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Richy420Rich

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Everything posted by Richy420Rich

  1. Paperdolling would leave a player offset that would be very weird, (For example). One would think their tile would be where the horses legs are; While in actuality, they would be Y-1 or Y-2\. It could be done though, if you don't care for the offset. The easiest other route would be to create a totally different sprite with player on mount, and just change the players sprite when they do mount, however with EO 4, it may be harder to initialize, I'm sure this'll have to utilize the event system, as the engine does not offer open coding to the engine. However, you could have points in the game (or areas) that make it inaccessible unless you have a certain mount, that will keep the concept from looking weird.
  2. Hell, if it wasn't for not knowing how to render crap, I'd have most of that fixed myself, it's not entirely hard to adapt to the changes, .NET still holds VB syntax quite a bit.
  3. > Daxter's already made one. > Except he hasn't released the source or anything and this one is different because, well, it is being fixed by Spiceywolf I guess…. I sent Daxter this as well beforehand, and he **was** to be working on it, but I'm not sure if he's going to be able to put time in since **he's going to be deployed soon**, also not sure if John is going to spend much time in it considering **he has his C# engine** going on and I was told that Ranqe was going to continue where Daxter was going to leave off, when he goes. It doesn't matter who does it, as long as it's complete, reliable, clean and able to run. Let it be a contest of who can get theirs hot and sexy first, eh?
  4. For anyone else that may want to know how a wait function can work in a Custom Script event, here you go; Thanks to Mod Matt! ``` Public Sub CustomScript(index As Long, caseID As Long) Select Case caseID Case 1 CustomWait 5000 PlayerMsg index, "Yo wait 15 seconds.", Yellow CustomWait 15000 PlayerMsg index, "Yo this works?", Yellow Case Else PlayerMsg index, "You just activated custom script " & caseID & ". This script is not yet programmed.", BrightRed End Select End Sub Public Sub CustomWait(ByVal Timer As Long) Dim TempTimer As Long TempTimer = GetTickCount Do While (TempTimer + Timer) >= GetTickCount If (TempTimer + Timer) = GetTickCount Then ' Just wasting time. End If DoEvents Loop End Sub ```
  5. The correct way would be to just add a scroll bar in your item editor, this will define the usage of the consumables. Item(EditorIndex).ConsumeInterval = (scrlbarInterval.value * 1000) Then you can use a player variable to add on the ConsumeInterval. Before eating the item: If TempPlayer(index).LockConsume = True Then Exit Sub After eating the item: TempPlayer(index).ConsumeInterval = GetTickCount + Item(ItemNum).ConsumeInterval TempPlayer(index).LockConsume = True And you can run a check in the server loop to check it, use an iteration that already loops all players, and you save a re-iteration. If TempPlayer(i).LockConsume = True Then If TempPlayer(i).ConsumeInterval
  6. Why not just use the resource editor for fishing, and such? I am assuming and I might be wrong, it'll use this in your custom script though: Nah this won't work. ~~EventType.evWait.ActionTimer = GetTickCount + 15000~~
  7. VB 2008 has a wizard that converts VB6 project files over to .NET, take note that the conversion is rough as hell, leaving the code unoptimized and with many errors, the entire rendering system will have to be rewritten, probably the same for the packet handler. This however does save a * load of form work (Lots of forms to clone Eclipse. Lol) If you decide to go this route and just optimize/change/fix the rest of it. Of course, you'd have to be pretty fluent with .NET to do so.. I sent Daxter this as well beforehand, and he was to be working on it, but I'm not sure if he's going to be able to put time in since he's going to be deployed soon, also not sure if John is going to spend much time in it considering he has his C# engine going on.. So here if you want a broke, rough * conversion of EO 2.0 in .NET 2008\. Lol. [attachment=1083:EO.Net.zip] EDIT: Just to mention that this is not JC's version, it's a straight convert from VB 2008 conversion wizard, nothing was done to the code after the conversion.
  8. > but really should only be used by anyone who refuses to dedicate a little time now and then to learning coding. Not entirely true, I know VB6 coding. I just prefer spending 75% of my time on game development instead of spending it on engine development. As for your answers, silver edition is limited to the amount of quests/pets and all that, as it's mainly how they market the gold edition with a better supply of those key features. The stat formula's are listed at this link right here; [http://www.eclipseorigins.com/community/index.php?/topic/133516-new-combat-formulas/](http://www.eclipseorigins.com/community/index.php?/topic/133516-new-combat-formulas/)
