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Zetasis

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Everything posted by Zetasis

  1. I'm sorry to say Golf, but I have to agree with Abyss. These prices are pretty high even with a 30% off. I mean, EVENT SYSTEM (Event editor,a lot of custom wanted features,easy to upgrade) - 150$, for example. Really, $150 for an event system?!?! $20 for npc spells?!?! Well, good luck and I hope you the best, but how many customers have you had so far?
  2. Hmm I see your point Growl, but at the same time I bought a graphics pack from RPG Maker and I cant sell that. Its like buying an OS and then selling it, you cant go around doing that or at least not legally.
  3. Well thanks Xam. Anyways, It has been over a day since I have heard back from the possible programmer, who reached out to me, so I am guessing its a no go. :( Oh well, progress will continue and maybe someday I will have either the funds to hire a programmer or get a dedicated one.
  4. LMAO! I remember this guy frantically trying to get ahold of Golf so he could buy the engine and now he wants to sell it. Fetasho, you may want to check with Golf before you go selling his engine, especially at half price, not only is it rude but it is not yours to sell.
  5. Alright so a small update. There were a few people who didn't like the tree tiles that are used in the back part of the map so I edited them a little b it. I still have the originals so I can use them as well. Anyways, here is the map: ![](http://ascensiongamedev.com/resources/filehost/33d631e8885cc1d66720392a30d8cce3.png)
  6. That would be fantastic. I'm using a stock version 8 btw.
  7. Alright, so work on the first actual map in Life Forge has begun. It's not very large and its meant to be that way, there really won't be any reason to come back to this map once a player starts playing. In case you didn't notice, the plan is anyways, the player will actually start out with an unconscious sprite until the old man comes and wakes the player. Just thought that would be a nice little graphical addition. Anyways, here is the map: ![](http://ascensiongamedev.com/resources/filehost/b61e34426a5abe1faa857b61a715d13d.png) What do you think? All right for a starting location?
  8. Ahh I didn't think about the paperdolled items. Good point. Anyways, I like where the game is heading and it looks pretty sweet if I say so myself. I played for a little while but I kept getting terrible FPS which made it hard to play, sadly. I will log back in some time and check out all the new features. I like the boss mechanics but my favorite thing so far is the skill trees; just epic. Oh, and just saying because I use custom graphics as well, the encryption system would be nice to see in Skywyre. That is one thing I'm worried about is people stealing my graphics. I mean I know they're not the best but I did put alot of time and effort into them.
  9. ~Graphics Encryption~ Me and BeNjo were getting slightly annoyed of people downloading the game just to rip the graphics with no intentions of actually playing the game, so we encrypted the graphics. All Graphic Files are now .SKY files. No offense but I thought all the graphics were just RPG Maker graphics?
  10. Small Update: I started work on the first map of Life Forge and, sadly, had to edit my tiles. The current autotile/animated system in Skywyre is huge FPS eater so I had to convert some of my autotiles to normal tiles. I'm not a fan of having to do this because without animated tiles I feel like the maps a dull and boring but I gotta do what I gotta do to get this game made and playable. Hopefully in a day or two I'll have some updates with actual pics to show off. On a side note, I am currently in talks with a programmer. Nothing is set in stone as of now so I am not going to say their name but if they do decide to program for Life Forge I will be sure to update everyone on the plans we come up with.
  11. I don't know about hard but they are time consuming and require practice. I couldn't tell you how many times I have remade my tiles. I know I'm not the best artist but I am learning, and the best way to learn is to start doing it… right? :)
  12. Thanks Sky! I think one reason you haven't stolen me is because it would require a complete re-work of all your current maps. ;). Maybe sometime we can chat about working on something. I am in need of a programmer and you an artist, so yeah, I guess we will see. The reason I have waited so long to make a WIP thread is because I know how important first impressions are and I wanted it to be taken seriously. Anyways, thanks for the complements it really means alot, coming from you especially. TheExitin, thanks and I am also very excited.
  13. James, thanks for the feedback. I was aiming for a retro looking GUI, I didn't think it looked to bad myself, but I was wondering how others might feel about it so that helps. I will try to do some editing and see what I can come up with. As for the maps, I know they're not great. The maps are only intended to show off the tiles and sprites and are not part of the actual game. I didn't spend a whole lot of time on them since they are for example purposes but, be assured, the in game maps will look much better. Benjo, thanks for your feedback also. I don't have too much to go on as of right now so I thought including the default features in the engine might help bring in players and hype as well as letting people know what can be expected to some point. As Life Forge is developed I will update the feature list to include new and, hopefully, unique features. Coffeeraptor, because I have seen the art work for your game, your complements mean alot. Thanks man. Thanks for all the feedback and support guys. It is definitely motivating to say the least. Stay tuned for more updates.
