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Roujo

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Everything posted by Roujo

  1. That you can make by giving the item on login to any new player. First, you should install [http://www.touchofdeathforums.com/smf/index.php/topic,28174.0](http://www.touchofdeathforums.com/smf/index.php/topic,28174.0). This adds plenty of good functions to your Main.txt. I've been recommending it over and over with each question I answer. Once that's done, you simply add this command in the OnNewChar Sub: ``` GiveItem(index, Item Number, Amount, Durability) ```You need one of these for each item. If you want, you can even make conditional statements like "If the player's class is Mage, give him a staff. Else, give him a sword." Have fun! 'Hope I helped! Roujo
  2. I know! Pick me! Pick me! =D For the following code, you'll need [http://www.touchofdeathforums.com/smf/index.php/topic,28174.0](http://www.touchofdeathforums.com/smf/index.php/topic,28174.0). It includes some functions, TakeItem in this case, that are really useful in any game. Now, for the code. Put this in the case of your scripted item: ``` ItemNb = ITEM INDEX/NUMBER Drop = AMOUNT TO DROP If CanTake(Index, ItemNb, Drop) Then Call TakeItem(Index, ItemNb, Drop) Call SpawnItemOnMap(GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index), ItemNb, Drop, 1) Else Call PlayerMsg(index, "You don't have enough of that to use it!", BRIGHTRED) End If Exit Sub ``` Don't forget to replace ITEM INDEX/NUMBER and AMOUNT TO DROP by the appropriate values, and you should be good! =) 'Hope I helped! Roujo
  3. You can also try this, it's very good: http://www.touchofdeathforums.com/smf/index.php/topic,28174.0 The instructions are well explained, so it's easy to install and use. 'Hope I helped! Roujo
  4. Well, I don't see it in the SadScript Database. I don't think it's a valid function… Maybe it'll be in EE3.0 XD Well, if ColorPlayerName doesn't exist, I don't know how you can do this short of editing the Source Code. Sorry!
  5. Actually… You just press Enter to pick up items. It should work, anyway.
  6. Maybe the admins are going to actually _delay_ EE3.0 so that we can beat "Get to 1,000,000!". Can you imagine that? XD
  7. MyWorld, I've played it quite a bit and I like the way players can shape the world around them. Truth be said, I don't know much about the others… I'll go check them out, and I'll be back! ^^ EDIT: Wow. WoH looks really promising... Too bad I can't cast two votes, 'cause MyWorld would stay there... Oh well, WoH gets my vote! =)
  8. I agree with unnown, it's going to help you _a lot_ when you'll be using Eclipse. The script is fairly simple, so I'm sure you'll be able to do it! =) > "Give a man fish and he'll eat for a day. Make him learn fishing and he'll eat for his whole life." Or something like that… ^^
  9. True… I hope he did this on purpose. Either that or it's a wonder he can use e-mail. XD
  10. @Everyone: I have tested this, it _is_ virus free! Feel free to test it! @SnowCap: I was able to connect! =) Good luck with your game! (Again!)
  11. That's the way to go! You'll get better results this way than just by posting a download link. (^_^) Small problem, however: we can't use 192.168.1.166 to connect. Adresses that begin with 192.168 are local area network adresses, so we can't use them over the Internet. Go to this site to find your adress: http://www.whatismyip.com/ You might have to Port Forward for this to work, though… If that's the case, see this topic for help: http://www.touchofdeathforums.com/smf/index.php?topic=94.0 Good luck with your game!
  12. Ok… The following anwers would use the SetPlayerSpell and GetPlayerSpell commands. ^^ 1) To make someone have a skill at Lv1, you would have to add it when they first log in, then put set a variable somewhere that says you gave him the skill so that he doesn't get it again the next time he logs in. 2) You could give him a skill while in the PlayerLevelUp. It would check the class, check the level and add a skill if appropriate. 'Hope I helped!
  13. Could you tell us what was the problem, and how you fixed it? It would help newcomers who have the same problem you had to fix it, too. (^_^)
  14. About your freezing problem, that happens when you are out-of-sync with the server. The Map Editor can be a cause of this, but lag between the Client and Server can also cause this. What happens then is that the Client-side character steps on a teleport event (or goes outside the map, in the case of a switchover) and waits for the server to send the data. However, the Server-side Character _isn't_ not on a teleport event or outside the map, so the server never sends the data. Warping is the way to go, then. You can make a /refresh command that warps the player at his current location. This permits players to "unstuck" themselves. The command would be like this: ``` Case "/refresh" Call PlayerWarp(index, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Exit Sub ``` Put this just before the /warpto command in Sub Commands (index) and you should be good to go! ^^ About the dark and discolored colors, yeah, that's nighttime. =P You can use /daynight to change it back to day. =)
  15. Uhh… Step 3 is when you start your server... I doesn't involve downloading at all. Can you check the error you are getting so we can help you better?
  16. Websites tend to detect this kind of stuff. For example, one of LilCheatah's referals got cancelled because of inactivity… =P
  17. As unnown said, running the server from a webhost is pretty much impossible unless they specifically say you can run executables from their servers. In the case of free webhosting, that's highly unlikely. As an alternative, if you don't want to host the server yourself, you can ask a fellow Eclipser to host it for you. I don't know how much success you would get with that, but if you want free hosting, I think those are your options unless you find some site that offers you this service. Good luck!
  18. I find it cute! =) Good luck with that!
  19. About the Vampirism and Lycantropism, no problem at all. For the CTS, I'll find a way, but I don't know how to do it right now. EDIT: Nevermind, I'm backing down, we sorted it out. The Scripter space is still up for grabs! =D
  20. Applying for Scripting ^^ What do you need from me?
  21. Roujo

    Controls?

    F1 is Admin Panel F2 is Health Potion F3 is Mana Potion F4 is Guild _creation_ menu F5 is Guile _management_ menu I think that's it for the F's =P To change these, you have to go in the Eclipse Source Code, so you would need a VB6 compiler and some patience. =P
  22. I think what he meant is more details about the game, what it's about, what you need in terms of scripts and maps… =P
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