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Roujo

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  1. @My brother: > I'm working on my new project on Eclipse Origins. > > I can put potions and the starter skills on my quickslots (f1 to f12) and use them. > But when I create a new skill, I can put it on a slot (ex.:f2) but I can't use it, I have to go in skills and double click on it. > > Can someone help? P.S: That was my brother posting this, using my account… He just made an account, his name is Nynouchka, and he'll be taking over this topic. =P
  2. Roujo

    I am wasted

    OMG! The GoShopping command! I didn't know it existed! =) This is really helpful, thank you! Roujo
  3. Roujo

    Working on mining

    Cool! I didn't know it did that. ^^ My bad! Roujo
  4. Yeah, I think everyone got that. (^_^) Something funny: When you use redirection with programs like UltraSurf / Your Freedom, those ads say you live wherever the proxy is and then claim that "YOUR PRIVACY IS UNDER ATTACK!!!", even though you live thousands of miles away! XD
  5. Roujo

    Working on mining

    Actually, OnNPCDeath doesn't kill an NPC, it is called when one _is_ killed, though. We're trying to find a way to kill a Scripted NPC by script. Like a way to tell the NPC to self-terminate. XD
  6. Roujo

    I am wasted

    Uhh… That's a source edit, right? Is there a way to do this without editing the source?
  7. Roujo

    Wisdom teeth

    I just got mine removed last week -all 4 - and oddly/luckily it healed so well that the next morning I woke up not remembering that I had stitches in my mouth. The taste of blood brought me back to reality, but otherwise I was up and about. I'll send you good waves of energy so you can heal soon! A month is a long time to keep from talking too much. =P Warning - while you were typing a new reply has been posted. You may wish to review your post. @Zetta: > ha. that sucks. Whats worse is when food comes out of the stitches . Yeah… That's a problem. XD And you can't brush there too hard to take it out 'cause it hurts... Oh well.
  8. Yeah, it would get a little very code-heavy, but it would work. Here's a workaround, however, which works if you allow every Pokemon to evolve at the same levels - every basic pokemon evolves to stage 1 at level 35 and then at level 70, for example. ``` ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Dim Levels Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Levels = Levels + 1 Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop If Levels = 1 Then Call MapMsg(GetPlayerMap(Index), GetPlayerName(Index) & " has gained a level!", 0) Else Call MapMsg(GetPlayerMap(Index), GetPlayerName(Index) & " has just won " & Levels & " levels!", 0) End If Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) 'Pokemon Evolution Script by Roujo ^_^ Dim Level Dim PokeNum Level = GetPlayerLevel(index) PokeNum = GetPlayerClass(index) Select Case Level Case 35 Select Case PokeNum Case 1 Call SetPlayerClass(index, 2) 'Because Bulbasaur evolves into Ivysaur Call SetPlayerSprite(index, 2) 'This implies that your sprite sheet fits Pokemon Numbers =P Case 4 Call SetPlayerClass(index, 5) 'Because Charmander evolved into Charmeleon Call SetPlayerSprite(index, 5) Case 7 ... //And so on and so forth 'till Case 459 Call SetPlayerClass(index, 460) 'Snover to Abomasnow, last know Pokemon to evolve. Call SetPlayerSprite(index, 460) End Select Call SendPlayerData(index) If GetPlayerClass(index) != PokeNum Then Call PlayerMsg(index, "You have evolved into " & GetPlayerClassName(index) & "!", 9) End If Case 70 Select Case PokeNum Case 2 Call SetPlayerClass(index, 3) 'Ivysaur to Venosaur Call SetPlayerSprite(index, 3) Case 5 Call SetPlayerClass(index, 6) 'Charmeleon to Charizard Call SetPlayerSprite(index, 6) Case 8 ... //And so on and so forth 'till Case 444 Call SetPlayerClass(index, 445) 'Garbite to Garchomp, last know Pokemon to evolve to Stage 2. Call SetPlayerSprite(index, 445) End Select Call SendPlayerData(index) If GetPlayerClass(index) != PokeNum Then Call PlayerMsg(index, "You have evolved into " & GetPlayerClassName(index) & "!", 9) End If Case 100 Call PlayerMsg(index, "Congratulations!", 9) Call GlobalMsg("Player " & GetPlayerName(index) & " has reached Level 100!", 9) End Select 'End of Pokemon Evolution Script by Roujo End Sub ``` It's been a while since I've played Pokemon, but I found the info in on [this website](http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_evolution_family). I even added an Evolution Message, plus a special Level 100 message. =P Use them if you want to! ^^ Anyway, I hope this helps! =) Roujo EDIT: Changed the comment marks from // to ' –- It has been a while since I've played with SadScript XD
  9. Roujo

    I am wasted

    I'm not sure that Shopkeeper NPCs work, actually… The only way I've been able to open a shop window is through the Shop tile attribute, so if your trying the NPC way, this might be your problem. If not, reply back, you'll find help! =)
  10. Roujo

    Working on mining

    Well, you would have to tell the NPC to disappear, as it won't do it on it's own. As for the function that does that, I'll take a look and see what I can find. ^^
  11. You can simply put it in Sub PlayerLevelUp(Index), just before the End Sub, at the very end. ^^ Also, you could post your topic in the Questions forum next time. =P That way, you might get an answer more quickly AND your posts would count towards your total. ^^
  12. Uhhh… Thanks for the win, but I believe Squiddle should win. He has a speed of 1.05 seconds per click, which is _faster_ than Anna Commena's 1.25 seconds per click. The thing is, we're not talking about clicks per second, we're talking about the amount of time it takes to make one click. In that case, smaller is better. =) Anyway, that's the way I see it ^^ Roujo
  13. The fastest clicker is Squiddle, so he's the one who's gonna finish first. Explanation: The time starts ticking with the first click and ends with the last click. So when it is said that Anna Commena can click a mouse 5 times in 5 seconds, it means that the last click is made at the 5 second mark. This means that there are 4 intervals between the clicks (5 clicks) in 5 seconds, which amounts to 1.25 second per click. Here's the summary: Anna Commena: 5/4 = 1.25 seconds/click Admiral: 10/9 = 1.11 seconds/click Squiddle: 20/19 = 1.05 seconds/click Therefore, with an average clicking speed of 1.05 seconds per click, Squiddle would be the first to reach 40 clicks. ^^ Case closed, am I right? =) Roujo P.S: I beat you all, I can easily do 6 clicks/second, and that's 0.166 second/click. ;)
  14. Yep, I have Diamond edition, if I can just find my CD-Keys… =P This might be a problem, actually. XD Anyway, I'm looking forward to seeing the module! =) Roujo
  15. Roujo

    Lag in 2.8

    Ok… So _that's_ it. =) To "solve" this in 2.7, I added a /reset command that warped the player to his current server side coordinates. Well, it may be a bit laggy, but the fix works! I haven't had out-of-sync since 2.8, now that I think of it. We'll just have to wait 'till the kinks are ironed out. ^^ Roujo
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