  9. > updated first post with an updated Revolution tileset > > > > Some examples of what you can do with it so far > > > > [![](http://s12.postimg.org/o71b12ubt/screenie_1.png)](http://postimg.org/image/o71b12ubt/) [![](http://s12.postimg.org/k843i95op/screenie_2.png)](http://postimg.org/image/k843i95op/) [![](http://s12.postimg.org/s24p3ndhl/screenie_3.png)](http://postimg.org/image/s24p3ndhl/) Your cliffs I think, have way to much of an angle to it, it feels even more bird eye'd which is cool, but not all of your tiles match the same kind of view so it throws off the rest of the map, the door in the second map doesn't even fit the cliff behind it. Just some CC, other than that, all looks cool. Thanks for the share. :D
  10. ~~1\. if i buy a copy of gold will i be able to use the gold server that eclipse origins provides for $9 a month and vica versa if i were to use the server first and then buy a copy of the gold server will my progress be safe and i will be able to get it to my server that i will host or find another host? how well is the server that eclipse origins provides.?~~ I have been working on Labyrinth Hearts for 3 months now and have had no problems with the hosting, I believe it's safe to say that your project progress will be safe. The upkeep is a good 99.9% and is only shut down for reboots and updates, but only for a minute or 2 out of like, weeks? Lol. I'm not sure how JC handles the hosting, if you have to buy the hosting first and then the server, or if transferring can be an option at a later time. ~~2\. i am confused on how the character generator in the class editor works how the face becomes a character sprite in the game does it have 1 hair = 1 sprite hair and so on?~~ I don't have an answer for this, as I've never messed with the character generator. ~~3\. the auto updater for the server is it an update that will go before they log in and is there a tutorial on how to set up so that my small team will have the files that i add on login and anyone testing will not have an issue?~~ JC just posted a link on another topic about the updater; [http://www.eclipseorigins.com/community/index.php?/topic/133589-how-to-setup-the-built-in-updater/](http://www.eclipseorigins.com/community/index.php?/topic/133589-how-to-setup-the-built-in-updater/) ~~4\. i realy hate the map editor but i will work with it is there a map editing extension where i can work with it in a bigger scale zoom in and zoom out for tools undo redo copy paste or does anyone have any tips and tricks that will aid me because it is very difficult to work with?~~ Right clicking removes a tile from the map. Shift + C copies events, Shift + V pastes events. You can use the multi-tile selecting by holding the left mouse down while in the tilesets and drag over a multitude of tiles. This will place the payload onto the map when you click on the map. The autotile features make mapping very simple if you can obtain autotiles, that would be a better bet. Currently and I highly doubt, there will be any zoom in or zoom out methods. ~~5\. i have now found a way to edit pet speeds and other attributes i know it may be still being worked on but am i missing something?~~ When a pet dies, the player will lose the gained level and stats of the pet, by design. JC is still working on this to give players more functionality of the pet system, (I hope). Other than that, you can set the newly created pet to an item to use (or spell, if I'm not mistaking). The pet attacks by holding down shift while left clicking the target, this also moves the pet to your mouses location. ~~6\. does anyone have any templates or good programs that i can use to make my own character sprites and other assets to the right specs (paperdolls, etc) what sizes and i supposed to be using?~~ Google GIMP or Paint.NET or GraphicsGale, or you can purchase Photoshop. EO 4 uses dynamic sprite sizes, the items are 32x32, basically everything that is offered in the demo, can be used as references to what sizes each specific resource is. ~~7\. there is no open source code? will there be? i and no coder but i can definitely use mess with it to my liking?~~ EO 4 is closed at the moment and I've no clue if it will ever be opened or not. ~~8\. what are the legality on using assets with 2d i work with most 3d and i know where to get assets for use and where to buy ones that i will need but i am new to 2d and i have assets from rpg maker versions can i use these for commercial use or the eclipse assets already in the package~~ Any 2d assets follow the licenses of where you obtained them, RPG Maker assets are licensed to only be used inside RPG Maker engines, most of them anyways, there are a couple free resources, like Breeze, with credits. Reiners Tilesets, (Just google them up.)
