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Octohunter

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Everything posted by Octohunter

  1. The eyes are creeping me out. Try going with an eye style similar to RMXP/RMVX to give them more depth and feeling.
  2. When I first looked at this thread, I thought, "Hey, Moonvale tiles!" I like the newest one, though the dirt seems a bit off; maybe add a few extra oval things to fill in some of those empty spaces.
  3. OK, so, seeing as I have a lot of questions about EO's source, I've decided to consolidate them into one topic. Question 1: What determines the Map. value in the client source (e.g. Map.MaxX, Map.MaxY)? Is it possible to substitute the Map. value for, say, GetPlayerMap? I'm asking this because I'm trying to make edits to one map affect another to make mapping easier. So, anyone have knowledge on this?
  4. No, you don't. You can simply copy your sprite sheet over, resize every frame's canvas size, PD your weapons onto that, and, in theory, it should be good to go. Example: [![](http://www.freemmorpgmaker.com/files/imagehost/pics/29c96e548482ccc512b0282c748a58f7.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#29c96e548482ccc512b0282c748a58f7.PNG) ^sprite (32*32 canvas) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/180d58f27a8555071c8ac7ba220d5c43.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#180d58f27a8555071c8ac7ba220d5c43.PNG) ^paperdoll (48*48 canvas)
  5. Yes. The theory is to resize the whole canvas for each individual frame of the sprite, making sure that the sprite is still in the middle, and draw the paperdoll items on top of that. If you're confused, here's a picture. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/ce92cbad9a957be40952bab21fb756d0.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#ce92cbad9a957be40952bab21fb756d0.PNG) ^32*32 sprite on a 48*48 canvas However, this is just a theory; I make the entire sprite canvas that size from the beginning to get rid of any issues that may come up.
  6. THANK YOU. I really didn't want to muddle through this on my own, so thanks to both you and Murdock.
  7. You should make it retro/8-bit. That would be epic.
  8. Octohunter

    Zombie

    We need more information about your game, such as the style you're using (RMXP, Breeze, RMVX, etc.)
  9. Here you go. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/a9fdacce6b21a28a1d5247f62bb19725.png)](http://www.freemmorpgmaker.com/files/imagehost/#a9fdacce6b21a28a1d5247f62bb19725.png) These were originally going to be the Dimension Crossing sprites before I redid them.
  10. @Robin: > I really suggest Seb to anyone serious about bringing on a freelance worker. Worked with him for years and his creations always manage to blow me away. His work has helped keep the creativity alive in the Mirage scene for over half a decade. > > (and you should totally hire me to program in anything he makes.) I didn't know you were hireable. That work looks amazing, though. Gotta love those Overworld Online character sprites, especially the first one.
  11. Finally, something made with Game Maker. :D I love the concept of not having a weapon. If I may make a suggestion, though: code in some sort of trap system that the player can trigger to hurt enemies, like luring foes through a projectile trap or a hidden pit. You could also goad enemies into hurting other enemies (like dodging shots that one enemy fires and getting other enemies to run into them). That would require much more thinking. I am also somewhat proficient in GML; it was the first language I learned. You're probably better than I am, but if you need help with something, I could take a look.
  12. That's what I do. It makes everything look much better and more consistent.
  13. He's pillow shaded, with colors that are too close together on the color wheel.
  14. You know, I had a feeling just from looking at this topic that Rush was made with GML xD Game Maker is great for people who want to get into programming.
  15. > Have him as the God of creation. People worship him by putting gold and weapons at the base of the statue which mysteriously disappear when no one is looking. ie, a place for me to get free loot. (From World of Azure subforum) I'm totally going to do this.
  16. OK, I've put this off for long enough. I've tried and tried to both program and sprite for a game, but real life is getting to me and I'd appreciate some help, especially on the tilesets, seeing as they are my weakest area. Dimension Crossing is a 2D puzzle ORPG based off of a dual-dimension world, where players can use a skill to warp between two similar dimensions to solve problems (e.g. a massive rock is blocking a dungeon entrance in Dimension A, but the rock is not there in Dimension B, allowing you to warp to Dimension B, walk past the phantom rock, then warp back and enter the dungeon.) Now, to the job description. You must be able to draw tiles that fit with the sprites, which are semi-retro styled and drawn in 16*16, then resized to 32*32. Here is an example: [![](http://www.freemmorpgmaker.com/files/imagehost/pics/2179a129d00cd6b1f8797741e7fe6e4d.png)](http://www.freemmorpgmaker.com/files/imagehost/#2179a129d00cd6b1f8797741e7fe6e4d.png) You should also be able to handle a moderate workload; I will try not to bombard you with requests, as long as you work in a timely manner. One more thing: You should try as hard as you can to USE CORRECT SPELLING AND GRAMMAR. Many times, I've opened a game development topic page, only to close it within a matter of minutes when the developer does not even attempt to use correct writing. When you're playing a game, and you see "Sword" spelled as "sord", it tends to detract from the professional aspect. If you're interested, PM me with an example of your work. The topic for Dimension Crossing is located at http://www.touchofdeathforums.com/smf/index.php/topic,73365.msg786932.html#msg786932.
  17. Today, I attempted to code a 360-degree line-of-sight function into a vanilla copy of EOV2. However, when I tested it, it works very rarely, if at all. Here's the code. ``` If TempPlayer(index).targetType = TARGET_TYPE_NPC Then If Not isInRange(Range, GetPlayerX(index), GetPlayerY(index), MapNpc(mapNum).Npc(target).x, MapNpc(mapNum).Npc(target).y) Then PlayerMsg index, "Target not in range", BrightRed End If Run = (MapNpc(mapNum).Npc(target).x - GetPlayerX(index)) / Range Rise = (MapNpc(mapNum).Npc(target).y - GetPlayerY(index)) / Range Else If Not isInRange(Range, GetPlayerX(index), GetPlayerY(index), GetPlayerX(target), GetPlayerY(target)) Then PlayerMsg index, "Target not in range", BrightRed End If Run = (GetPlayerX(target) - GetPlayerX(index)) / Range Rise = (GetPlayerY(target) - GetPlayerY(index)) / Range End If For r = 1 To Range If Map(mapNum).Tile(GetPlayerX(index) + (Run * r), GetPlayerY(index) + (Rise * r)).Type = TILE_TYPE_BLOCKED Then PlayerMsg index, "Your attack hit the wall!", BrightRed Exit Sub Else If TempPlayer(index).targetType = TARGET_TYPE_NPC Then Call PlayerAttackNpc(index, TempPlayer(index).target, GetPlayerDamage(index)) Else Call PlayerAttackPlayer(index, TempPlayer(index).target, GetPlayerDamage(index)) End If End If Next ```
  18. Do you mean "you shouldn't trace the outline", or "you shouldn't JUST trace the outline"? And how can I improve the shading?
  19. Bam. Eyes. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/b453f959202c81fcbeaf26344b50f3c5.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#b453f959202c81fcbeaf26344b50f3c5.PNG) Turns out, the eye style I abhorred for my other project work okay with this style.
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