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Richy420Rich

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Everything posted by Richy420Rich

  1. Richy420Rich

    Public Apology.

    To be honest, everyone who had bought EO4 Gold, bought it as is, there's no guarantee or contract under its license stating that buyers are promised updates. That's like buying Microsoft XP SP3 and since they dropped support, they bought XP as is. The site has to go back to it's purpose, game development. VB6 has been the root of Eclipse for a long time and to be honest, it's been less and less appealing, this stands with or without debate. Games made by Eclipse being limited to just one platform, amongst other limitations, really doesn't help Eclipse evolve, the community served to support and have fun amongst each other, when the site decided to go professional, people did not want to tone down to that level. As if there's something wrong about being a friendly troll. Sure people disliked the fact that a product made in VB6 was closed sourced and being sold. Surely as much as I'd dislike someone using my unreleased code, or as much as you'd dislike someone stealing your entire game. It's time spent and work, no matter what. Just think; Homies have to eat too? I'm also wondering why this is an apology, you've done nothing wrong? The state of Eclipse just fell because of disinterest, less time, inactivity or otherwise.
  2. Check the Custom Versions section of the forums. If one isn't found then one isn't released. Moved to 'Request Resources'.
  3. Moved to resources (implying it's not a custom version or an eclipse game project.)
  4. Oh yeah? [Cres†](http://www.eclipseorigins.com/community/index.php?/user/39484-cres%E2%80%A0/) haz powerz!
  5. Richy420Rich

    GUI Help?

    Check your computers DPI settings to make sure it's set at 100% (WinV+) or 96 DPI (WinXP).
  6. Hello, I was bored so I decided to make a language changer (source included). To get this working in your EO projects… There's a lot that needs to be changed. First you download the attachment: [attachment=1338:Language Changer.zip] Then you copy the modLoad, modConst and modType data from my source into your server. You'll want to call the sub, LoadMessages into your server; modGeneral Then create an option button on the client so your player can choose which language. Send the option value to the server. Run the Language Changer program inside your server folder, use the Message Editor to create your messages. Change anything that can be multi-textual by calling; Trim$(Lang(PlayerLanguageOption).Message(MessageNumber) ) You may also want to add a Player(index).Language type to record that players language value. I used google translate for this screenshot, but after a test; This is how it looked; >! ![](http://i.imgur.com/FCTPihj.png)
  7. Been awhile, good to see you too oreos! :)
  8. Richy420Rich

    Ubisoft

    GL with it Marsh. :D
  9. Not much can be said. I like them.
  10. > I've recently purchased the gold hosting plan recently and i happen on afew questions: > > > > I am well aware it may take a while for the confirmation email to come up, i trust you lot. > > > > my questions are as follows: > > > > 1\. am i allowed to make , for example pourposes: a energy bar that is both HP and MP? > > my mmorpg is just going to use two bars, Mental energy (the character's life force) and The > > EXP Bar. > > > > 2.I'm kind of a beginner with scripting is the scripting language easy to learn? > > > > and finally: > > > > 3\. this mmorpg i am making will have many features and dungeons, is there a way to create a randomly generated dungeon? > > > > Thank you for your time. For your gold plan, jcsnider will have to give validation and he's usually quick at setting it up, if longer than expected; just PM him a reminder on these forums. 1\. EO4 already includes (and auto-formulated) HP/MP/EXP. If it's graphical changes you're speaking of; You can make your own images for everything graphical related by using the GUI editor that came with the EO4 server tools. 2\. EO4 is closed source as Johnson said, and there's no scripting involved, you can make a game without any coding experience using EO4 which is good in the fact that there is many features already in the program (As RPG VX has the Event System, so does EO4), Dynamic Sprites, Housing, Pets, Random Dungeon Generator, and many more. 3\. Random Dungeon Generator is one of the features in EO4, I forewarn that right now that it's very basic but there may be plans of updates sooner or later.
  11. There is an ActiveX control that allows stand alone to be downloaded and forced in a browser, but it hinders performance too much and likely not worth, better to wait for Eclipse V or learn more about JS/HTML5, Java or Flash.
  12. True story, Seb got slapped by his location!
  13. ^ The Assassin < The RPG guy v Who cares?
  14. King Seb got slapped with his own Kingdom's Crowbar.
  15. > If someone who could actually map could take some screenshots it would be appreciated ![](http://i.imgur.com/fY6gOzh.png)
  16. Change the MAX_LEVELS constant type into a Long, for both client and server.
  17. > This should fix it Richy… > > > > You'd put this on your "DrawMapFringeTile" in ModRendering, put it just After the "next" but before the "end with" > > ``` > Dim LoopC as long > 'Loop through all the players > For LoopC = 1 To Player_HighIndex > 'If the player IS on our map, and is standing on the tile below the fringe we are rendering > If GetPlayerMap(MyIndex) = GetPlayerMap(LoopC) And GetPlayerX(LoopC) = X And GetPlayerY(LoopC) = Y + 1 Then > 'Make sure they arent standing on a Fringe already > If Map.Tile(X, Y + 1).layer(MapLayer.Fringe).Tileset = 0 Then > 'Make sure they aren't standing on a Fringe2 > If Map.Tile(X, Y + 1).layer(MapLayer.Fringe2).Tileset = 0 Then > 'If the tile we rendered is Fringe or Fringe2, but there's a player below it not on a fringe, the player takes priority rendering > Call DrawPlayer(LoopC) > End If > End If > End If > Next LoopC > > ``` Thanks for the concept. I moved it over to Render_Graphics, inside the blt upper tiles (DX7). Tweaked it up a bit, though I'm still trying to figure out how to calculate how to bltplayer by width. ``` Dim PlayerCheck As Long Dim SpriteCheck As Long Dim SpriteHeight As Long For PlayerCheck = 1 To Player_HighIndex SpriteCheck = GetPlayerSprite(PlayerCheck) SpriteHeight = ((DDSD_Character(SpriteCheck).lHeight / 4) / 32) - 1 'Prevent RTE9ers. If (Y - SpriteHeight) = 0 Then 'Check player X/Y. If GetPlayerX(PlayerCheck) = X And GetPlayerY(PlayerCheck) = Y Then 'Is player walking on a fringe tile? If (Map.Tile(GetPlayerX(PlayerCheck), GetPlayerY(PlayerCheck)).Layer(MapLayer.Fringe).Tileset = 0) Or (Map.Tile(GetPlayerX(PlayerCheck), GetPlayerY(PlayerCheck)).Layer(MapLayer.Fringe2).Tileset = 0) Then 'Not on a fringe? Render dat bish above fringe.. If (Map.Tile(X, Y - SpriteHeight).Layer(MapLayer.Fringe2).Tileset > 0) Or (Map.Tile(X, Y - SpriteHeight).Layer(MapLayer.Fringe).Tileset > 0) Then Call BltPlayer(PlayerCheck) End If End If End If Next PlayerCheck ```
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