  11. 1\. The file goes inside your "\data files\characters\" folder. 2\. The file names are in number order, the program will not load up 17.PNG if you don't have all the number file names before it. 3\. The two options above should work unless I'm missing something. EO 4 auto detects and renders sprite sizes so…
  12. Which engine are you using? The graphic could have been pushed inside the form code.
  13. I think you can double post updates in your project thread CM, being as they are updates. Thought I'd say that and good luck! :D
  14. Time to end the beautiful pictures! [attachment=1075:1013406_560240724013956_1979777105_n.jpg]
  15. I was referred here by the owner of a small game called Atu'los Online. That game is also where I met Ambard back in 06.
  16. Yeah it would need to be optimized also, but it's sweet that it works in its current form, and I think once Dax gets everything fixed, he'll start optimizing..
  17. The long term effect is when you have a bigger map, the original iteration would loop through all of the Y tiles. Doing this should offer an FPS improvement, even if just a little.
  18. I agree with John. I heard the stuff, frankly don't care about the stuff, even though I sit to listen to it. :P
  19. Well, an unbiased vote would still be bias, unless you actually take the time like I am to type about all of them. Eclipse Origins, all versions: 1. I loved 2.0, As Zesh said. "Nice, simple, clean. A great base." I would vote this engine alone, knowing what I know in VB6\. However it's not as easy for Non-VB6'ers to work with, to add their own features unless they first grab the IDE and then take the time to learn it. 2. I feel that 2.3 and 3.0 hindered performance, with the added features, a great Event System, however; both versions really lacked optimization and my computer never got along with DX8 in 3.0. 3. I like the features and performance of 4.0, I call it a highly modded & optimized 3.0\. Although it's closed source and to be honest, it's not very easy to make a closed source game feel much different than any other on that engine. The engine runs at a steady 32 locked FPS for me and it's DX8. Eclipse Stable, including older versions: Old school version, I can not say much about Stable, I only have used EE 2.7\. Its scripting system was great for new users to learn the syntax and commands of VB, didn't have the IDE? No problem, just open up main.txt, of course with its limitations, you could still do alot with the commands that were in the source. Though the packet handler was choppy, connections would drop or lag as soon as they log in. Features were half fixed or half bugged. It just wasn't a clean out of the box product. Should you want sadscript back? I prefer using Steins Eclipse Dawn. Eclipse Worlds: Here's another engine I would vote on alone, its added features to the base. (Which personally I did not give this engine much of a ride. Had no reason or motivation to.) So I can only judge by what I've seen from when I was Seth's very short term mapper. Lolol. The up for this is that its open source. This engine also caches map rendering so that it runs at the locked 32 FPS for me, and its DX8. Xtreme Worlds: Never tried it, can't CC or vote it. Construct 2: I looked at it and I messed with a tutorial on it, it seems like it would be a cool engine, but I don't know enough on it to vote it. Game Maker: Never tried it, can't CC or vote it. RPG Maker: I've only tried XP, from what I can say is that I love the fact that its a single player engine, however I dislike the fact that the tilesets are limited to 256px Width, and that every map has to have a different tileset, it makes for map transitioning to fail hard unless you combine all of the tilesets together to make a mega tileset. I don't know Ruby too well, but from what I saw, it looked like something I could get into, given the time and patience. Not something I can really vote on being a favorite. Unreal: Never tried it, can't CC or vote it. Unity3D: I downloaded this, installed this, opened this and closed this as quick as I typed this. I did not give this engine too much of a chance so I can't CC or vote it.
  20. I like my own mod based on EO 2.0\. It might not be DX8 or have all of the sexy UI's, but it's got Richy codes in it. :P
  21. Yeah I think the arms would require some kind of depth? Or something to differentiate the back from the seat..
  22. It doesn't require C&C, it's a pure masterpiece.
  23. Richy420Rich

    Noob Pixels

    Share all teh secrets! :D
  24. Richy420Rich

    Noob Pixels

    I'm not that great at pixel either. Those trees though could be done better though, it's a time consuming process for those who don't know the secret. My lame attempt at a pine tree! [attachment=1066:Tree.png]
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