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lamachen

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  1. > any news on next update ? > > > > a few things: > > > > -can the ui editor change the ui out of the main game and change the images used for the ui or is that a matter of just changing the gfx file ? > > -will more work be done on translating the engine more effectively ? > > -is there anyway for the ranged animations to travel to the target npc faster as i find the damage hits the target befor the arrow reaches. > > > > ps. this runs fine on my computer Looks for me like the UI is changed by the game itself. You can see in the video that the graphic is stretching. Ranged Animations do hit instantly. And its already announced for next update that it will deal damage on hit.
  2. Thats what i fear too, people who play this games have normaly less powerful computers. But i would say we have to wait and see what his announced new render method can do. I think alot of fps are lost because of autotiles. My client is nearly crashing while finishing the mapping of 75x75 maps (in mapping editor, but you said already that this is already in your mind). Have to stop working on my game soon and wait for the patch. :(
  3. Now i know what you mean with "very very advanced UI editor" :P Nice work, cant wait!
  4. So while im using this engine did i gather some ideas together that would be in my eyes important to add. I know that you are busy enough with other stuff^^ but i have to write it down here before i loose my list somehow. :P More important stuff: -NPC kills NPC should not drop items (can be abused with guards) -NPC´s should only drop 1 Item (they drop sometimes more then one item on death) -NPC speed should be configurable (so that each NPC can have his own movement speed (rats are faster then cows etc) -Player walk/sprint speed should be configurable -Walkthrough option for ressources (for example mushrooms should be walkthrough, and the empty mushroom ressource too) -Condtional Branch - Inventory is full (for example, check if inventory is full, before add quest items) Less important stuff: -Advanced Item Damage System (like with spells, but for items. Damage over time, stun etc.) -Hide Paperdoll command (can be usefull in many situations. I thought about boat driving. Change sprite to boat, hide paperdolls) -Not able to attack / not able to use skills command (i think usefull for many stuff too, but would be neccessary for the boat idea too.) -Color change on night (i just darkened the viewfield picture, works too) -Color change on weather (weather/day/night system is very nice, but needs some more athmosphere in my eyes :P) -Additional accessory slot (At the moment, you have often to decide between wearing for example a cloak, or glasses. Or a helm or glasses. Even if they would not block each other) Not everything may be possible, just some stuff to think about.
  5. Sounds good :P I said before that remove sandbox on another map does not work. Looks like the remove sandbox command is not working at all, if there are special commands infront of it. ^^ "Dialogues" infront of a remove sandbox command will not remove it. "Call Shop" command infront of a remove sandbox command will not remove it. "Call Bank" command infront of a remove sandbox command will not remove it. "Wait", "chat bubbles" and "conditional branch" works. all tested with "remove this sandbox" on the same map. and something i just saw again, Animations dont show up if the enemy dies on the same attack. (but i think this was in nearly all engines) EDIT: Item drops, from npc´s, with a number higher then 159 do change to items with different numbers under 159, after saving.
  6. Thats some big news…the 0.4.0 changelog :o just wow ^^ The fps are definitly better then before. It´s ok...only the mapeditor is still a little bit slow. Can be a bit annoying to create bigger maps. Thats why i made only 75x75 maps. 75x75 empty = **50 fps** 75x75 mapped and npc´s = **39-42 fps** 75x75 empty in mapeditor = **47-48 fps** (drops fast while creating tiles) 75x75 mapped in mapeditor = **19 fps** I have to say those fps are from a newer gaming pc and i think most people who play those games dont have this hardware.
  7. Very nice so far.^^ I have to say im not sure about the SpawnNPC event command. Because its only using NPC´s that are allready set on the map, and i cant give them a custom spawnpoint. Not sure how usefull this is for me. The possibility to players to remove an existing character to create a new one would be nice too. :P Or NPC´s that only spawn at night. Tried that with events but failed. :/ And looks like RemoveSandbox on ANOTHER map does not work. Its only correctly removing them on the active map. I also noticed that the beard paperdoll and the backpack paperdoll are for an unknown reason buggy while wearing them. Theres alot stuff i would like to see in this engine :D cant wait for more updates *just found something: Ok… When you have your admin controle panel OVER your client screen, and click on "Maps", it will automaticly draw the selected graphic into the game, at the postition where the mouse clicked on "Maps" This can be very annoying when you destroy your map on random spots and dont notice it at the beginning.
  8. Yea would like some news too ^^ just stopped my project to wait especially for the performance fix. Maybe release a smaller fix if you are not ready with everything you want? ^^
  9. Just made a spell and noticed that "Stun" is not working :s
  10. Looks like a very good update ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) The attack speed reset happenes to me fairly often. Example: I create a weapon. Set speed from 0,6 to 1,0. Safe and test it ingame, it works. I go back to the item menu to change other stuff on this weapon and the speed is set back to 0,6. If i safe now without changing it back, it stays on 0,6.
  11. First off, i really like it, very good job. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) But yea i have some FPS troubles too, on a newer gaming pc. (Map size 75x75 = 35-40 FPS without anything on the map. In editor mode 17 FPS or worse) Then did i notice some other things too. -Item drops from npcs can only be items between 1-255 (i think a bugfix of this would be pretty important) -the view direction after a warp spell does not work -when i do an animation, it will kind of "flicker" on a wrong position in the first ms of the animation (cant tell it better right now, maybe only a bug for me at the moment, couldnt test it out until now) -looks like weapon speeds do reset sometimes randomly i think i noticed more, but cant remember it right now, i will edit this post if i remember or find more things. BTW: Maybe can you add some day some kind of "lose all when dead" option. So you character gets a total reset when he is dead. Or that the character even gets deleted on dead? Would be awesome, at least for me :x
  12. Ehm then let me ask another short question before i need hours to get it right. I think its a thing of seconds for people who know it. Simply, how do i compile the src files into a .exe? Looks like i was wrong how i tried it. Just loading them in and try to compile failed ^^
  13. No problem ^^, im new to this software and had nothing to do with visual basic before. If you open this files with editor does it look like you can simply edit them. Now i know where i have to go next.
  14. Hm xD If its so "known" why couldnt i find any information about it, for example in the "information stickies" :/. But ok thanks, that brings me forward too ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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