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PD

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Everything posted by PD

  1. Looks delicious? If I could use that term :P
  2. > needs alot of improvements small changes make big difference Like? … I like the 'Dead Ville' logo, not the best but there is something about it that I like :)
  3. Death's coding sucks. Don't hire him! Joking aside, Death is a nice guy and fairly capable. Hire him! :)
  4. I like that. I like how the menus pop out.
  5. Can we run and jump around roof-tops?
  6. I want to criticise this but I can't think of anything. I quite like it :)
  7. I think you made a mistake, Pokemon*. Good luck with your fake-a-mon project :)
  8. If you ever decide to use BASIC, give me a shout :)
  9. Looks crap, redo it. Joking aside, I really like the graphics. They give off a retro vibe and as Wing said, I think the bottom of the trees need to be re-done.
  10. God, this is so sexy. I really want to help with the programming but I'm torn between helping you and if I can manage my workload.
  11. > Well I agree with loads of smaller meetups but I would still love to meet all you american and canadian bastards ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) I think the Uk one will be based around Yorkshire though :-) How about us in Yorkshire meet up at the Yorkshire Moors ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) We can have a walkabout ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  12. I'm quite liking this, I really like how you're using PaintPicture ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  13. A proper turn-based battle system game.
  14. My Pokemon game ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  15. PD

    EclipseVB

    when is 2.2.1 coming out!?!?!
  16. > trust me, the only source floating around of cyrus's his game is crap. > > make it yourself, it not that hard… This. You will be better off creating your own.
  17. Aha, spiffin' ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  18. Aha, I quite like the new interface and I'm looking forward to your event system ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  19. > im just outside of York North Yorkshire? I'm in West Yorkshire ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I say we meet up in Europe, somewhere. France?
  20. I love the UI and the idea for the game ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  21. PD

    Placing npc

    To place an NPC on a map, you must open up the Map Editor and then the Map Properties window. When you open up the Map Editor there will be a button with caption 'Properties' click that and then you'll get the Map Properties window. You can set map NPCs there. The NPC Block attribute is a attribute that stops NPCs going on to the tile the attribute is placed on.
  22. Have you included a call to the subroutine in the render loop?
  23. Hah, some of the comments are funny. They seem pretty laid back which they should be ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  24. > Where have you seen or heard of a Follow Feature? I thought that was pretty damn custom… *heartbroken* lol If you can make NPCs follow then making a player follow another player isn't hard but yeah, it is different ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
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