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Southern

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  1. Make sure your scripts are on, on the server go to control panel and turn scripts on. That should do it.
  2. Like Riney said you need an End Select, not End Sub so it would be like this example… ``` Sub ScriptedNPC(Index, Script) Case 0 Call PlayerMsg(index, "Hello adventurer! I need you to go kill 10 squirrlls.", 4) End Select End Sub ```
  3. I did read…and I do know that some do have credit, but other's dont. The ones that dont have credit on the tilesheet's, could have it somewhere else on their website's.
  4. Why dont you stick your xp hard drive, in your vista computer as a slave, and get them off that way?
  5. Good for pokemon and people that dont know how to make tilesheets. (even though its not hard at all, just takes time) Anyways, like I said, good find. Just really you need to give credit were credit is due. You have no right to post other people's work without giving credit to them. Even though it is on google, doesnt give you the right to use their work without their permission. You should really put the website you got it from, and who made it under each tilesheet. Also you should get writen permission from the people that made this work.
  6. dont thank me, thank the eclipse team for making it possable in 2.7 :P
  7. I dont get what you just said, sorry man. All I know is that main music, is in Eclipse 2.7, and you DONT need visual basic 6 to get it started. So, maybe your way is better but who knows. All I know, is that when people play my game, they cant change anything. Everything is locked down. Plus they can disable the mainmusic if they wanted to. I did all this basicly through scripting because I dont have vb6 anymore. Since I have lost vb6, I have come to find out that everything that I need/want to be done, can be done with scripting. I have made a visual bank with sadscripting, npc's fighting npc's through sadscripting. I have also made it so an item can either only be worn by male's or just strickly females. Everything you want done to Eclipse can be done through scripting.
  8. Na, I hid it to hide my password xD (I took out devilonia, and put in my password, so I wouldnt forget it) And your welcome, It works, cause I use to ;)
  9. @Sigait: > The code for it does exist but it doesent play music so if you want that option all you have to do is using Visual Basic 6 and start coding. > > Sigait. ROFL, yes it does. All you need to do man is put the "VBMP.ocx" in the client. (were everything else is..(not in a folder)) Then go to your config.ini and add in MenuMusic="Music" Here is a pic ![](http://i293.photobucket.com/albums/mm49/Hatetherap/OWNED-1.png)By the way this is 2.7 (Ohh and you can get the file from inside your Data folder.)
  10. that is very true :P Sorry, got alot on my head, not thinking well… Sorry
  11. you can have a tile apper for a couple seconds, then have it go away after a certain amount of time. It would be a very long code, but it can be done with scripting. It might look a little choopy. Like have a tile apper for 20seonds, then disapper…for another 20seonds and have it move across the screen. But like I said, a very long code.
  12. http://www.touchofdeathforums.com/smf/index.php?topic=35680.0 Actually no i'm not. Just go by the script for help. It helped me out alot. ;)
  13. @westin444: > [http://armoredandspikedgemcraft.tk](http://armoredandspikedgemcraft.tk) > > this is cool Dude that is cool >_> thats a first for me, usely i'm smart and ahead of the ball. Nice find ;)
  14. Dang…someone find me that crack pot, Harry Potter, to take care of the troll. About the new people; they come because they think it will be easy to make a game...but they forget, if everyone is making their own game...who is going to play it? There is only so many nerds and geeks in this world.
  15. Call FireArrow(index, Arrow, Dir) Sinc you are trying to learn and get better at scripting, I'll just post some commands, that I use. For the rest I would tell you to make some subs and stuff about like. Were the scripted npc checks to see if the person it attack has moved closer to him, then if so have the npc run away, fire, runaway. Or have it so he run's away till he is x amount of space's away then fire's again. Or if the person is attacking him, have it check to see that and if so have the npc attack him with a diffrent attack. (Really not that hard, just alot of checks)
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