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kris_hole

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Everything posted by kris_hole

  1. kris_hole

    Coder.

    PM-ed. Also, this really should be moved to the talent center.
  2. go back… Start everything again. And this time, don't name your new getWidth that... name it something else, and change the name wherever the new one is called. You're getting this issue because you simply have too many arguments as you're calling the wrong function for the job. Kudo's for taking a crack at coding.
  3. To move the actual components around you need a piece of software called Visual Basic 6, This is the IDE for the language eclipse was wrote in, this will allow you to move the components around the various forms.
  4. The links in robin's topic work fine. And they should do the job just fine too, providing you use it right. I'd argue that this topic is solved, you asked for the links and the nearest best has been provided.
  5. If you're wanting to start learning to code, Eclispe current run in vb6, if you're by any chance a student, look into the Microsoft Dreamspark thing and you can get a genuin vb6 there to digitally download. Otherwise you'll have to find other methods of obtaining said software. HOWEVER, vb6 IS outdated, vb.net shouldn't exist so don't go with that, it's a ducking abomination. Java is widely used across various software industries, so that could be a good starting point, OR C#. I would say C++ BUT that is an incredibly nitty gritty language, and very very easy to duck things up.
  6. [http://www.touchofdeathforums.com/community/index.php?/topic/106904-eclipse-origins-image-converters/](http://www.touchofdeathforums.com/community/index.php?/topic/106904-eclipse-origins-image-converters/) There you go.
  7. if that yes is to being wrong, then try again. BUT, if it's to being right then: Assuming the version of eclipse you're using is more recent than EO when they removes sadscript, if you know how to code in vb6 (i'm assuming you probably don't) then this is a doddle. Otherwise find a coder to do this for you. What you will need to do (if you want to attempt to do it yourself): 1\. Create a new Item Type within the source code. 2\. Edit the Item Structure so that there is an Array to store the data of which items to give you, how many, durability etc. 3\. Edit the Item Editor so that there is a graphical method for the admin(you) to change these variables for the new item type, for instance a scroll bar which goes through the array and then options to add items or remove them from the list. 4\. Edit the Clients and Server's SaveItem functions to save the new data to the item files. 5\. Edit the Item Usage function for the new type, so that when the Item is used, the item is taken off the player, and using a simple function to determine the maximum valid items within the array, use the Rand(1, Array.Max) function to determine a random item from the list to give to the player. 6\. Compile and Test. PS. If you don't know how to do this go and make a topic asking for help from someone who knows how to. If you want me to do it, i'll do it for a very very very small price. And it'll be flawless. If you want to learn how to code with VB6, perhaps this could be a good starting point for you.
  8. 1\. Paste your class .ini's (inside spoilers) there's something in them that's making them break by the sounds of it. The health is done through another process, I believe it's stats.ini or something similar, as Health and Mana are calculated through stats, for instance, for every 1 str you have give 10hp etc. ALl of this is customisable. 2\. Sounds like a bug. If you know how to code with VB6 then take a look at the saving code for the maps and ensure that the fog is working properly and saving properly. Otherwise, find a coder and ask them to take a look. 3\. The level for PVP used to be in data.ini on the server, this might have changed, just look around the .ini's. As for the gaurd thing, this is simply a bug in the AI. when a player respawns the AI loop doesn't pick up that they have died for every NPC other than the one who killed them, therefor, the player will remain the current target. This is fixable but you'd have to do it yourself of find a coder to fix that for you. 4\. Npc's have always been like this in eclipse. I use a VERY old version of eclipse and I can honestly say, this has always been the case. It's to stop the npc's that attack on sight being able to outrun the player (or something like that) Although they may be slower on your end, I haven't used ER so I don't know exactly how slow you're saying they go. 5\. I didn't think you ever could change it. It's a hard coded timer, something like every 5/10 minutes.
  9. I didn't know they existed until Magical Aeroplane told me on skype aha XD
  10. Mystic Quest was a ducking glorious game!
  11. I'd have joined in If I actually looked at this much earlier aha ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Also, if you're including HTML5 and javascript, I think it's only fair to also include Action Script. It's a valid platform.
