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Alatar

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Everything posted by Alatar

  1. @DarkBeast: > Look now this is showing what is wrong be patient please @Deathbeam: > CLIENT SIDE > > Download attachments and copy from Guild Menu.frm picGuild with everything in it to your frmMain. > Now add Guild.jpg to \data files\graphics\gui\main :)
  2. Alatar

    Guild Pic

    Did you created the picGuild in frmMain?
  3. @MrMiguu: > I want to implement the old animation system. I don't want to try and remember. Any of you _old_fags have the old PV source? Or at least the animation file (to customize exact frames and etc.)… I've found this in some old files. http://www.mediafire.com/?ddjmueenky856i9 Nice to hear that you're working again on this :)
  4. @kapsel598: > next error: > http://postimage.org/image/lgkm5yg9n/ @or3o: > This tutorial works on the assumption that you made a skill called fishing with the weapons proficiencies tutorial but it can be very easily modified for any resource related skill.
  5. Blt the currency text a little higher in modDirectDraw7.
  6. Alatar

    Error Opening

    Have you installed the libraries?
  7. Alatar

    Item Description Image

    You need to edit Sub BltItemDesc in modDirectDraw7. Edit. Oh! I've just noticed the _"Note: i use Jcsnider's DX8 engine so maybe there are easier ways than in EO v2.0"_. Sorry what i've just said was for EO. I haven't downloaded jcsnider version so I can't help for now. Sorry :embarrassed:
  8. Err… more information could be useful, like... what have you done to get that error? what have you edited?
  9. @gooby: > Then it would only hide my paperdoll for ME. What about the other players? Think about it. If you make such a check in the way that the client display YOUR paperdoll, it will hide it for everyone using that client.
  10. In that case you could make something like check the player name, if it's you then hide paperdoll stuff.
  11. So… you're drawing the maps on photoshop and then loading directly from the client as a picture background?
  12. @nneader: > How to make an item that cannot be picked up by anyone except an admin. > > One other idea concerning the subject….. > make another type of animated item that is below the player's character. For example a campfire... > Again, the key to this is scripting it so that no one can pick up the item except for the admin. Find when a user pick-ups an item and make a check for that TYPE of item involving the Player.Access thing. @nneader: > **"sub render_graphics and swap player and item blting (drawing if u have CS:DE)"** > > Is this server side? Client side? both? > > Thanks! Client-side is where graphics are displayed.
  13. What you need to do is that when a player is going to be shown on screen make a check. If it has the showpaperdolls desactivated then do not blt the proper graphics. You have to do this with other players rather than just with yourself. Check the dd7 for when the client is drawing other players.
  14. Check Eclipse Dawn, that custom version has multiple characters.
  15. Ohhh! I remember that project. Too bad to hear that Nintendo closed it, didn't knew that. I though that it was abandoned as many other promising eclipse projects around :/ PS: What happened to Elandor's Chronicles?
  16. The main concept is simple even if Stein has changed the constants to enumerations. Look on ED how he managed to do it ("User" holding "Players") and give it a try on your own.
  17. Try to read a player .dat and check manually if it has difference between a new one created on the new source, maybe there's something missing (I'm saying this because the only time I've experienced an error like yours was when I've forget to store the .sprite variable in a playerrec (long ago), and I've figure it out checking manually the .dat)
  18. Hmm nope. And players are having errors with maps created on the new version (original ones of the new version)?
  19. Have you checked both modTypes.bas files? From both versions I mean, the old one (eo) and the new one (eo fixed)?
  20. Hmm, do you even know what are you doing? The error shows up that the .type is not making reference to anything at all. Is there a 'With' over there? I don't remember.
  21. ![](http://www.decalsplanet.com/img_b/vinyl-decal-sticker-15236.jpg) (?) 1!
  22. Hmm that number (100,663,296) results higher than bytes and integer max values but smaller to the long max parameter (2,147,483,647). Have you edited your mapnpc() type?
  23. I've just downloaded and tested it for a few minutes and looks promising :D I have to say that I've got the music-path-name-too-long error and I've found this weird transition on map-warping. I've made a gif as it's more easy to explain what I've just seen: >! ![](http://i50.tinypic.com/10sgqoi.gif)
  24. @aqleus: > Update your whole system from v1.1 to v1.2 ? Hmmm, I'm going to be honest with you. I don't have the motivation to make another tutorial like that :P The source is there, you are free to search for the changes made and apply on your own system. I wont add new content so this is probably the final version (of content, not bugfixing).
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