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tiggilyboo

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Everything posted by tiggilyboo

  1. The best way to fix this is to use something a bit faster than winsock controls in VB6\. Using VB in the first place was a horrible mistake. In other words, Either use winsocks API's or, use a different coding language.
  2. This isn't even really fixing the heart of the problem, your just covering up the original issue: The server cannot handle the clients consistent packets for each players location. I would suggest that the procedure would handle the amount of times the packet sends and the server receives, rather than spraying data all over the place. - Just my view on the matter I'm going to fix this soon, as soon as I get the time.
  3. tiggilyboo

    10+ Tilesets

    This is not a wise choice to decide upon. If you're running your game, check your program task memory, and you'll see a HUGE amount of memory being used. This is because eclipse loads ALL GRAPHICS into system memory. If you were to add more tilesets, it would cause A LOT of troubles to game users, such as lower fps, or complete shut-out from the game.
  4. Since 2.8 is 2.7 with fixes… there are still errors exsistant. A pretty major RTE 9 occurs when the client is receiving the item packet, basically some of the needed information isnt received properly and the game then tries to load non-existant data. Producing RTE 9.
  5. Source edit. Plus "always" wouldnt work, otherwise you wouldn't be able to click on the game to map at all, because the window hwnd (the order of "depth" to the windows) wouldn't allow you to change the order. And therefore making this a very bad idea.
  6. @Zultarâ„¢: > lol admiral. im no good at scripting. What is the point in posting how to do something, then showing that you are unable to when directed? As for the task at hand, Take a look at the DirectXInit in modDirectX, there will be some declarations of specific directX layers. copy one, change the source of it, and rename it. After doing this, you need to create a sub, call it: bltCorpse or something. Make a the parameters like so: Sub bltCorpse(ByVal X as Long, ByVal Y as Long) Then go take a look at a simple directX blitting. Such as the emoticons. Lastly, input your blitting within the gameloop, make a check with the NPC's status (dead or living) and blt away! Good Luck, -Tiggilyboo
  7. Anti aliasing won't exactly do much with the transparency is set to one colour. Because then it takes the shades of the background colour masked around the sprite. Making it look like @#^@
  8. Do people really need a tutorial on how to screen print? It's really not a hard task…
  9. tiggilyboo

    2.8

    So in otherwords, this "2.8" has a changed maprec? Fun fun :P
  10. Thats fine. All my information is correct, and your form checks before sending, so its not that :P I just tried the form again, and it had duplicate account names. so the first one errored but was sent through. Sorry for the issues, Thanks
  11. Uhm… > Registration for Darksunlight Productions > > Message delivery failed. I tried to register? ;)
  12. I had implemented the encryption system into 2.6, but it induced the ever-going DX RTE's. So If you want to use this system, test it with other users and yourself for some time, check the stability! It cost me quite a lot of frustration. I think its best for you to find another way to encrypt and compress, look around!
  13. Its not like it would take a small portion of time to do. Being a vet shouldn't really be that much of a concern.
  14. Depending on how you set these up, if the top one had 30x30 of white, and the lines were 1 width, then it would be fine. Depending on how you set these up. If youre stuck, download GIMP and use the grid, with 32x32 gridlines Good Luck, -Tiggilyboo
  15. Actually, the players level is sent to the client as soon as he/she levels, otherwise how would it find the level within the stats menu. Find the receival of the stats and shove the line above within it to update the 'new' label
  16. I don't get how you can seriously ask this question? You add or edit a ducking label.
  17. Hey there, I was wondering if anyone here has been experimenting with a low end computer (ie, their game server ;) ) And they have found a way on setting the system into a low power state, while also maintaining the server connections to its clients. I have tried using some sleep settings, and also Wake-on-LAN settings, but to no prevail :rolleyes: EDIT: Of course, I guess you could get a low output power supply… Any other options? Anyways, discuss below ;)
  18. tiggilyboo

    One map

    I'm planning on making a map converter in the near future to join maps together. Although I advise having the maps stored on the client side and doing updates to them periodically. otherwise it would be VERY LAGGY.
  19. Well change the to your textbox name then You should look for some VB tutorials online, Its got to be the easiest programming language out there.
  20. Any news on the custom images?
  21. Well obviously you change some controls and parameters in there…
  22. @MrMiguuâ„¢: > What are you talking about? > I was working on it. I fixed the falling through floors issue and I improved server and client communication. Please replace your old Client with this new one! > [http://www.freemmorpgmaker.com/files/imagehost/pics/6df2cd6864bd2b367e7d6a3b252df98f.zip](http://www.freemmorpgmaker.com/files/imagehost/pics/6df2cd6864bd2b367e7d6a3b252df98f.zip) Alright so, the 'DynDNS' is something you use to eliminate the auto-updating public ip adresses, a good example is No-IP. So instead of 72.67.38.43 it could be fisxclient.no-ip.biz Anyways, back on topic. I'm going to test out the newer client. This sounds interesting :P
  23. @Hippoman: > wats a lbl? You shouldn't be posting that within this thread, It does not contribute to it at all. As for Zultar, try and find the level up procedure, Use Control + F…
  24. So you create a text box, and a button. Within the button you would do something along the lines of this: Call SendTradeRequest(trim(.text)
  25. Change the Y values in the blit structure to. So within each of these: Call DD_BackBuffer.DrawBox(X, Y + 32, X + ((MapNpc(Index).HP / 100) / ((MapNpc(Index).MaxHp + 1) / 100) * 50), Y + 36) You could… for example change the '+ 36' values to whatever you like?
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