  14. I plan on doing the hero/villain through events and quests, unless I can find a programmer to add a real system. Basically the idea is there will be quests and areas that players will only be able to access based on their good and evil points. I have also thought about doing something like instead of a class a player can choose between hero or villain, which would make quests and items etc.. only available to each 'class'. Although, I'm not too fond of the hero/villain class idea so I most likely won't be going that route.
  15. ![](http://ascensiongamedev.com/resources/filehost/5468496fa08bfd7f572a3c08904f11c1.png) Life forge is an ORPG designed to be what you make of it. The story is simple, you are found unconscious along a shore line by an elderly man who leads you to his home for shelter. There, the player soon realizes they have no memories, of course, and the world of Mythra is all new to them. From here, the players life is whatever they make it. A Life Forge, if you will. In the world of Mythra there is lots to do and be a part of. Players can become great and powerful hero's or, if they wish, villains and take part in quest's, explore dungeons, and have pvp battles in arenas. If a player decides they don't want to run around and take part adventurous deeds then they won't have to. Most of the items in Life Forge will either have to be crafted or used for crafting. If a player wishes then they can harvest all sorts of goods and create a variety of items. All of which they can either use for them selves or sell to other players. Guild and Player housing are also planned features for the game, giving players another little slice of variety and choices which will make their game play unique. Features. Not all are implemented and/or still in planning: Quests Dungeons Crafting, Planting, Growing, and Harvesting Projectile Weapons Blinding Spells Invisibility Spells Spell Casting and Projectile Enemies Custom Graphics(mostly) Paperdolled Items Zelda-Like Puzzle Systems Guilds and Guild Housing Player Housing I haven't started too much work on maps at the moment, mostly graphics, but here are some pics to give an idea of how the game will look. The tiles used in the pics are a very small portion of what I have created thus far. I have tiles for many types if scenarios and settings and I can't wait to put them to use and get creative. ![](http://ascensiongamedev.com/resources/filehost/33920078c9f516af306846450a59a917.png) ![](http://ascensiongamedev.com/resources/filehost/f740a57bcfa522b811b7377d79bb7795.png) ![](http://ascensiongamedev.com/resources/filehost/1fb5585a099caa1c51d5b5879d16b988.png) I'm not sure when a release will be but I will keep everyone updated on the progress. More updates and pic's to come. Any feedback is welcome and thanks for the interest.
  16. You need to run the runtimes installer and make sure your file destination is C:\Program Files (x86). That should fix your problems.
  17. Okay so I am simply needing to know how to remove an npc from the map editor properties through code. I have a summoning system in my engine but when a pet is summoned it sets the npc slot on the map properties to the petnpc. My idea is to remove the npc from the map properties after summoning a pet and just skipping the first slot for npcs on maps. Anyways, any and all ideas would be great. Thanks.
  18. Well I am going to download it but will this in anyways help with the FPS? I don't know about others but if I use auto/animated tiles my FPS drops to the low 50's and it seems that once the FPS drops to below 58ish events are either extremely slow or stop working all together. I really like this engine and have made alot of custom pixel and gui work specifically for this engine and it really sucks when I can't use my work to its full potential. Anyways, the engine is nice and I really appreciate the work but please fix the FPS issues.
  19. Better watch out Conker. I'm no professional so he may very well decide to go with someone else. XD
  20. I'll do it but I'd rather trade services. I'll do UI work for you if you do some programming work for me.
  21. The idea of player regions sounds pretty cool but how do you plan on giving them the ability to create it? Are they going to be given admin access but only on that map or will they have to put in a request to an admin to do so? Also, I'm not a fan of the inclusion of real-world currency. I've always felt that by doing so it kind of takes the fun out of a game, even if its free to play.
  22. Looks pretty cool. I especially like the projectile beam spells. Did you add a way to transform or did you plan on doing that through custom scripting?
  23. Looks good. Roof looks better also. I'm looking forward to playing this game some day.
  24. Zetasis

    New here

    Well at the top of the page there is a thing that says 'Eclipse Download'. That is where you will find the download. In this same area that you posted this topic, you will find a tutorial on how to use the engine. Here is a link in case you some how have trouble finding it. http://www.eclipseorigins.com/thread-85376.html
  25. Umm if you are reporting the sprites that keep moving that is most likely because they have been programmed to be animated sprites. Just search for 'Animated' in the client source and you will be able to remove/add any sprites you want.
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