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shadowwulf

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    2008
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Everything posted by shadowwulf

  1. Every rpg you find will have silver weapons. My guess is they are silver decorated or silver plated rather than full silver. And when it comes to arrows, anything flying fast enough will impale your target.
  2. shadowwulf

    News Panel

    in CS:DE i believe it is rendered as a picture in the GUI file. I would say to re-code this as a string. Otherwise you need an auto-updator.
  3. If you are lagging and still see an item on the ground that has been picked up or otherwise removed, when you go to pick it up, the command is sent to the server who knows if it is actually there or not. So no, you can't just grab false items and dupe them. Commands are executed on the server side to prevent all these horrible issues in older engines. The only calculations done in the client are for how to display the data given to you. While you can make your client show you have 999999HP, you still would have the amount the server calculated for you.
  4. Personally I feel casting requires too much micromanaging. Spell type vs npc type. AoE vs target. Offensive vs Defensive. Buff timing. Generally with games I find that Melee is designed for newbies, Ranged for average, and Magic for advanced. With that said, it doesnt mean Magic users are above Melee, just require more discipline to master. A good Melee character could run in and demolish a surprised Magic user. Taking in all the rest of the aspects of the game, I think multiple arrow types is something too look into, but for now I think I will animate same type arrows as bows.
  5. Ranged weapons tend to be low damage, but fast. Ranged players tend to have high stamina as they need to be able to outrun targets. If a player has high stamina and it is required of his weapon also, he has only the choice to stand and fight OR attack as much as he can. A melee player would have high HP to fall back on, while a caster would be using MP for offense limitation and a mix of SP to run away(defense). Side note: In my game, if you attack with a weapon, it uses stamina to limit attacking rather than simply relying on weapon speed. Weapon speed is reserved for how long it takes to swing with the weapon or ready it for use again.
  6. Looking at it from the target's point of view: I don't like the idea that you can run away forever firing off shots. From a game mechanics point of view: Melee is limited by Stamina, Spells are limited by Mana, Ranged is limited by ??? It seems easier to balance by limiting arrows rather than by making a ranged player have crazy low hp. Ya know, I still don't know if, assuming unlimited arrows, if it looks better to have all wooden arrows or matched arrows….
  7. Having limited arrows be economy friendly is why I haven't committed to the idea yet. I kind of like the following as a base plan. Wooden Arrows:take 100% of bow's enchantment, but have a low base damage and weak to 'magical' npcs. Steel Arrows:take 75% of a bow's enchantment, have high base damage, but are weak to 'magical' npcs. Silver Arrows:take 25% of a bow's enchantment, but have moderate base damage, and strong against 'magical' npcs. So lets say we have a steel bow:Base damage is 5 and adds +10 fire damage Target is a werewolf. Wooden arrow would yield: +5 base(bow) +10 fire(bow) +5 base(arrow) =20 subtotal -50% for 'magical' npc =10 total Steel arrow would yield: +5 base(bow) +7 fire(bow) +10 base(arrow) =22 subtotal -50% for 'magical' npc =11 total Silver arrow would yield: +5 base(bow) +2 fire(bow) +10 base(arrow) =17 subtotal -0% for 'magical' npc =17 total That is just a rough run through with no real tweaking. Sounds like a solid base to work with though. "Warning - while you were typing 2 new replies have been posted. You may wish to review your post." I think to offset the 'work' of collecting arrows, keeping them relatively cheap and maybe with crafting have them as an easy option. @robin: Didn't you use arrows a lot in Terraria?
  8. @Serenade Either method can allow for effects and enhancements. But mechanically speaking, does it make sense to run around with a high end bow(silver), but use wooden arrows? @Renzo I'm trying to find any documentation on game theory research on the subject but haven't found any. I believe down the road I will have limited arrows and thus rolled around the idea of arrow types. This also brings to mind which would be the enchanted of the two, the bow or the arrow? I would think damage wise the arrow would be enchanted, while the bow only gives a small bonus. The bow rather can be enchanted to either not use arrows and shoot magic, or give the wielder other benefits. As for (oblivion references aside) certain mobs taking damage only from special items, I can't say that I have decided to go down that road. It would add a nice challenge to adventuring, but would also be a major downfall for low-end players. If a low-end player is ambushed by these special npcs, they would have absolutely no chance.
  9. Say I have three bow types. Wooden, Steel, and Silver. Assuming we aren't using separate items and using limited ammo… Should all bows fire wooden arrows or should the arrow type match the bow?
  10. @aiden500: > In CS:DE you can't select tiles in the map editor?? > Have you fixed this in your version? There is a fix for the selection indicator in the tutorials section.
  11. @Little: > she wants it like a rabbit from him. Story of my life… of course by it I mean money. *slaps knee*
  12. Here, the easiest way to self copy-write anything… Print it out(in this case all the source code with some screen shots). Package it up nicely. Send it to yourself certified mail. It will be sealed by the post office and unless it's been opened in anyway, you can use it as proof. That is unless someone managed to do it before you... So don't be throwing your code around all whimsically like Robin!(jk)
  13. shadowwulf

    Skyrim

    hmm image is blocked from here… joke is lost on me.
  14. how does that saying go? Imitation is the highest form of flattery…? If you become any sort of success and people have been stealing your work, all it is going to do is get you more attention. People in their small circles will be like "where did you get these!?" and their little ringleaders will be all "This guy that made [insert title here] created them and I liked them too!" or "I created them but this other guy stole them and made a better game than I did!"… whatever right?
  15. lol i found it just as you posted it. lol thanks!
  16. Yeah in CS:DE… sorry I didn't specify that. I have been heavily modding the engine and so far no major issues. GFX are working great, combat is completely based of AD&D's d20 system, etc. Just want to make mapping a little easier.
  17. I thought I saw a tut on adding that red square into EO. For those that don't know what I mean… It is the red square indicator on the tile you selected. I can't stand not knowing which tile I just picked, also want to add in multi-tile select. :)
  18. I do want to apologize for creating any rifts with Admiral's dad and the community but as Robin mentioned, we are "a community made up primarily of young teenagers" and they do not need to see that stuff. I honestly don't remember saying I would ban him, but probably meant that those actions repeated could lead to a ban? excuses/explaining/ranting aside, If he wants to be here and will not post stuff like that then I would not oppose dropping the warning. Judging by age, I would believe the point has been made and the entire event can be put in our past.
  19. shadowwulf

    CS:DE CTD

    Really? Other than increasing map size I haven't noticed an issue gfx-wise.
  20. Didn't intend to imply YOU do it Robbie. :P But some people here much better at VB than I, have the time to take on such a task.
  21. Yes and no, I believe it is because we changed the map size, so when we walk and then check the map size we have a conflict which is handled by simply closing the map editor. Haven't fully researched it but I am sure it can be cured… but it isn't important. saving should be done constantly during edits and changing the map size is enough of a change to need it in my opinion...
  22. I think I have it. If I change the map size then walk, map editor crashes and doesnt save the changes… The game is still running and working fine so thats ok to live with for now.
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