl… It was a pretty easy to use combination for 2d-stuff (never got further into 3d). And I think SDL is what most people use (correct me if I'm wrong) -seal
  14. You can start the server without gui in the background every time the user starts the game and change some stuff to make it look completely singleplayer… But why the heck would you do that? -seal
  15. The textboxes at account creation should be placed a bit higher. -seal
  16. For… your sprites? Like paperdoll items? What the hell do you want? -seal
  17. Nice progress, can't wait to see more ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) -seal
  18. How old is he? Mariuhana isn't that bad… It doesn't mean he gets addicted and you should definately not tell anyone about it. Just talk with him, like every good friend would. -seal
  19. Sealbreaker

    Fluidity

    I would call everything over 30fps pretty much fluid enough… Fps only becomes annoying to me when it gets under 24. -seal
  20. Yeah and maybe explain more of the technical side ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) -seal
  21. You have to make your own or adjust others for your needs. -seal
  22. Some little more information on the engine: - It uses java (as you can see from the icon) - It uses JWGL for graphics probably (As you can see from the cmd-prompt in the background (only if you've used/seen it before ofc) - It probably also uses slick And if I would've been faster I would've posted the images, but I didn't know if I was allowed to do so. (I guarantee for nothing because I am no developer of psithyroi, but this is just what I've seen from the screens) -seal
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