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Warconn

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Everything posted by Warconn

  1. shouldnt this be ``` Call PutVar("\Fight.ini", "CHARS", GetPlayerName(index) & "", "0") ``` not sure, just looking through it….
  2. o i got yea, i am using my method for like a rough NPC, it turns visible when it attacks you
  3. hmm cant you just make the NPC sprite invisable, and when it attacks you, its sprite changes to what ever… i dont no about the other part, like the moving towards the player once its within range, might require some source
  4. barons ee1 had a GFX encryptor, it will encrypt the GFX, but you have to transfer the code oveer to a 2.7 which i havent had the chance to do yet.
  5. lol i would be a gaurd/soldier, and help attack you if you start killing citizens or other players. :)
  6. Warconn

    Game online

    lol by drop i think he means, loose/delete @[Null: > Simius Cruentus link=topic=37944.msg361366#msg361366 date=1233593456] > don't, worry, Ive got an dictionary. nice translation, would have never been able to figure it out with out that lol
  7. Warconn

    Orc Villan

    yea, the expression on his face makes it look like he is smiling at you, and cheerful Usually orc villians are not happy at all lol Nice job on the items and other stuff though 8/10
  8. hmm just check you some tutorials for portforwarding, and make sure you did it right, go through and make sure you didnt miss anything, thats all i can think of…..
  9. that means that your port is not open
  10. well ss is almost exactally like VB, you just need to find where to put everything, and run some parses for the Reading and writing files… there is a tutorial somewhere expaining the difference
  11. Warconn

    Item Ideas.

    @[IG: > [Chaos Mohawk Emo-ranger] Kerii link=topic=38077.msg363958#msg363958 date=1233870488] > Meh, the Schwartz is over rated. My Midichlorian Count is off the charts. Yeah I actually enjoyed looking up real weapons and stuff for my game. hehe noones midichlorian count is higher than Devos, he is the star wars master ;) **for people who dont watch star wars or read the books, midichlorains are the things that allow jedi and sith to use the force, the more you have, the more potention you have to be powerful**
  12. Warconn

    Item Ideas.

    @Chakkra: > link=topic=38077.msg363873#msg363873 date=1233862699] > ![](http://img4.imageshack.us/img4/9323/deathcoklm6.png) > > Theres the DeathKok It will be in the belt slot. lol it should light up aswell May the shwarts be with you
  13. Yep, no problem, glad it works for you to.
  14. Warconn

    Caricatures

    @Crank: > Woo, found an old pic of me! > > http://c4.ac-images.myspacecdn.com/images01/19/l_feb89818bc66eef4d853f3f7a98cc8a7.jpg i got the same phone lol Ghost, these are epic, ill get a pic to you soon for one ;) Nice Job
  15. Warconn

    Item Ideas.

    hey, thanks, that looks really good ;)
  16. Warconn

    Item Ideas.

    Steel Spike Chest Armor Steel colored, with blood on the spikes If you are attacked with a melee attack, they will get damage from attacking you Great Idea btw
  17. Warconn

    SP/Hp/Mp Regen?

    5000 would be 5 seconds, it is measured in milliseconds
  18. yea, there is but it would take some definate source coding…. You can also try MrMigues quest script for something like a NPC source bubble.
  19. hey, this is a great tutorial Smurf, it should help alot of people out.
  20. Warconn

    Mapeditor

    You must make your character have access atleast 2-5 before you can edit the map.
  21. yea, ill have one in a little [EDITS] here is a screenshot of it working in NCO, this is also a preview of the human city, EriHaven ;) ![](http://dl.getdropbox.com/u/301475/ScreenShots/bubble.bmp) i dont have a "bubble", but i just didnt like the GFX that came with it
  22. hey, i got it to work, now i dont have a proper bubble, its just blank, but here is what you change ``` TextY = GetPlayerY(Index) * PIC_Y + Player(Index).yOffset - Int(PIC_Y) + 75 ``` find that then here is what you change it to ``` TextY = GetPlayerY(Index) * PIC_Y + Player(Index).yOffset - Int(PIC_Y) - 50 ``` Explaination TextY = GetPlayerY(Index) * PIC_Y + Player(Index).yOffset - Int(PIC_Y) -50 this is what you change to move it up and down, if it is negative, it is above the character, positive is below. I found that 50 is a pretty good number to set it as, i might move it though… There you go, hope that helps Warconn let me know if this doesnt work, i tested it out, and it works fine for me…
  23. Alright, NCO is upthere ;) its got one vote already… Thanks Tribal
  24. no, i dont think, just use the emoticon coords for the bubble box, after i finish this map, ill give it a shot
  25. lol New Colony Isnt up there… :(
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