  12. Not speaking as a developer of eclipse, but as a developer of an eclipse game i'll say this. It would be so cool if eclipse had all these amazing features people post day in and out, but at the same time, it'd be a curse on the community because then every single eclipse game would be the same. Some features should be made by the game developer, not the engine developer. On another note: cave system: You have the map editor for that. If you want a mining system like in h&h hire a coder. pet system: Every game would be the same, for this reason, everyone should make their own IMO. enchant system: pointless IMO for 90% of the end users of eclipse. quest system: I thought something like this already kind of existed? repotation system: *reputation* again, pointless.
  13. Can I ask how old you are and what your primary language is? Also, older versions of eclipse have a scripting engine, but that's regardless to the point. ALL versions of eclipse ever released have a trading system. Also, the crafting system up in the post up there ^ should be fine, but you need to use VISUAL BASIC 6 to edit the software's code. There is no longer any form of scripting engine for the pure fact of, it was shit and slow and shit. Oh and did I mention, it was shit. Have fun with eclipse, I suggest getting used to the engine and purely ducking around with it before you consider knuckling down with a game, trust me. Make a shitty simple game with it first, you'll learn a shit tonne and your game you're planning to make with eclipse will be much, much better.
  14. The paperdoll thing for two genders, I kinda like that idea. It would work for 'some' stuff if you had a pixel artist to make the different images. Bound items, I don't understand why eclipse shouldn't have this any more? It used to. I use it in kryce from the old EE series, I have it on a grappling hook a player gets in a dungeon as it's the only place it can be found and you need it to access certain areas. Spell damage, I wouldn't say 'random'. i'd say have a modifier, so that it ranged between x and y. For instance instead of FIRE hitting 50 each time, have it vary between 45 and 55\. as for everything else, sounds decent.
  15. You appear to have deleted that function. Just download a fresh version, search the source for function GetPlayerAccess Copy the function in to your server source where it belongs.
  16. I don't understand what the error is?
  17. Well I don't know much about DX8, so i don't think I can help you much there. Perhaps it's that whatever is meant the be rendered on the tile isn't rendering 'causing the error. Like a missing texture or something?
  18. That means that it's looking for an object names CbmCTool. Wherever this is meant to be check you haven't deleted it. It's looking for an actual object on a form. Not part of the code.
  19. Apparently a new admin? God things have changed since i was offline for a week XD
  20. This is really starting to annoy me, I know people come to eclipse with no previous games work before but come on guys. Be professional about it jeeeeeez. I'm starting to see this far too much around this site and on the facebook page: > "I NEED 3D PROGRAMMERS PLOX! XD XD XD" > > All that means is, some kid has had an idea for a game, doesn't know how to do it himself, wants people to make it for him and take all the credit. > > However… > > > FORUM POST! > > > > Hi guys, my names is ##### and i've came up with this awesome idea. I've produced a rough Games Design Document to show you some of the in-depth features i've thought of along side how the game will play out and how the story will unfold. > > > > Here is some rough prototype work i've produced so far showing #### character who will be the main protagonist in the players quest and here you can see #### who is the main antagonist in my game idea. > > > > So far we have these members on our team, We have: > > > > Steve: The Pirate, he is our 3D Modeller who produces the 3D game assets from any concept art that is approved of by the entire team, he then passes the work onto: > > > > Jessie James: Who turns the 3D models into fully wrking rigs ready for in game animation. > > > > THis GUY: Is our C++/C#/Ruby/Python/ducking Assembly programmer who does xxxxxxxxxxxxxxxxxxxxxxxxxx > > > > As you can see we have made a very good start at developing our game but we have hit a block in the road. We are looking into adding to our team under the positions of XXXXX and XXXXX > > > > Thank you for reading this post and if you would like to get in contact with me you can do so via my e-mail address or replying to this topic. > > > > Kind Regards, > > > > K. Hole, > > > > Kweh! Entertainment! Inc. 2012 > > > > kris_hole@####.### > > > > This right here is a very formal and well structures invitation to apply to a team, this is the way forward. Nobody will even think twice about the first example of "SUP GUYS HELP PLOX" because it look completely and utterly ducking retarded. > > > > DO IT RIGHT GUYS OR DON'T DO IT AT ALL!
  21. In the item editor… when you chose Spell as the item type. Assuming that EO is the same as EE with item classes. Have you tried looking in the tutorials...?
  22. Did you assign the item to the spell…? Also, stop spamming me with messages to help. One more and i'll forever ignore you on here.
  23. You dont…. Read what i said. STEP BY STEP 1\. make your spell in the spell editor. 2\. Go into the item editor and make a new item. 3\. assign that item to a spell type and select the spell. 4\. the item is NOT your spell. it TEACHES you the spell. basically like a scroll or Tome, give it any graphic you want. 5\. get the item, use it and you have learnt the spell.
  24. If this is the only information you're giving i don't really know how anyone can help…
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